I'm sorry, are you somehow under the impression that you presented a cogent argument?
My reply was the flip opposite of yours with zero additional content -- precisely to point out how you had done little to make your point.
It really depends on the game. There is no easy answer. If you're making a bad game, you would definitely want level scaling. If you're making a good game, that's one of the first things you would veto. I guess it would be simpler if everyone wanted to make good RPGs, but that might be asking for too much.
Lol this assumes that every single rpg is about that or should be about that.
I loved going underground in Skyrim in areas where I was outclassed by certain enemies and actually having to rely on all my items to survive.
Pretty sure Skyrim enemies are scaled and the systems based on hidden dynamic difficulty. Or was that sarcasm?
It really depends on the game. There is no easy answer. If you're making a bad game, you would definitely want level scaling. If you're making a good game, that's one of the first things you would veto. I guess it would be simpler if everyone wanted to make good RPGs, but that might be asking for too much.
auto leveling is by far the more enjoyable system until the player sees it. Once they see it, the sense of progression vanishes and the game becomes boring.
AGAINST
Here's the absolute worst example of auto scaling.
In Skyrim there are specific weapons that have unique attributes and designs, but the power of those weapons scales, so if you get it early in the game, it'll become shit compared to stuff you get as you level up!
So this awesome Nighting Gale gear you got early on becomes super useless in like 10 hours because you wanted it early on.
Get outta here with that.
It really depends on the game. There is no easy answer. If you're making a bad game, you would definitely want level scaling. If you're making a good game, that's one of the first things you would veto. I guess it would be simpler if everyone wanted to make good RPGs, but that might be asking for too much.
If you bungle your characters somehow in a game with auto-scaling, you can have some real nightmare scenarios like in Oblivion. Also, what's the point of an RPG if I can't go back and hilariously beat up on enemies that gave me trouble in the beginning?
Isn't TW3 doing that?
It is a mix. See my earlier post explaining encounter zones. This also applies to NPCs and monsters themselves. Falmer enemies for example have a pretty high minimum level so if you go into a Falmer place at level 1 you'll probably get your ass kicked.
FF 8 had it.
i never noticed it.
I hope not, or I hope that they at least make exceptions for unique pieces of equipment.
Getting Excalibur early on, and then having it be worse then a standard iron sword at endgame "because reasons" is insulting. At least add a stat scaling system, or upgrade path if you'r gonna do that.
You won’t find items you can’t use because you’re too low level. They will automatically scale down to your level if they’re too high for you. For instance the damage of a weapon will be lower, even if they will keep their “cool” elements like setting elements on fire for instance. Once you pick up an item, its stats are set, so it won’t scale back up to its original stats. That said, you’ll always get better loot as you move forward anyway. There’s no need to wait to be the right level before you get an item.
For instance, I've been playing Gothic 2 recently and god this game is fucking tough. I can't even beat up a giant rat without having to back to town and take a nap for HP. My steam profile says I've been playing the game for 20 hours. My in game timer says I've been playing it for 11. A big discrepency in that is testing the waters with enemies I'm not supposed to fight or just dicking around in general. When I'm in the presence of a Lurker or a Fire Lizard, I know I'm in danger because they can actually kill me. And if they chase me they will catch up and hit me a few times. It gives a real sense of danger. And also a real sense of accomplishment because after all these hours of trying to become a mage I'm finally accepted into the order and I can finally start using magic to defeat difficult enemies.
And geeze, does it feel good to kill enemies I previously couldn't defeat.
Which is exactly why games like Skyrim are initially very engaging and then quickly become shallow and boring. At that point I don't even have good feelings toward my initial hours playing the game and I just feel cheated by the game designers.
There is no qualitative reason for auto-scaling beyond "I need to balance content easily."
There must be arguments for level scaling, right? Because a few games implemented them.
I'm honestly struggling to think of one positive.
Someone brave enough to play devil's advocate and illuminate me?