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The Trials HD Official Thread

Oh ya, I was able to beat Inferno with 3 faults. Almost had 2, but I got hit by one of the swinging things at the end. I WILL get 0 faults however.

I've also got a custom track that I will upload very soon, so if anyone wants to add me, go ahead. (say that your from GAF if you send a friend request).
 
whitehawk said:
Oh ya, I was able to beat Inferno with 3 faults. Almost had 2, but I got hit by one of the swinging things at the end. I WILL get 0 faults however.
I had a run like that way back, 2 faults going into the hammers then completely fell apart and didn't even finish it cause I eventually went over my fault record at the time.

Fun times.

I haven't been able to do another 0 fault run but I've been going for it. I was 5th but was down to 9th as of last night.

Also at someone else's suggestion I've been playing around with the Micro Donkey. Some of the Hard tracks might as well be Extreme with the Donkey, it's nearly impossible to do some stuff if you screw up and lose momentum. Checkpoints are hell with it. There needs to be separate Micro Donkey leaderboards and faster class mini bikes.

edit-one example of why Micro Donkey is hard as hell on Hard:
30j7jab.jpg

(I had a record run going up until this point too)
 
Trials HD DLC in development now

http://www.eurogamer.net/articles/trials-hd-dlc-in-development-now

Trials HD mastermind RedLynx is working on new content for the XBLA game right now.

"There's going to be DLC," the company told Console Arcade. "We are working on it right now as we speak."

RedLynx offered no further details, but we'll bike them down and see what we can find out.

Trials HD is available now from Xbox Live Arcade. It's brilliant. Head to our Trials HD review for the full praise-shower.
 
Given that I'm only on the last level of Hard and absolutely ready to MURDER, I can't see Extreme being something I do easily. Therefore, this DLC, which I'm guessing will be at the harder end of the spectrum? Maybe not for me. Amazing game though.
 
For the first time ever i made it passed the first swinging thing, across the gaps, passed the dynamite onto the tires in Inferno with 0 faults. Then i fell for the timelimit at the following ramps.
Made it passed the second ramp a few times, only to plummet to a fiery death.

This game is fucking killing me. Its not even fun. Trippin The Plywood was fun. This is not.
 
Maybe then can include a propeller beanie in the DLC that goes on the rider's head so i can whirl over the GODDAMN RIDICULOUS obstacles in the extreme levels.
 
bolbronx said:
For the first time ever i made it passed the first swinging thing, across the gaps, passed the dynamite onto the tires in Inferno with 0 faults. Then i fell for the timelimit at the following ramps.
Made it passed the second ramp a few times, only to plummet to a fiery death.

This game is fucking killing me. Its not even fun. Trippin The Plywood was fun. This is not.
Just keep playing. First few times at Inferno I was getting past the 500 fault limit. Now my record is 3 faults. Trust me, it get's easier and easier. and don't forget to watch the top leaderboards replays.


Also, is it just me, or is the groundhog nightmare one harder then inferno 2? Hell all the extreme maps are harder than inferno 2.
 
bolbronx said:
For the first time ever i made it passed the first swinging thing, across the gaps, passed the dynamite onto the tires in Inferno with 0 faults. Then i fell for the timelimit at the following ramps.
Made it passed the second ramp a few times, only to plummet to a fiery death.
That whole upper section is cake once you get used to it, still have a problem at the tires though. For the second palette once you get on you just have to be light on the throttle to start and gradually build up to full throttle.
whitehawk said:
Also, is it just me, or is the groundhog nightmare one harder then inferno 2? Hell all the extreme maps are harder than inferno 2.
I think the only real hard part on that one is the flip section...which I actually don't (...or can't) do. You can get up to the next section by hitting it just right and leaning over the top. When I first figured that out the top replay didn't do it, but the current (last I checked) one does.

The rest of the level is basically just doing the spring jump (back-forward) in the first segment, then switch jumps (forward-back) in the latter. To 0 fault it isn't that hard other than that one obstacle...to 0 fault it fast is tricky though cause the switch jump section. In my record run I think have a few failed attempts on that part where I waste a bunch of time braking/pulling back to not flip over.

