ronaldthump
Member
Nah. It's fine.
I'm not taking this personally lol, dont worry. It's just interesting when I see how different people think they got the definition down of what the first area tries to teach the player.
A lot of people in here advise me to just run for it, not a single person.
And thanks for the help, appreciate it.
That's not what some other expert had to say on the matter in this thread. To him the area teaches you that it's ok to run through things. Sometimes I would throw pebbles at the last enemy of a mob and the others still would notice me.
I wasn't talking about the mob in the huge corridor but the one at the well where the giant pounds on the door. As soon you stick your head out there to throw a pebble at anything at least 4 people with dogs come charging at you.
The game is continuously pretty hard, and the basically non existent story resulted in me giving up after beating bsb and father gacione, progressing to bell tower or whatever and just keep getting killed by some invisible shit and the giants. I was like alright I've spent like 4 hours in this section trying to progress. I'm done.
Everyone is unleveled at the start and I can't level up until i find some obtuse item at some obtuse spot. It's just an awful design decision.
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The game gets easier after Blood Starved Beast. Perhaps you should consider improving your skills.
There is a shortcut that gets you there with very little combat on the way. You go through the gate right by the lamp, go down the steps and into the dark building. Then go out the upstairs of that building, and you're right by the Cleric Beast.There's tons of shortcuts through the game but to my knowledge there's none that let you get to the Cleric Beast any easier from the first lamp.
If I am not mistaken isn't BSB optional? He is a pain to deal with the first time I fought him can't wait to try it in new game plus to see if there's any difference
I was referring to the number of players getting trophies off the first boss compared to the second boss.
I know pretty much any game with bosses that give out trophies, there's always a drop.
Ummmm..... not really, no? You can also just encounter a boss (Cleric or Gascoigne) and then you can level up from there...
I mean.......... be patient for a bit?
It's kind of hard to get comparative data for 1st Boss vs. 2nd Boss since a lot of the games don't have trophies for every boss. Using PSN trophies:
Dark Souls, for example, gives "Reach Lordran" as effectively the trophy for beating Asylum Demon (92.99%), but doesn't have an easy way to tell whether bosses have been beaten after that until you get to the Bells of Awakening.
DS2 (non-Scholar edition) offers the "Last Giant" trophy, which doesn't account for players who take other paths initially (though I do imagine that to be a very small percentage) at 82.13%. Again, there's no practical way to estimate the second boss number.
DS3 has the "Iudex Gundyr" Trophy (96.19%) and "Vordt of the Boreal Valley" (86.6%), giving a much clearer picture of the drop-off from 1st boss beaten to 2nd boss beaten (again, not accounting for whatever utterly inconsequential percentage of players kill the Dancer first and yet never return to beat Vordt, which I estimate to be "fucking no one").
Bloodborne technically has two "first boss" possibilities that I would honestly say are almost equally likely, "Cleric Beast" (80.65%) and "Father Gascoigne" (77.55%). Even being somewhat generous with the percentage of players who beat only one of the two--keeping in mind that the lower of the two, Gascoigne, is the non-optional one--it actually seems pretty unlikely it betters Last Giant's numbers, and probably doesn't even remotely approach the first boss numbers of the other games.
(And again, there's no easy to gauge the second boss fall-off for Bloodborne due to the number of optional bosses after Gascoigne. BSB's at 70.21% and Vicar Amelia is at 67.21%, though, so you're probably looking at a more or less Souls-standard ~10% drop-off.)
Methodology: using PSN trophies only since Bloodborne data obviously is not available for other platforms, and using Steam/XBox achievements for some games but not the others would skew the data by playerbase.
If I am not mistaken isn't BSB optional? He is a pain to deal with the first time I fought him can't wait to try it in new game plus to see if there's any difference
I dislike that phrase, but yes, OP has not even scratched the surface yet. It gets harder from here.
My only advice is to take a look at what you're doing. Why do you die? Can you approach it differently? Bloodborne does not play quite like Dark Souls. You need to be quick on your feet and a bit more aggressive.
Blaming the game for your own incompetence is a bad look OP.
I think he's referring to the person who replied to me. You used his post as an example despite it being more debatable than anything objective.
Bear in mind that the lesson isn't that you have to (are or even expected to) avoid enemies. It's just that it's a viable option, which people are recommending since it makes sense in this context. If someone's patience is running thin, when they're so close to a shortcut, it makes sense to say "run for it you're almost there". That's why people are suggesting running past enemies, it's not because the game necessarily forces it or demands it.Well yeah, except i didn't find that wonderful shortcut yet that let's me circumvent the first 10 minutes of tedium that is the big ass corridor. "Just run through everything possible until the boss even though 90% of the game is about the fighting system (that's totally the obvious thing to do), then find some shortcuts without dying to the damn werewolves and then beat the boss. Now you can actually use the blood you did (not) collect so far (because you ran through everything) and level up!"
That's not what i call good design, sorry. I walked down the same corridor with 15 enemies in it for 2 hours, my patience for today is running thin. Will try again tomorrow. I like the atmosphere of the game and there's a lot of room for me to get better at the fighting system for sure, but the start of this game has problems.
I got sick of dying as well, so one day I tried to see how far I could get if I just run past everything.
And of course I made it to the boss. I tried it again and again, and I would make it to the boss every time.
I never did beat that boss though, and I stopped playing the game since its not fun. But hey, at least I tried it.
Well yes, but getting to the boss is *insanely* hard, given you could potentially work your way through dozens of enemies and then come face to face with those werewolf things. And again, none of this is explained. Nowhere in the game does it say "go find the boss on the bridge". You just hope and pray that when you poke your nose into every nook that you'll find anything to help you.
