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The Unpopular Opinions Thread: GAMING EDITION

You know what sucks about these "unpopular opinions" threads? People think that the point is to make an obnoxious one line "fuck your sacred cow" reply just to call attention to themselves and troll with impunity, while basically no one spends the time to explain why they hold their unpopular opinion in any detail.

Basically I think that these threads appeal to the very worst aspects of online communities. When you hear someone say something, like, I don't know, "It is clear from the responses in this thread that no one is truly interested in discussing games, it is cirle jerk after circle jerk.", they're basically referring to this kind of thing.

You hate the level design in <x>? Why? What games do you like the level design in? How did <x> fall short? What was your absolute least favourite level in <x>, the epitome of your complaint? What was your favourite level in <x>--did any of the levels overcome the problems you just brought up?

You like company <y> better than company <z>? Which games do you like by each? Is it a quantity or a quality thing? Is it a genre thing? What would you like to see company <z> do to get better? Have you always felt this way or is it a recent emphasis thing? What if both companies teamed up, what could company <y> take from company <z> to make them even better?

Food for thought.

Here's my unpopular opinion:

I think Legend of Mana is a genuinely fantastic game, one of my favourites ever, and easily the best installment of the Mana series. Here's why, and I'll quote myself from the last time I expressed this:

Stumpokapow said:
Legend of Mana is basically the best game Square ever made (Enix's best game is Actraiser, but that's a digression!).

- Beautiful art, probably some of the best 2d art in a game ever, actually

- Top 5 of all time OST

- 3 main storylines

- 100 quests, varying from Benny Hill chase scenes, dialog intensive quests (highlight: having to learn the "Dudbear" language and sell lamps to Dudbears0, traditional RPG dungeons, fetch quests, combat-heavy quests, etc.

- One of the most varied battle systems in an RPG. You can choose from a half-dozen major types of weapons all of which control very differently. You've got a few dozen in-game actions; you can backflip, handspring, defend, dodge, counter, etc. You've got a robust Mana-style magic system. You've got a pet system. You've got AI teammates. You can create a Golem. You can forge your own weapons. If you ever get bored of combat, you can just mix it up.

- World creation system. The game revolves around you building the world. Where you place different areas affects the difficulty of the area and the loot that you get, which feeds back into all the excellent crafting systems. Watch the Mana Tree grow. If you don't want to pay attention to any of this and you just want to design a haphazard world, that works too at the lowest difficulty level. It's as high investment as you want to be.

- Three difficulty levels, the hardest of which sets every enemy at Level 99 and requires you to totally master the weapon forging system!

- Play as a male or female character

- Speedrunnable; if you're a master of the game, you can likely get through it in two hours if you plan your run properly. If you're just playing regularly, the game can last from about 10 to about 40 hours depending on how many quests or main plotlines you do.

BUY BUY BUY BUY BUY

I respond to some questions about the game and address some criticisms in this thread (that's where that post is from).

Imagine if everyone in this thread made a post like that explaining why we held our unpopular opinions. We might change minds, encourage people to see things differently, try new games, etc. Boy what a great thread that'd be.
 
Not a fan of Mass Effect 2. The combat was alright, but the story has very little consequence. What carried over from ME1 only changes who tells you the same lines, or some news broadcast. The "suicide mission" was a total let down and when all's said and done the universe is in the same position as the beginning of the game.
 
I like RPGs and its my favorite genre in gaming. I don't like Final Fantasy games in general, I try but I don't. The only exceptions are FFXII & Tactics....Dissidia(if you count a what if fighting game).

edit:

I feel Shin Megami Tensei games deserve much more public awareness for the use of religions & ideals for all over to weave a narrative & plot that just screws with your mind. Gameplay is tough as nails to keep the player always engaged to avoid the whole easy ride through design.
 
Dragon Age Origins is the most boring game I have ever played.

RE5 and MGS Portable Ops are absolutely horrible games and are not worthy of having the RE and MGS names in their titles.

Heavy Rain's first play through is fucking awesome.

Dualshock 3 is the best gaming pad ever.

