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The Saros Numbers are in!!

It's really sad that amazing games like this are failing to find an audience. The industry is in such a shitty state right now.
The market continues to speak. Very few people are willing to pay $70 for a roguelike / roguelite. It is an indie genre that is only viable at indie prices. Sony needs to STOP scoping everything to be a $70 game.

If you stripped out all the forced story segments and solely focused on developing a game that was 100% gameplay 100% of the time and charge $40 max for it, it'd be a huge success.
 
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The market continues to speak. Very few people are willing to pay $70 for a roguelike / roguelite. It is an indie genre that is only viable at indie prices. Sony needs to STOP scoping everything to be a $70 game.


And they shoehorned the cinematic stuff to make it pass off as something else, just like Ninja Theory tried to disguise a walking sim as an action game.
 
The market continues to speak. Very few people are willing to pay $70 for a roguelike / roguelite. It is an indie genre that is only viable at indie prices. Sony needs to STOP scoping everything to be a $70 game.

If you stripped out all the forced story segments and solely focused on developing a game that was 100% gameplay 100% of the time and charge $40 max for it, it'd be a huge success.

I do think Housemarque would be finding more success if they had remained independent vs whatever Sony is trying to do with them.
 
The market continues to speak. Very few people are willing to pay $70 for a roguelike / roguelite. It is an indie genre that is only viable at indie prices. Sony needs to STOP scoping everything to be a $70 game.

If you stripped out all the forced story segments and solely focused on developing a game that was 100% gameplay 100% of the time and charge $40 max for it, it'd be a huge success.
It's 80€ here, as much as I want to play it, there is no way I'm paying that much.

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It's a good game. More people should check it out.

The gloating over bad sales numbers and obsession with anything that has a minutia of "woke" in it is dragging the discourse on this board down.

I do think it's fair to wonder whether a AAA $70 roguelike was the best idea. I think Housemarque will get another game but it'll be something closer to the narrative heavy games we've seen from Sony's other studios.
 
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It's 80€ here, as much as I want to play it, there is no way I'm paying that much.

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They are fucked by Sony, the same Obsidian was fucked by MS with 70$ and 80$ for Avowed and Outer Worlds 2.

These are not games for 70-80 dollars/euros...This is how you destroy a developer.
 
Is it a sequel to Returnal?
Story & world? No

'Style' yes. Rogue-like 3D bullet hell, colored projectiles, etc.

Sales for Returnal weren't gangbusters either, only sold ~1M after year. Game style is too niche with too high of a skill floor.

Less than 10% of players actually beat the game

Anywho, wouldn't be surprised if this is $40 by holiday or even on PS+ Premium
 
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Theres not enough info in this graph. Who cares about copies sold, the most important numbers are missing:

- How many cuckoholds died?
- How many wives turned into a lesbians?
- How many lesbians?
- How many friends called you partner when you just called them a friend?
- How many gay affairs players had?
- How many male drunk abusive paterns players experienced?
 
With the woke cuck story and cutting edge gorgeous character design like this, i can't imagine why the sales have shit the bed. We'll let the man woman in the game's facial reaction tell the whole story on the sales

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Take this gameplay, make a hand crafted linear 15ish hour campaign with fun level design and good replay value (in the style of Doom 2016) and it might become worth it.
$70 for a shitty roguelite is way too much.
 
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Arjun is the first original male protagonist PlayStation Studios has introduced in the PS6 generation.

I think they got the message loud and clear: never make a male protagonist again. Stick to Mary Sues, girlbosses, and Mary Sue girlbosses.
 
The gloating over bad sales numbers and obsession with anything that has a minutia of "woke" in it is dragging the discourse on this board down.

The obsession starts at the Housemarque drawing board and follows with the progressive heads at SIE. The "public discourse" is the last step of the ladder and the logical consequence of what came before.

I do think it's fair to wonder whether a AAA $70 roguelike was the best idea.

Obviously it wasnt.

I think Housemarque will get another game but it'll be something closer to the narrative heavy games we've seen from Sony's other studios.

And this is why it failed and will keep failing. It's Sony's blueprint that cursed it.

These bad decisions, the pricing and the cuck drama story, are the direct result of a woke committee meddling in Housemarque's creative process. It's impossible to disassociate both in any honest assessment of Saros's failure.
 
