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the removal of mario's 3D abilities since 64

That gif... Beautiful.

I was just thinking about that this morning. That's probably why 3D land never fully clicked for me, and why 3D world looks so underwhelming.
 
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If only all of Mario 64 was like this, and not boring, open nonsense wasting my time running around finding coins rather than doing any actual platforming it might be the best 3D Mario.

Looking at that gif it should be obvious to anyone why Nintendo went in the direction they did in the Galaxy games: the open like structure of Mario 64/Sunshine was not conducive to the super tight platforming mechanics featured in the games.
 
If only all of Mario 64 was like this, and not boring, open nonsense wasting my time running around finding coins rather than doing any actual platforming it might be the best 3D Mario.

Pretty sure most of that stuff was completely optional. That's like saying "GTA 3 would have been good if I didn't have to do all these taxi and ambulance missions!"
 
I really, really hate how 3D Land limited his moveset to such a ridiculous degree. Just tragic. It feels like a 3D Mario made for people who don't like 3D Mario. It wouldn't have been too bad to see it sit in portable land as an aside to the proper 3D Marios on consoles, but no, our first 3D Mario on the Wii U is following 3D Land's depressing vision. Disappointing beyond belief.

Fucking hell.
 
Galaxy was such a joy to play. Are there any good speedruns of it?

I'm not sure we'll ever see a platforming game perfected to such a degree as Siglemic has SM64, but I want to see what the community has done with Galaxy's brilliant level design.
 
Sunshine is the pinnacle in my opinion. Every move is fluid, Mario is incredibly agile and you can use Fludd to pull off new tricks and combinations. After revisiting Sunshine and going back to the Galaxy games, Mario just felt slow. The level design in Galaxy is great but control wise the game is nowhere near as fluid, fast or tight as Sunshine.
 
Galaxy was such a joy to play. Are there any good speedruns of it?



I'm not sure we'll ever see a platforming game perfected to such a degree as Siglemic does SM64, but I want to see what the community has done with Galaxy's brilliant level design.

Galaxy speedruns aren't much different than 3D Land speedruns

Basically Long Jump: The Game with added spins
 
I hate the streamlining of 3D Land. Mario is slower, less athletic, it's just...very basic, and very easy, and kinda boring at moment-to-moment basis. 3D World seems to be continuing with this seem basic moveset, and I'm not liking it.
Well put. I totally agree.

If only all of Mario 64 was like this, and not boring, open nonsense wasting my time running around finding coins rather than doing any actual platforming it might be the best 3D Mario.

Looking at that gif it should be obvious to anyone why Nintendo went in the direction they did in the Galaxy games: the open like structure of Mario 64/Sunshine was not conducive to the super tight platforming mechanics featured in the games.
YES. Another great post.
 
I always thought the move removal sucked too, and I certainly noticed it.

Wasn't bad in Sunshine.. Galaxy at least gives you a new ability.


Super Mario 3D Land is the worst Mario game I've ever played. It was boring, sterile, and un fun.
 
Pretty sure most of that stuff was completely optional. That's like saying "GTA 3 would have been good if I didn't have to do all these taxi and ambulance missions!"

There isn't really such a thing as "optional content" in a Mario game. The games are entirely mechanically driven, ludic affairs, and as such there's really not a set winstate other than reaching 100%. Going by your logic over 50% of Mario 3D land is optional, probably 30% of Galaxy 2 is optional, etc, and comparing them directly against each other reveals a good portion of Mario 64 is content that is not conducive to its mechanics (red coins, 100 coin runs, random collection stars like the chests in the first water level, etc). This is in stark contrast to Galaxy 2 where everything is conducive to its core platforming mechanics.
 
That gif is exactly why I love super Mario 64. I think super Mario sunshine Mario had great movesets and control as well the problem with sunshine is the blue coins and also it seems more mission based in many cases than focusing on the platforming aspects. Fludd actually added to the moveset believe it or not

With that said I would love to see someone crack super Mario sunshine.
 
I'm sorry guys, but the animation doesn't make sense. It looks like the player was just exploiting bugs of the engine.

The only thing that is a 'bug' is the clipping off that first roll-jump (it's not high enough to make the platform). Everything else is as designed.

The removal of the dash from 3D Mario is the worst crime. The second worst crime is the gimping of the long jump. I really hope they re-expand his moveset in the future... I found his 3D Land one awfully dull.
 
I hate the dumbing down of camera controls in mario and zelda.

they had it perfect in sunshine and in wind walker. Then the wii config ruined all that and we had increment dpad camera controls. Now we have the WiiU and the new mario game gives us gimped camera controls.

Really pisses me off.
 
You forgot analog movement^

And yeah, it was one of the reasons I panned Mario 3D Land when it came out. It seemed like a square peg forced into a round hole, mechanically speaking, and it's why 99% of the game has dull, uninteresting platforming that leaves a huge margin of error.

Yep I hated Mario 3D Lad and I'm pissed that they're rehashing it for the Wii U's BIG 3D MARIO GAME
 
Thanks for reminding me of my disappointment over the new Mario game for the Wii U. It could've been good a few years from now, but that 3D Mario game would've helped them out so much right now. It will be fun, but nothing like the excitement a new 3D Mario game could've brought along with fresh gameplay again.

