RoboGeorgeForeman
Banned
Mario 64 had the best physic and move set.
Agreed. But, that's where my love for Mario 64 ends. I've never been a fan of the actual level design outside of the Bowser stages. Game got to be a bit tedious at times.
Mario 64 had the best physic and move set.
If only all of Mario 64 was like this, and not boring, open nonsense wasting my time running around finding coins rather than doing any actual platforming it might be the best 3D Mario.
It feels like a 3D Mario made for people who don't like 3D Mario. .
Galaxy was such a joy to play. Are there any good speedruns of it?
I'm not sure we'll ever see a platforming game perfected to such a degree as Siglemic does SM64, but I want to see what the community has done with Galaxy's brilliant level design.
Well put. I totally agree.I hate the streamlining of 3D Land. Mario is slower, less athletic, it's just...very basic, and very easy, and kinda boring at moment-to-moment basis. 3D World seems to be continuing with this seem basic moveset, and I'm not liking it.
YES. Another great post.If only all of Mario 64 was like this, and not boring, open nonsense wasting my time running around finding coins rather than doing any actual platforming it might be the best 3D Mario.
Looking at that gif it should be obvious to anyone why Nintendo went in the direction they did in the Galaxy games: the open like structure of Mario 64/Sunshine was not conducive to the super tight platforming mechanics featured in the games.
Slide? What are you talking about? Since when could he slide in 64?
EDIT:
Wait, are you talking about the belly slide?
Yeah, that sounds about right.I think that's actually the main design philosophy behind that game
Pretty sure most of that stuff was completely optional. That's like saying "GTA 3 would have been good if I didn't have to do all these taxi and ambulance missions!"
This GIF is a thing of beauty. Is this Siglemic playing?
I want an open-world 3D Mario again with this moveset (or even more moves).![]()
I'm sorry guys, but the animation doesn't make sense. It looks like the player was just exploiting bugs of the engine.
You forgot analog movement^
And yeah, it was one of the reasons I panned Mario 3D Land when it came out. It seemed like a square peg forced into a round hole, mechanically speaking, and it's why 99% of the game has dull, uninteresting platforming that leaves a huge margin of error.
punching was so dumb
When you consider the aspects of its designs, it's nothing more than an integral first-reaction of a beginner's moveset. I can't recall the last time I hit something with a fist in Mario 64.
Pretty sure most of that stuff was completely optional. That's like saying "GTA 3 would have been good if I didn't have to do all these taxi and ambulance missions!"
I hate the dumbing down of camera controls in mario and zelda.
they had it perfect in sunshine and in wind walker. Then the wii config ruined all that and we had increment dpad camera controls. Now we have the WiiU and the new mario game gives us gimped camera controls.
Really pisses me off.
slide kick? What?
I actually hated how Galaxy only had the spin attack.
I'm sorry guys, but the animation doesn't make sense. It looks like the player was just exploiting bugs of the engine.
When you consider the aspects of its designs, it's nothing more than an integral first-reaction of a beginner's moveset. I can't recall the last time I hit something with a fist in Mario 64.
Also, those moves that are removed appear to me as an evolution of the design itself, streamlining certain stuff that wasn't important.
It was Nintendo's first foray in 3D gaming, so they just tightened the experiences after that.
.For me, there has never been a game with more satisfying controls than Super Mario 64.
based sig
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Getting stars in Mario 64 is optional? What?
Mario 64 was a test bed and so kind of ended up with the kitchen sink of featuresets. I don't think you need all of those moves to even finish the game.
There isn't really such a thing as "optional content" in a Mario game. The games are entirely mechanically driven, ludic affairs, and as such there's really not a set winstate other than reaching 100%. Going by your logic over 50% of Mario 3D land is optional, probably 30% of Galaxy 2 is optional, etc, and comparing them directly against each other reveals a good portion of Mario 64 is content that is not conducive to its mechanics (red coins, 100 coin runs, random collection stars like the chests in the first water level, etc). This is in stark contrast to Galaxy 2 where everything is conducive to its core platforming mechanics.