"yeah, but just take the shortcuts"
Right, if you happen to find them or have a subscription to Gamepro magazine for the hot tips.
"just run past everything"
The actual real answer. Except this is incredibly counterintuitive. You present to the player a fighting system that hinges on being calculated and rewarding patience (to a degree) then you ask your player to just run past everything in level one. The more you think about this, the more you realize it's broken and dumb.
Imagine if Mario asked you to not jump on any enemies in level 1 to survive. How silly would that be? The entire point of level 1 is to teach you the foundations upon which you can use for the remainder of the "real" game loop.
The start of Bloodborne and how I'm freaking awful at it
Bear in mind that the lesson isn't that you have to (are or even expected to) avoid enemies. It's just that it's a viable option, which people are recommending since it makes sense in this context. If someone's patience is running thin, when they're so close to a shortcut, it makes sense to say "run for it you're almost there". That's why people are suggesting running past enemies, it's not because the game necessarily forces it or demands it.
That's what I think makes it good design, multiple approaches are made viable to a given problem. Someone going slow, carefully studying enemy movesets and locations, and pulling enemies in as small groups as possible, etc, can also be rewarded for their approach.
Keep at it you're almost over the first significant hurdle.
Hahahaha I hate to be a dick but... Yeah this
You're never going to learn how to play or beat the boss if you don't bother to kill the regular enemies and level up, which in turn makes the game easier...
I mean what exactly do you expect to achieve by not learning the basics of the game?
Err.. you run past everything and then are surprised when you don't have sufficient familiarity with the combat system to be able to beat the first boss? .
It's the better option since you can't even use the xp you gain at that point, the problem is this game is mostly about fighting enemies, not running past them, I hope people would agree there. As someone new to the game it didn't occur to me to do that. Maybe because I didn't know where to run. When someone knows where a shortcut, lantern, item or whatever is it makes sense to go there fast if you want to. I did the same in DS.
That's the approach I take but due to me not being able to make use of the xp/blood I go and the fact I had no clue where the next safe spot might be (until i made this thread) in combination with being slow because of my carefulness and animation studying a death throws me back way harder.
Thanks!
Do you really though? It's funny how people who beat the game, one even poured 600 hours into it agree with me to some extent in this thread and then you have people who just driveby to feel good about their skillz.
You're never going to learn how to play or beat the boss if you don't bother to kill the regular enemies and level up, which in turn makes the game easier...
I mean what exactly do you expect to achieve by not learning the basics of the game?
It's not the better option, though, because running past them doesn't help you get better at the game. I'm with you on the frustration to the drive by posts, but this IS a difficult game. If you're dying over and over before the Cleric Beast that means that you don't have some of the basics down, and running past enemies certainly won't help you get those basics down.
Eventually you will get to the point to where you can breeze past those starting enemies (by killing them, not running) and that will be a sign that you are ready to take on the bosses. You're probably not going to kill the Cleric Beast if you can't clear the way to him, and certainly not Gascogine.
And once again - seeing the Cleric Beast is *not* the only way to begin leveling. I started leveling in my first playthrough before I found that shortcut or saw the Cleric Beast.
Says the person who instead of trying out every option available to hand in the game when one option isnt working for them they instead decide to blame the game and post about how they are on the verge of quiting only 7 deaths in.Your post in light of how this thread turned out is a bad look on you and speaks of your incompetence when it comes to reading.
My brother in law and best friend beat the first boss within an hour of playing. They had never played a Souls game before. I didn't help them aside from teaching them controls and answering questions.
Dark Souls tricks a lot of people into thinking they are good at these games because you can hide behind a shield.
Yeah as I already said I have lot of room to improve on the combat side
....
But I won't waste my time with all of these enemies as long i can't make good use of the xp i get from them.
But you can't do that before you beat the boss.
Yes you can do that before defeating the boss. Defeating the boss is not required in order to level up.But you can't do that before you beat the boss.
Says the person who instead of trying out every option available to hand in the game when one option isnt working for them they instead decide to blame the game and post about how they are on the verge of quiting only 7 deaths in.
But you can't do that before you beat the boss.
But you can't do that before you beat the boss.
Yeah, just ignore everyone in this thread who beat the game and agrees with me and call me incompetent instead. Nice way to discuss things. Read the thread or gtfo with this bs please.
The mother-fucking-truth.
Learn to dodge, parry, riposte and be aggressive.
https://youtube.com/watch?v=V2XGp5ix8HE
Be the Beast. Let the night of the hunt take you and don't fear the old blood
BTW, there are plenty of single enemies of varying sizes near the start that you can prescribe parrying and riposting
You're hearing what you want to hear. It's not a waste of time because you need to learn the combat systems better. Leveling up will not fix the true problem. You shouldn't be dying this much on the way to either the Cleric Beast, the shortcut, or the madman's knowledge. If you level up and bruter foce your way through, you're going to eventually hit something you can't level past.
Yes you can, as I and others have said in this thread. In fact, you don't even have to beat the boss to unlock leveling.. just see him or die to him.
But there are other ways to trigger leveling. There are items called "Madman's knowledge" that you can find (before the Cleric Beast even) that will give you the insight you need to start leveling.
Bought the game on launch day, unaware of what type of game it was going to be. Played it for two days, and gave up. Game is terrible at explaining anything, probably the worst offender of any game Ive played.
Anyways, I let it sit for a year. Came back to it, and it is now top 10 of my favorite games. When it clicks, holy shit.
Don't give up on it, believe me.
Nice confirmation bias , a few people agree with you yet theres far more people who are telling you to either become a better player through experience/trial and error or are giving you tips to help you become better. But you decide to ignore them. Theres a reason people are telling you to get good. But keep on being a selective reader , im sure it'll do you good.