MGS3 is the best in the series.
 
The PS3 (For Me) is the most useless gaming platform ever.
NGHTS: JOD >>> OG NiGHTS (Same goes with the OST)
Deadly Premonition's low scores are entirely justified.
Sony's first party games are boring rips of what made the Xbox library popular.

That's about it.
 
-Silent Hill 3 is better than every Resident Evil.
-God of War 3 is the worst GoW(excluding psp games)
-Open world games for the most part are boring.
-Halo 2's singleplayer was stupid and boring
-CoD4 has the best single player campaign of any fps
 
All in all, I like Fallout 3 better than New Vegas. New Vegas is great, but it just doesn't have that something that made me adore Fallout 3.

Same with Assassin's Creed: Brotherhood, really. It's great, but I still prefer Assassin's Creed II.

Oh, and I like Armor Lock.
 
Everything should be optionally DD and used game sales should be phased out completely.
Now is the best time to be a pc gamer, infinitely more viable than any of the platform.
the 360 is a piece of shit and gave up on playing anything on it after it red ringed twice, and i find its exclusives not exciting.
Their are too many polished games, I miss the b game market being rewarding.
 
Stumpokapow said:
You know what sucks about these "unpopular opinions" threads? People think that the point is to make an obnoxious one line "fuck your sacred cow" reply just to call attention to themselves and troll with impunity, while basically no one spends the time to explain why they hold their unpopular opinion in any detail.

Imagine if everyone in this thread made a post like that explaining why we held our unpopular opinions. We might change minds, encourage people to see things differently, try new games, etc. Boy what a great thread that'd be.


I think this sums up most people's thoughts on explaining (might just be my own unpopular opinion):

DaBuddaDa said:
Explanation will result in flame battles and a locked thread. It's best to just post the opinion and not get into too many specifics. Don't think of this as meant for discussion, it's for venting.

In addition, opinions doesn't necessarily have to be logical or reasonable.
Some of the people in this thread just want to vent their personal preferences/emotional thoughts.
 
I've got a couple off the top of my head

1) Bioware, Blizzard and Bethesda games are horribly overrated.
2) EA is an evil company that has harmed/destroyed some of the best studios in the industry (this one got me banned last month for raging or something)
3) Handhelds suck
4) Consoles have ruined gaming for everyone, the people just don't know it yet
5) splinter cell > metal gear
6) porsche unleashed was the best NFS
7) heavy rain is just as lame as night trap or any other fmv games
8) the playstation controller is the worst, the dreamcast controller is the best
 
Eternal Sleeper said:
In addition, opinions doesn't necessarily have to be logical or reasonable.

Sure, but they still have a reason behind them, even if they're not reasonable. You might think Final Fantasy VII is a giant pile of shit, and that's an unpopular opinion, but it's not like you don't have a reason. You think the characters suck? The story sucked? Boring battle system? Style over substance? Shitty script?

I get that this isn't a thread for a back and forth and trying to get people to have a debate about stuff, but it could at least not be an endless stream of list warz troll-and-run posts.

Some of the people in this thread just want to vent their personal preferences/emotional thoughts.

I guess I've never really understood why we need separate "dump your shit posts here" threads. *shrugs*
 
Stumpokapow said:
Sure, but they still have a reason behind them, even if they're not reasonable. You might think Final Fantasy VII is a giant pile of shit, and that's an unpopular opinion, but it's not like you don't have a reason. You think the characters suck? The story sucked? Boring battle system? Style over substance? Shitty script?

I get that this isn't a thread for a back and forth and trying to get people to have a debate about stuff, but it could at least not be an endless stream of list warz troll-and-run posts.



I guess I've never really understood why we need separate "dump your shit posts here" threads. *shrugs*

To sanitize the other threads. I guess that the majority of the posts in this thread are based on personal idiosyncrasies. Explaining them would have zero value to other people than the author and would just fuel a back and forth of ad hominem attacks.
 
Multiplayer gaming peaked in 1999 with Counter-Strike, Unreal Tournament, and Quake 3. Tribes 1 / Starcraft / TFC were also still alive and well.