Going Up is the worst for me cause I am horrible at climbing, and the last part of Brown Boxes is basically like that palette part of Inferno 2...which I guess is also a form of climbing. Inferno just has more places to fuck up with no recovery I think. Miss a jump on the others and you're fine in a lot of cases, miss a jump on Inferno and it's pretty much a guaranteed fault.
 
japtor said:
That whole upper section is cake once you get used to it, still have a problem at the tires though. For the second palette once you get on you just have to be light on the throttle to start and gradually build up to full throttle

Finally made it passed the second palette, and onto the next platform.
Only to spend my timelimit trying to climb the next bit.

And once in a while, plummet to a fiery death
 
That part isn't too bad, it's pretty much like that part on King of the Hill after the 3 box hop section.

Speaking of King of the Hill, finally did it with the Micro Donkey!
133 faults in 12:39
 
Wow, after failing over 100 times on two separate Hard levels, I took a four day break to play through Gears 2. Today I fired up Trials, and within 5 minutes beat both of the levels. Crazy how that works.
 
just unlocked the strike achievement! :D

i should really get back to completing and hard and unlocking extreme rather than trying to get all golds on medium or getting achievements :lol
 
Nelo Ice said:
just unlocked the strike achievement! :D

i should really get back to completing and hard and unlocking extreme rather than trying to get all golds on medium or getting achievements :lol


Haha, definitely! You'll have plenty of time to go back to those while taking a sanity break from the extreme levels. At first they are so brutal, but you'll figure them out quicker than you think.
 
Also, playing on the harder levels will help you get better times on the easier ones. E.g., some of the jump tricks you learn on Hard are also useful in many of the speed runs. And a track like Jolly Jumper is oh so much easier when you're comfortable controlling your bike. I went on to Hard after getting silver on all Medium tracks, but I've now got 5 platinums and 6 golds there (not to mention platinums on all Beginner and Easy levels).
 
This is probably the only game (Save maybe GeoWars2) where the leaderboards keep bringing me back for more. I just can't let anyone have a higher score than me!
 
Orellio said:
This is probably the only game (Save maybe GeoWars2) where the leaderboards keep bringing me back for more. I just can't let anyone have a higher score than me!
I've upped you on so many tracks :p
 
whitehawk said:
I've upped you on so many tracks :p

*Turns on 360* Oh, is that so? ;D

Edit: bubububut I'm still 201k points ahead of you on the overall leaderboards (Rank 1791 vs 2585). You are ahead of me on a lot of the individual tracks, but I think most of that deficit is made up by my scores on the tournaments. Bring the heat!
 
Orellio said:
*Turns on 360* Oh, is that so? ;D

Edit: bubububut I'm still 201k points ahead of you on the overall leaderboards (Rank 1791 vs 2585). You are ahead of me on a lot of the individual tracks, but I think most of that deficit is made up by my scores on the tournaments. Bring the heat!
Alrighty, time to destroy you on the tournaments!

*Turns on 360*
 
whitehawk said:
Alrighty, I'm now ahead of you on the overall leaderboards.


Haha, nice, that is what this game is all about.

I turned this on after not playing for a long time, and realized that the secret to faster times is blasting the new Pearl Jam album through the dashboard while playing.
 
whitehawk said:
Alrighty, I'm now ahead of you on the overall leaderboards.

I hate you so much :( Even after getting gold on the first extreme track and doing considerably better on Goin' Up than my previous best, AND spending like an hour on about half a dozen different mini games (Beat my best in all them too, I think) you're still ahead of me by a good 2 or 3 hundred thousand :( So whatever you did, good job. I went to try Inferno 2 and kept messing up at the very first part and I knew it was time to turn it off. Don't think you've seen the last of me!

nocode said:
I turned this on after not playing for a long time, and realized that the secret to faster times is blasting the new Pearl Jam album through the dashboard while playing.

nocode
Junior Member
(Today, 12:24 AM)
 
I think you mean Trials 2 SE?

Honestly I would say no. I played Trials 2 before HD and while there's a lot more levels, the controls make the game almost completely unbearable. No analog support, no custom key configs and the rider/bike handles much more sensitively. The difference between using the 360 pad and the arrow keys is night and day.