It's sad to see all those Mario 64 moves absent now in favor of a more simplified approach. Mario 64's physics felt like a true evolution of the franchise at the time.

Mario 64 was a magical experience for me and my brother in our childhood. Getting an N64 and Mario 64 at Christmas to experience our first 3D game after playing the old NES Mario games all the time at my grandma's house was awesome. I'm surprised my grandma never got one or tried Mario 64 out since she was the one that got my mom into games and they both got my brother and I into them as well. By far the coolest grandma ever and I can't imagine what she'd think about games today if she was still around.
 
When you consider the aspects of its designs, it's nothing more than an integral first-reaction of a beginner's moveset. I can't recall the last time I hit something with a fist in Mario 64.

yeah its pretty interesting, they were clearly just trying shit out
 
I don't understand why I couldn't triple jump in 3D Land. I loved the sense of reward I got for being able to navigate my way through levels with the right positioning and timing of jumps. Also hate how unreliable long jumping was compared to the Galaxy games, I could never trust myself to use it in 3D Land whereas it was my favorite move in Galaxy.
 
As was pointed out earlier, they added some stuff in the 3D Marios after 64 that helped mitigate what they took out. Really, the only game I've felt Mario's moveset and maneuverability was way too stripped down was 3D Land. Just felt...slow. It was a fun game for what it was, but it never felt as free as any of the other games.

I played a bit of 3D World at the Best Buy event. Felt the same as 3D Land of course...a far cry from what I wanted for the Wii U's first 3D Mario game. People were actually worried we would get Galaxy 3, and then....that happened. Sigh.
 
Pretty sure most of that stuff was completely optional. That's like saying "GTA 3 would have been good if I didn't have to do all these taxi and ambulance missions!"

Getting stars in Mario 64 is optional? What?

I hate the dumbing down of camera controls in mario and zelda.

they had it perfect in sunshine and in wind walker. Then the wii config ruined all that and we had increment dpad camera controls. Now we have the WiiU and the new mario game gives us gimped camera controls.

Really pisses me off.

But 3D World has full camera control?

I agree with Miyamoto's opinion that Mario was getting too close to Zelda and needed to return to its roots. Mario 64 (and the hub in Sunshine) is fun to fuck around in but much of the actual game is pretty boring compared to the Galaxies.
 
People bitch and moan about the "innovation" missing because the presentation isnt making them cum out of their eyes in 3D World, but the real downer in moder Mario games is they keep lowering the fidelity of control and moves you can pull off.

slide kick? What?

I actually hated how Galaxy only had the spin attack.

Well theres also a kind of duck-kick thing, and he can do a loose homing attack in Galaxy too but its hard to make those moves regularly applicable. I remember the homing attack being clunky to pull off consistently, you press Z near an enemy while spinning midair if I recall correctly.
 
Well, I think Mario is much more optionated and feels like its having more moves in Galaxy than Mario 64. What Mario does while under a power up does count imo.
Also, those moves that are removed appear to me as an evolution of the design itself, streamlining certain stuff that wasn't important. I played all the Mario games without needing or caring the triple jump, its not like it was a move that was valorised by the design of any games.
 
When you consider the aspects of its designs, it's nothing more than an integral first-reaction of a beginner's moveset. I can't recall the last time I hit something with a fist in Mario 64.

I'm almost positive that there are a couple of places in Super Mario 64 where its more convenient (or necessary) to punch a block that its in your way than to ground pound it.

Also, those moves that are removed appear to me as an evolution of the design itself, streamlining certain stuff that wasn't important.

They're only not important to you because you didn't use them. It should go without saying that a lot of people did, though--just look at any play-through of the game on YouTube. People wouldn't use these moves if they weren't fun, and if they're fun there's no reason not to have them return, is there?
 
A lot of the moves in SM64 felt superfluous, they had them in the game because they could. Streamlining isn't always a bad thing. That being said, the lunge/pounce/whatever it's called being cut out was a pity.

Mind you I'm comparing with the Galaxy games. I agree that 3d land mario's moveset is too barebones.
 
Mario 64 was a test bed and so kind of ended up with the kitchen sink of featuresets. I don't think you need all of those moves to even finish the game.
 
Mario 64 was a test bed and so kind of ended up with the kitchen sink of featuresets. I don't think you need all of those moves to even finish the game.

It's still cool to have even if you never use it. It adds depth to the game in a good way... when I realized that shaking the wiimote in SMG during a long jump makes Mario do a double kick, and that doing the same during a ground pound makes it become a homing pound, I gained a lot more respect for that game.
 
There isn't really such a thing as "optional content" in a Mario game. The games are entirely mechanically driven, ludic affairs, and as such there's really not a set winstate other than reaching 100%. Going by your logic over 50% of Mario 3D land is optional, probably 30% of Galaxy 2 is optional, etc, and comparing them directly against each other reveals a good portion of Mario 64 is content that is not conducive to its mechanics (red coins, 100 coin runs, random collection stars like the chests in the first water level, etc). This is in stark contrast to Galaxy 2 where everything is conducive to its core platforming mechanics.

Not sure what you mean. You can just play throu the game unlocking the various areas and beating the final boss or you can go continue to do additional quests/more secrets to 100% the game and unlock the canon that takes you to Yoshi.
 
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