Those games were about skill, not grinding for unlocks.

Deathmatch has not evolved or improved since Quake 3.

CTF was done best by Tribes 1 and nothing comes close to touching it. TFC or UT are the only games you could try to make an argument with.

--------------------

Call of Duty 1 was the best COD game. It was a solid game and was fun because it did WW2 so well at the time, before WW2 games were overdone. The new games addict you with the meta-game and promise of unlocks, not actual game-play quality.

BF1942 was the best BF game. But infantry sucked balls until later patches. Desert Combat helicopters were better than BF Vietnam or BF2 copters.

Morrowind is an amazing game. Oblivion is a good game that constantly pisses you off because it isn't as good as Morrowind. Daggerfall may have been good in its time, but it is literally unplayable.

----------------------

Super Mario World is the best Mario game.

Chrono Cross has the best soundtrack of any JRPG.

Twilight Princess is a great Zelda game, almost as good as Ocarina of Time.

I played the beginning of Metroid Prime and I thought the level design was bad, the enemies uninteresting and the gameplay clunky. I am willing to try it again but it is low on the priority list.

I liked Heavy Rain despite the plot holes because I felt like the choices you were faced with made you think about the outcome, and the choices had a real effect on the outcome of the story.

Super Smash Bro's is not a fighting game, it is a party game where you button mash.

EDF 2017 is one of the best games I have ever played and I don't understand people who don't like it.

Borderlands sucks, the world is uninspired and would be completely bland if not for the art style. The game-play feels like you are doing boring MMO quests.

If KOTOR was not set in the star wars universe it would have been a mediocre game.

God of War 2 is by far the best God of War game. The gameplay and controls are much better than GOW1 and the puzzles and bosses are the best in the series.

MGS3 is the best MGS game. But MGS2 and MGS4 are both great games as well.
 
Stumpokapow said:
You know what sucks about these "unpopular opinions" threads? People think that the point is to make an obnoxious one line "fuck your sacred cow" reply just to call attention to themselves and troll with impunity, while basically no one spends the time to explain why they hold their unpopular opinion in any detail.

Basically I think that these threads appeal to the very worst aspects of online communities. When you hear someone say something, like, I don't know, "It is clear from the responses in this thread that no one is truly interested in discussing games, it is cirle jerk after circle jerk.", they're basically referring to this kind of thing.

You hate the level design in <x>? Why? What games do you like the level design in? How did <x> fall short? What was your absolute least favourite level in <x>, the epitome of your complaint? What was your favourite level in <x>--did any of the levels overcome the problems you just brought up?

You like company <y> better than company <z>? Which games do you like by each? Is it a quantity or a quality thing? Is it a genre thing? What would you like to see company <z> do to get better? Have you always felt this way or is it a recent emphasis thing? What if both companies teamed up, what could company <y> take from company <z> to make them even better?

Food for thought.

Here's my unpopular opinion:

I think Legend of Mana is a genuinely fantastic game, one of my favourites ever, and easily the best installment of the Mana series. Here's why, and I'll quote myself from the last time I expressed this:



I respond to some questions about the game and address some criticisms in this thread (that's where that post is from).

Imagine if everyone in this thread made a post like that explaining why we held our unpopular opinions. We might change minds, encourage people to see things differently, try new games, etc. Boy what a great thread that'd be.
You are my favorite poster on gaf, for what it's worth. Please keep posting and giving people a higher standard.
 
Stumpokapow said:
Sure, but they still have a reason behind them, even if they're not reasonable. You might think Final Fantasy VII is a giant pile of shit, and that's an unpopular opinion, but it's not like you don't have a reason. You think the characters suck? The story sucked? Boring battle system? Style over substance? Shitty script?

I get that this isn't a thread for a back and forth and trying to get people to have a debate about stuff, but it could at least not be an endless stream of list warz troll-and-run posts.



I guess I've never really understood why we need separate "dump your shit posts here" threads. *shrugs*

Because we'd be banned for these opinions (in some cases) in other threads?