I played it for the first time in a long time a few weeks after HD came out and it's just. not. fun. I got stuck attempting a medium track for 20 minutes that I would have beat on my 1st try on HD without batting an eye. With the knowledge that DLC is incoming for HD, I can't really recommend picking up 2 SE for any reason.
 
Okay, apparently you CAN use a 360 controller for Trials 2 SE. I remember someone once said there was no analog support and I mistakenly took their word for it. In any case, the physics in Trials 2 SE make it feel like your riding on the moon compared to Trials HD. With a 360 pad the controls are passable and the game could be worth checking out if you really, really love the Trials formula. But with a keyboard the game is mostly horrendous.
 
Orellio said:
Okay, apparently you CAN use a 360 controller for Trials 2 SE. I remember someone once said there was no analog support and I mistakenly took their word for it. In any case, the physics in Trials 2 SE make it feel like your riding on the moon compared to Trials HD. With a 360 pad the controls are passable and the game could be worth checking out if you really, really love the Trials formula. But with a keyboard the game is mostly horrendous.

Trials 2 supports the 360 controller, but the input is still digital.
 
2 is partially harder cause the controls (specifically no analog gas) but honestly it's not that big of a big deal except on hill climbs. The other reason it's harder is just cause a lot of the level designs are more difficult.
 
japtor said:
2 is partially harder cause the controls (specifically no analog gas) but honestly it's not that big of a big deal except on hill climbs. The other reason it's harder is just cause a lot of the level designs are more difficult.
Also the physics just feel off. Like O, I fell tons of time on easy maps in the demo because the controlls and physics such so much.
 
We got the chance to do a reader Q & A with Redlynx about Trials HD and other stuff.

http://loading.se/blogg.php?user_id=12&blogg_id=16245

Here's one of the questions.

Hello, my name is Rasmus and I'm 14 years old and I have question: Why no cars?

Good question. The simple answer would be that Trials HD is a motorcycle game. Better answer is that Trials HD is most of all a motorcycle game, that is fully driven by highly developed physics model.

As a gamer, no one should have to care that much on the technical solutions behind the game. But as we have anyway been discussing quite “unorthodox” things with Oskar and you Loading-blog-readers, let’s go a bit deeper. The core thing that makes Trials HD is the physics model as discussed. Normally games do it in a way that you press a button, and something happens. What you see on the screen, are pre-made animations. You select what you do, where you go, when you do it, etc. There are great games that can be made like that. You have a lot of opportunities, but these opportunities are still limited. And you won’t get that realistic feeling, ‘cause things in real life aren’t driven by animations, but by the laws of physics. For any games, there is no need for that. For some games, the physics may change the whole genre.

When the game is based on realistic, and open physics, there are very few limits, if any. Very few things are pre-determined. As a gamer, you have the control. Eg, You play Trials HD, you get the real feeling immediately: It’s you who really controls the riding. If you look the game very, very closely - you can ride one track in billions, trillions of different ways. Actually there are infinite ways. As it is the physics that in every fraction of the second decide what is happening, and there are always small differences. And when these small differences sum up into thousands of differences, the difference is not small, but huge.

Now, that opens up great possibilities for a gameplay. BUT, it is only fun, if everything is developed, tested, polished exactly the right way. If something in the physics works in wrong way, you don’t know as a player why it is, but the playing doesn’t feel fun. Considering that with Trials HD, the phycis of the bike, rider, environment, how they behave, and how the game controls affect that – it all has to be exactly right so that the gameplay is really good.

Taking a concrete example, the bike and the rider in Trials HD, consist of 200 different physics parts, having over 500 parameters that define their relationship to other parts, and how they behave. As a result of all that we get the “rider – bike” entity that feels fun to play. The aim is to make the game as good and fun as possible. The only way to do that, is to develop, change combinations, change parameters, test, and develop further. This alone, took us 6 months in Trials HD.

Having cars in the game, it would be fully possible. But having the playability in such a polished level, that we would ourselves accept, it would take some time.

