Physiognomonics
Member
Almost certainly. they would have announced it if 1 million copies were sold.So less than 1 million sold possibly? That is a dire number when you have such a large install base... Jesus.
Almost certainly. they would have announced it if 1 million copies were sold.So less than 1 million sold possibly? That is a dire number when you have such a large install base... Jesus.
I don't think they have ever made a sequel have they?I'd much rather see sequels to Super Stardust, Resogun, Nex Machina & Dead Nation.
The market continues to speak. Very few people are willing to pay $70 for a roguelike / roguelite. It is an indie genre that is only viable at indie prices. Sony needs to STOP scoping everything to be a $70 game.It's really sad that amazing games like this are failing to find an audience. The industry is in such a shitty state right now.
No, they (stupidly) haven't. I am talking about Resogun which is their best game.I don't think they have ever made a sequel have they?
The market continues to speak. Very few people are willing to pay $70 for a roguelike / roguelite. It is an indie genre that is only viable at indie prices. Sony needs to STOP scoping everything to be a $70 game.
The market continues to speak. Very few people are willing to pay $70 for a roguelike / roguelite. It is an indie genre that is only viable at indie prices. Sony needs to STOP scoping everything to be a $70 game.
If you stripped out all the forced story segments and solely focused on developing a game that was 100% gameplay 100% of the time and charge $40 max for it, it'd be a huge success.
It's 80€ here, as much as I want to play it, there is no way I'm paying that much.The market continues to speak. Very few people are willing to pay $70 for a roguelike / roguelite. It is an indie genre that is only viable at indie prices. Sony needs to STOP scoping everything to be a $70 game.
If you stripped out all the forced story segments and solely focused on developing a game that was 100% gameplay 100% of the time and charge $40 max for it, it'd be a huge success.
stardust and super stardust?I don't think they have ever made a sequel have they?
Aye, £60 in the UK. I'll wait a bit.It's 80€ here, as much as I want to play it, there is no way I'm paying that much.
It's 80€ here, as much as I want to play it, there is no way I'm paying that much.
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They are fucked by Sony, the same Obsidian was fucked by MS with 70$ and 80$ for Avowed and Outer Worlds 2.It's 80€ here, as much as I want to play it, there is no way I'm paying that much.
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Story & world? NoIs it a sequel to Returnal?
Aside from the complete nonsense of these metrics, it's kind of unsettling that companies know so much about how we play a game. The amount of data they collect about your style, habits, and gaming patterns is pretty alarming.Same energy as this
I think $40 would have been even better.I said it before I'll say it again, they killed the game by pricing it that high. Should have been a $60 game.
The gloating over bad sales numbers and obsession with anything that has a minutia of "woke" in it is dragging the discourse on this board down.
I do think it's fair to wonder whether a AAA $70 roguelike was the best idea.
I think Housemarque will get another game but it'll be something closer to the narrative heavy games we've seen from Sony's other studios.
I just wonder how many millions it cost them to gather that data, find the right photos and then post them.Literally feels like PR folks do this just to justify themselves having a job
Finland is a pretty expensive place I believe. So cost difference is not likely to be that large vs CA. Salaries would be lower, but have to pay in € and more taxes/benefits to pay for.I'd say 400k-500k sold seems probable so far. That is basically one month in. For comparison Returnal did 860k in the first year.
I'd say it is likely Saros will sell a bit better, not by much, but a million in the first year seems likely.
A total disaster if this was a $300 million game from a California based studio, but Housemarque is a rather small Finnish developer, so who knows.
Flop......after flop......after flop & I don't know how much flops they can handle....they are not Xbox with infinite money pool.....Saros is currently on the 6th page on US PSN.
To give you an idea, Marathon is on the 5th.
That's right, they would have made a Battle Royale game if Sony hadn't bought them.I do think Housemarque would be finding more success if they had remained independent vs whatever Sony is trying to do with them.
Yes, soon Sony will have to "make difficult decisions".Flop......after flop......after flop & I don't know how much flops they can handle....they are not Xbox with infinite money pool.....
It's an absolutely massive difference in salary. Median salary for software developers is around 80k vs 165k, basically double. Tax burden is mostly carried by employees, not the company.Finland is a pretty expensive place I believe. So cost difference is not likely to be that large vs CA. Salaries would be lower, but have to pay in € and more taxes/benefits to pay for.
Saros is currently on the 6th page on US PSN.
To give you an idea, Marathon is on the 5th.
Soon? What do you call Sony laying off developers and shutting down studios all the time?Yes, soon Sony will have to "make difficult decisions".![]()
Just checked the US Playstation store bestsellers list and Saros is sitting at #121, yikes! (Marathon's at ~90, so double-yikes). I bet Playstation's made more money off of Starfield, still hanging in there at #38, than either of those two.
US #4
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UK #4
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Finland #3
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Poland #3
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Norway #3
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Ireland #4
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Portugal #5
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Germany #4
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Sweden #3
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Czech Republic #4
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Hungary #3...




Sadly, I'd say there's ZERO chance it made its money back if it has sold less than a million copies.I wouldn't say that. The real question is whether the game made its money back or not. If it was at least financially viable, i'm sure Sony will keep the studio around, because they probably want a decent studio that isn't trapped in an endless cycle of cinematic third-person action-adventure games.