WEBSITE http://www.thetechnomancer-game.com//
Developer:SPIDERS
$40 on PC, $59.99 on PS4 and XBOX ONE(10% off on pre-order)
Releases on Tuesday, June 28, 2016
What is this?
From SPIDERS, the developers of MARS: War Logs, and Bound By Flame...
The Technomancer is a sci-fi RPG set on Mars, featuring dynamic combat and an epic story line, where your choices will affect the fate of the Red Planet. You are a Technomancer, a formidable warrior harnessing destructive electrical powers.
That's all you got?
Fine...
With its terraforming aborted hundreds of years ago, and a murderous sun to boot, the Red Planet isn't exactly a hospitable place, and every nook and cranny of the forsaken planet holds deadly, lurking threats. Just like these hybrid creatures roaming the canyons of Mars, originally bioengineered by the first settlers from the genetic makeup of animals found on Earth.
But the other human survivors can be just as dangerous. Ever since Mars got isolated from Earth, multiple factions have risen, desperate and determined to secure whatever power they may get hold of. You will be able to befriend these factions depending on your actions and your choices throughout the story.
Skills and Trees!
Hopefully, you have all the tools to survive this harsh environment. While a diplomatic or a stealthy approach can be the best choice to escape from a perilous situation, sometimes combat is the only way, and the use of your devastating Technomancer powers will be crucial.
Each of your powers can be upgraded by spending points in the skill tree, but they also all have access to two mutually exclusive upgrades, changing the way the power behaves. These upgrades, coupled with your handpicked special talents and choice of equipment and crafting components, will heavily influence your combat strategy, and overall playstyle.
Your technomancy powers compliment your chosen combat stance: fight with the Staff, the signature of a Technomancer; with a blade and gun, the mark of a rogue; or a mace and shield, the weapons favoured by soldiers. Just like with technomancy, each of these three stances has its own skill tree, where you can gain new skills, but also improve them through different upgrade paths.
Companions
You can impress them and make their bond to you stronger (potential romances), or do stuff they disagree with to the point that they will leave the group.
Gear them up, they can wear what you wear
Upgrading your arsenal is equally important. You will find, loot and buy better weapons and armor. Each has its own bonuses, and some also have crafting slots, allowing you to further improve their stats according to your preferences and playstyle.
Youll be able to improve damage, resistance, as well as add various special effects such as disruption, resistance to specific damage types, energy regeneration, and more. Improving your crafting talent and learning new construction plans will let you craft more powerful gear.
Combat
Combat in the Technomancer is in 3rd person and revolves around 3 primary combat stances which players can swap in and out of at will. The 3 styles feature their own unique set of Skills and are as follows:
The Warrior stance makes use of the Warrior Skills and is based on mobility and damage using sweeping and effective blows against groups comprising several enemies.
The Rogue Stance makes use of the Rogue Skills and requires agility, dodging and controlling the pace of combat with the nail-gun.
The Guardian Stance makes use of the Guardian Skills and focuses on defence, blocking and parrying to inflict heavy damage in response to an attack.
Bonus pics of crazy hybrid-mutants
VIDEOS
https://www.youtube.com/watch?v=CZ9_vU9f8g0 Survive on Mars
https://www.youtube.com/watch?v=_4otfreMjcw Companaions
https://www.youtube.com/watch?v=yaMVPgCryJ8 Gameplay
You son of BITCH!
Sorry for the shoddy quality pics, I captured them from youtube vids quick and dirty.
The last time I had the urge to make an OT, it was Dying Light. My OT sucked, but the game turned out amazing! Can I go 2 for 2?!