Literally feels like PR folks do this just to justify themselves having a job
I just wonder how many millions it cost them to gather that data, find the right photos and then post them.

There were likely people in a boardroom nodding their heads thinking, "fuck yeah, we did a good job!" And then the huddled around a laptop as one person clicks the "post" button.
 
Like most people, I have zero interest in playing this game.

It looks great, sounds great, I'm sure it's polished and has good controls. It reviewed well, got all kinds of accolades.

But the genre is sado masochism.
Most people aren't into that freak shite. If Sony thinks this is the way to do business, they must be really confident and feel very safe to spend that amoumt of money and reseources on a tiny audience like that.
 
Fun gameplay and was an easy plat, couldnt care less about the chars or the romantic drama on my cosmic horror genre, should have been 40/50€
 
I'd say 400k-500k sold seems probable so far. That is basically one month in. For comparison Returnal did 860k in the first year.

I'd say it is likely Saros will sell a bit better, not by much, but a million in the first year seems likely.

A total disaster if this was a $300 million game from a California based studio, but Housemarque is a rather small Finnish developer, so who knows.
Finland is a pretty expensive place I believe. So cost difference is not likely to be that large vs CA. Salaries would be lower, but have to pay in € and more taxes/benefits to pay for.
 
Sony should shit-can everyone at Housemarque who's there to make movies and stick to making the best damn 3D bullet hells ever invented. Cut the motion capture, acting & writing and the game is only $30 and sells like multi-platform hot cakes.
 
Just checked the US Playstation store bestsellers list and Saros is sitting at #121, yikes! (Marathon's at ~90, so double-yikes). I bet Playstation's made more money off of Starfield, still hanging in there at #38, than either of those two.
 
I do think Housemarque would be finding more success if they had remained independent vs whatever Sony is trying to do with them.
That's right, they would have made a Battle Royale game if Sony hadn't bought them.

Housemarque's new multiplayer game Stormdivers sounds like a battle royale



Flop......after flop......after flop & I don't know how much flops they can handle....they are not Xbox with infinite money pool.....
Yes, soon Sony will have to "make difficult decisions". 🤡
 
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Finland is a pretty expensive place I believe. So cost difference is not likely to be that large vs CA. Salaries would be lower, but have to pay in € and more taxes/benefits to pay for.
It's an absolutely massive difference in salary. Median salary for software developers is around 80k vs 165k, basically double. Tax burden is mostly carried by employees, not the company.

European software developer salaries are a fraction of those of west coast America. Not just Europe, Japan, SK, China, etc...
 
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RIP. When Returnal's director left, they most likely cancelled/rebooted his project and made this Returnal-esque game in ~3 years.

Which is a shame. It really feels like a $40 spin-off game.
 
Just checked the US Playstation store bestsellers list and Saros is sitting at #121, yikes! (Marathon's at ~90, so double-yikes). I bet Playstation's made more money off of Starfield, still hanging in there at #38, than either of those two.

But it was in top 8?!


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I wouldn't say that. The real question is whether the game made its money back or not. If it was at least financially viable, i'm sure Sony will keep the studio around, because they probably want a decent studio that isn't trapped in an endless cycle of cinematic third-person action-adventure games.
Sadly, I'd say there's ZERO chance it made its money back if it has sold less than a million copies.
Probably hasn't even cleared its marketing budget yet.
 
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I see some people saying it didn't sell well because it's a rogue-like, I don't really understand this statement seeing as how Hades and Hades 2 exist, the bigger problem with this game aside from all the divisive narrative stuff is it fails at being both a rogue-like and an action game, it's not a full on action game cause it has rogue-like elements, but it doesn't really feel challenging like a rouge-like is suppose because they not only put too much weight on the feedback that Returnal was "too difficult" and made Saros too easy, but then gave you mechanics within the game to make it even easier so it fails to really nail the "struggling to persevere" aspects of a rouge-like.

I played Returnal on PC and while I've played harder Rouge-like games it's definitely not an easy game, by comparison I was able to beat Saros casually over 1 weekend playing it on a friend's PS5 while I was pet sitting at his house, once you die the handful of times the game's progression seems to require to roll out all of it's mechanics it kinda just quits being hard at all.
 
The game shouldn't have been full price, and the same goes for Returnal. I bought Returnal for around $20–$30, and that's exactly what it felt like
 
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