You DO know that Metal Slug (the original) was more like 20mb in size, right? That's not exactly a massive leap from the largest SNES games, you know, and it had the same quality animation. MS3 is so large simply due to the insane amount of unique sprites and backgrounds used in the game.The GBA version, again, probably fits on a 8-16MB cart as opposed to the 80+meg original. How can you even compare the two? OF COURSE animation frames are going to be lost! The GBA didn't even feel on par with the SNES in many areas, so I wouldn't count that as fair.
It looks much worse than any major Neo fighters, though, and some of them were much smaller. You act as if 80mb was the common NeoGeo rom size (that was one of the largest games and it was padded to 80mb as a result of encryption - de-crypted roms were much smaller).Street Fighter Alpha 2 on the SNES is the closest thing, but it's horrendously slow due to all the decompression that they had to implement to get the thing to fit on cart, AGAIN because of cart space limitations.
Funny thing is, Mode 7 was an actual developer term (putting #$07 in the graphics mode register) whereas Blast Processing was arbitrary marketing speak for a fast CPU...sionyboy said:Mode 7 vs Blast Processing.
Those were the days.![]()
Street Fighter Alpha 2 on the SNES is the closest thing, but it's horrendously slow due to all the decompression that they had to implement to get the thing to fit on cart, AGAIN because of cart space limitations. I'd love to see what a SNES game with a 80+ meg cart and programmed by Rare would look like. I'm sure it would rival anything on NeoGeo.
vilmer_ said:Clay Fighter rules.
Exactly, the SNES had no hope to surpass it. That's why the NeoGeo was a graphical monster.Crushed said:Well the NeoGeo was a $650 console with $200 arcade games on cartridges.
The N64 was a graphical BEAST, any other graphical beasts throughout console history?
Keep that shit in the NPD threadMisterHero said:neo-geo was a sales monster too
Yeah it killed sales like no other. :lolMisterHero said:neo-geo was a sales monster too
jarosh said:i'm a graphical beast
R0nn said:No argument about that. Wouldn't make for a very interesting thread I'd think.
Dr_Cogent said:My PS3 and 360 are graphical BEASTS. I am going to make threads about that now.
No dogging it since the graphic debate flopped. NG (More like SNK) is still a pillar for 2d. The tradition continues with KOFXII.Nocebo said:Yeah it killed sales like no other. :lol
The GBA version, again, probably fits on a 8-16MB cart as opposed to the 80+meg original. How can you even compare the two? OF COURSE animation frames are going to be lost!
The only reason why NeoGeo did is because the games were stored on giant 80+ megs cartridges.
Of course, that's why everyone bought $200 game cartridges every day.zoukka said:NEO-GEO is like the axe and SNES is like the bunny.
No fucking contest.
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Of course, that's why everyone bought $200 game cartridges every day.![]()
fanboi said:Best gaming console EVER
Yeah you're going to have to forgive others' ignorance when a company decides to price its market presence out of existence and thus not conducive to creating loving memories for gamers years into the future.Acosta said:Call us when you do a "Neo Geo is a graphical beast" and maybe there will be a legit discussion.
And? It was the best of the best, no discussion possible. Probably there has not been never a console so superior to others in the same generation. That was a real beast.
Arthas said:With the same technique but with a different chip, we saw the impressive vistas of the first 'silicon graphics' games.
Donkey kong country series:
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Killer Instinct, an impressive arcade port:
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MisterHero said:Yeah you're going to have to forgive others' ignorance when a company decides to price its market presence out of existence and thus not conducive to creating loving memories for gamers years into the future.
They did fine in the Arcades though and the Arcades were in their prime in that era. That is where I loved SNK.
Of course, this debate could turn into Arcade > Consoles like PC > Consoles today. But basically Neo-Geo games were Arcade boards in cartridge form so it doesn't really make a fair argument. In terms of the console market, the SNES was the most versatile console in terms of graphical and technical capabilities out there.
SNK even made a few ports for it
Struct09 said:The SNES still remains as best console for its time IMO
Actually I've always wondered, was the NeoGeo capable of the Rotation and Scaling effects that the SNES could do? I've never seen them done on the NeoGeo at all!
Yeah you're going to have to forgive others' ignorance when a company decides to price its market presence out of existence and thus not conducive to creating loving memories for gamers years into the future.
They did fine in the Arcades though and the Arcades were in their prime in that era. That is where I loved SNK.
Of course, this debate could turn into Arcade > Consoles like PC > Consoles today. But basically Neo-Geo games were Arcade boards in cartridge form so it doesn't really make a fair argument. In terms of the console market, the SNES was the most versatile console in terms of graphical and technical capabilities out there.
SNK even made a few ports for it
Nuclear Muffin said:Actually I've always wondered, was the NeoGeo capable of the Rotation and Scaling effects that the SNES could do? I've never seen them done on the NeoGeo at all!
Also could it do mode 7 and transparencies?
Samurai Shodown and either Art of Fighting or Fatal Fury(I think) had scaling.Nuclear Muffin said:Actually I've always wondered, was the NeoGeo capable of the Rotation and Scaling effects that the SNES could do? I've never seen them done on the NeoGeo at all!
Also could it do mode 7 and transparencies?
Like I said...zoukka said:The denial is strong in this one.
MisterHero said:Yeah you're going to have to forgive others' ignorance when a company decides to price its market presence out of existence and thus not conducive to creating loving memories for gamers years into the future.
Yeah you're going to have to forgive others' ignorance when a company decides to price its market presence out of existence and thus not conducive to creating loving memories for gamers years into the future.
Nobody remembers that SNK made a "console" though. Hardware-wise, it's an arcade-board in a cartridge/console body. So why should it be expected to be in a conversation about consoles of the time?Tain said:Going off of "loving memories" is everything wrong with discussion of older games in 2008, though. =/
Nobody remembers that SNK made a "console" though. Hardware-wise, it's an arcade-board in a cartridge/console body. So why should it be expected to be in a conversation about consoles of the time?
I'd bet more people would recognize them as being awesome arcade games and arcade games were cheaper to play than buying console games all the time, where's the problem with being recognized as Arcade games?Tain said:Because it fits all of the criteria (that I know of) involved in being a console. It's a dedicated game machine that plays cartridges and connects to your TV. The hardware inside being almost identical to the MVS board doesn't change that.
These games were in homes in the early 90s. It doesn't matter to me if I played Viewpoint on an AES in 1992 or if I played it years later on another platform; I can recognize that it's an awesome game that some were playing on their television set when the Genesis and SNES were duking it out.
Rarely were any arcade ports (even from Capcom etc.) arcade perfect. Sega CD did get closest between the Genesis and SNES though.PepsimanVsJoe said:I can't think of a single NeoGeo game the SNES could do a flawless port of, even the shitty first generation ones like Ghost Pilots.
dark10x said:You DO know that Metal Slug (the original) was more like 20mb in size, right? That's not exactly a massive leap from the largest SNES games, you know, and it had the same quality animation.
ItAintEasyBeinCheesy said:Big Juicy Penis.
iSketch time.
Madman said:Has he done the Gamecube and NES yet?