Your question however is excellent, ‘cause basing a car racing game on this sort of physics model, would be something very new. You would get the bit different feeling of controlling the car immediately. Even though not for the immediate near future - That’s still an interesting idea to consider cause who knows what the future brings.

And as a small hint, you should check out the DLC coming, there might be something interesting on cars there as well. Something different, of course.
 
whitehawk said:
Alrighty, I'm now ahead of you on the overall leaderboards.

What's your position? Mine's five-hundred-and-something. I need more leaderboard competition as most people on my friends lists aren't playing it anymore.

So to anyone still playing, feel free to send me a friend request. Gamertag: Brakara.

Edit: for further reference, I have platinum on all beginner, easy and medium tracks; gold on hard (currently 0-faulting them); one silver and three bronze on extreme (will work on improving those after 0-faulting the hard tracks).
 
I checked the trial game the other day and this meant instant buy for me. EVERY TRUE GAMER MUST LOVE THIS GAME!!!

Kind of slipped my radar because of Shadow Complex, but this has given me much more joy!!!
 
holy shit this game is awesome, played the demo nonstop for a week and finally bought it

so far i have everything other then the hard and extreme done, some of these are ridiculously hard
 
Brakara said:
What's your position? Mine's five-hundred-and-something. I need more leaderboard competition as most people on my friends lists aren't playing it anymore.

So to anyone still playing, feel free to send me a friend request. Gamertag: Brakara.

Edit: for further reference, I have platinum on all beginner, easy and medium tracks; gold on hard (currently 0-faulting them); one silver and three bronze on extreme (will work on improving those after 0-faulting the hard tracks).
I'm at about 1200 on the leaderboards. As for the medals, you've got me beat for most of them. I've got gold on every single track (including all the insane tracks) but only platinum for less than half. I'm missing about 2 in beginner and easy, and 3-4 in medium.

I'll add you.
 
Yeah, but you still have me beat in a couple of the easier tracks, so that should keep me occupied for awhile after I've worked on improving my faults on the extreme tracks. Your time on Basic Bumps was especially impressive. Okay, you're only beating me by 350 milliseconds, but being #85? Damn.

If you want to work on your global ranking, you should definitely 0 fault all the hard tracks, as each 0 fault will likely give you an extra 100-150k points (depending on your 0 fault time).
 
I just picked this up the other day after falling in love with the demo. It really is one of the more addictive games I've ever purchased. Unfortunately I'm a little disappointed at how the higher difficulties turned out. I loved jumping from ramp to ramp while flooring the gas. Then I hit hard and I'm slamming on the brake after every obstacle because there are random rocks and low bridges everywhere.
 
Just stick with it. When your skills improve, you'll be jumping from ramp to ramp while flooring the gas again. First time I got to hard, I managed to get 50-60 faults on each track there. But now I've 0 faulted them, gotten a couple of platinums and am very close to get a platinum on the rest of them.

What I love about Trials HD, is that by continuing to play it, you're constantly getting better. I'm now doing moves I thought I never would be able to.
 
Brakara said:
Yeah, but you still have me beat in a couple of the easier tracks, so that should keep me occupied for awhile after I've worked on improving my faults on the extreme tracks. Your time on Basic Bumps was especially impressive. Okay, you're only beating me by 350 milliseconds, but being #85? Damn.

If you want to work on your global ranking, you should definitely 0 fault all the hard tracks, as each 0 fault will likely give you an extra 100-150k points (depending on your 0 fault time).
Ya, I noticed that I'm doing much better on the extreme tracks then you, but besides that, I'm only beating you on 2-3 tracks.

Although I'm ahead of you on most of the skill games, and a couple tournaments :)
 
Darn. *hits unfriend button* :lol

I wouldn't be surprised if you 0 faulted a couple of extreme tracks too, which may put you ahead of me.

Oh well, at least I beat your time on Stock Market. Just Basic Bumps and King of the Hill left I think (outside extreme), unless you've beaten some of my other times on hard. I've got three platinums and am really close on four others, but I've no idea how to get platinum on Unfair Bombardment. I tried looking at some replays, but because of the replay bug they all exploded during the turtle section.
 
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