Threads like these are healthy, and there should be more of them.
 
i couldn't get into Demon's Souls.
i mean, i can appreicate mean difficulty - it's not like its overly cheap, game seems to play largely by the rules it puts out there - but i'm not really taken by the setting like so many others here seem to be. here's my experience so far:

beat the first level, dying minimally. this went well.
second level: die at the bridge a lot, go underground instead, die at the dogs alot, now i can pass both parts, but get killed by some blue knight or whatever guys at the end of the bridge. ive literally lost thousands of souls this way, and a buddy reminded me to start using them for stats/leveling but im just not inclined to finish that level or continue grinding. GAF talks like this title's the holy grail of this gen, what am i missing? do later levels get more interesting/rewarding? does the steep curve at least go down a bit when your character stops sucking? when you die over and over to learn the pattern base of like every single thing, what exactly keeps you going?

no lie, its the love/enthusiasm i see (mostly around here) that makes me want to try this again, but its just not clicking. should i try it co-op with a friend who digs it to show me the ropes or wha?
 
ShockingAlberto said:
My hatred of Nippon Ichi is from them making increasingly bad and embarrassing games that make me ashamed I ever liked them.

Honestly after Disgaea 1 I see nothing different from the core game design whatsoever, grind like crazy because we made a game for that. This repeated going on four games now 7 the others you mentioned before. I was thinking of getting Z.H.P until I remember I'd just be repeating myself a few years ago.
 
Urban Scholar said:
Honestly after Disgaea 1 I see nothing different from the core game design whatsoever, grind like crazy because we made a game for that. This repeated going on four games now 7 the others you mentioned before. I was thinking of getting Z.H.P until I remember I'd just be repeating myself a few years ago.
ALSO

1628553-kinbaku_disgaea_002_super.jpg
 
i find 3d iterations of video games, when done well, to be inherently superior to their 2d counterparts.

this is likely related to my own penchant for adventure and exploration, as the 3d space is very conducive to providing more room and possibility for nooks and crannies to poke your head in. the first example which comes to mind is METROID PRIME, which i think is a significantly better game than SUPER METROID. it's also evident in games which you may not think of as exploratory in nature, e.g., MARIO GALAXY, that nonetheless have a greater sense of exploration and freedom than MARIO 3 or really any 2d mario.

my most prominent examples are nintendo franchises, so bear with me. nintendo is just really great at 2d to 3d transitions, typically.
 
-Kojima is a terrible developer and storyteller.
-Most Sony 1st party entries have been creatively bankrupted, by the numbers titles. They aren't a Nintendo like fanboys like to make them out to be.
-DRM is DRM, This doesn't mean Steam gets a free pass because its steam.
-This also applies to Steam and Blizzard with their closed online structures where they can basically hold anything purchased from the consumer through server side means
-All 3 systems are shit this gen. Not talking about games, but in general quality, pricing, and capabilities
-Demon's Soul is a good game, seemingly hyped into the greatest game ever by those who never owned a PC and rely on current HD consoles.
-More scripted a title is, the worse it becomes
-Arguing price between console and PC is idiocy. There are far too many factors to really say which one is cheaper.
-If you want to play a title, buy the system!
 
Visuals aside Uncharted 1 was pretty average. It was basically Gears of War in the jungle with a ridiculous amount of enemies coming out of the bushes that in the end became tedious to fight against. I dont think it was a bad game by any stretch of the imagination but visuals and set pieces aside I have never really understood the love for the series.

Also Enchanted Arms is actually a very good game and Demon's Souls wasn't actually that hard.
 
Stumpokapow said:
You know what sucks about these "unpopular opinions" threads? People think that the point is to make an obnoxious one line "fuck your sacred cow" reply just to call attention to themselves and troll with impunity, while basically no one spends the time to explain why they hold their unpopular opinion in any detail.

Basically I think that these threads appeal to the very worst aspects of online communities. When you hear someone say something, like, I don't know, "It is clear from the responses in this thread that no one is truly interested in discussing games, it is cirle jerk after circle jerk.", they're basically referring to this kind of thing.

You hate the level design in <x>? Why? What games do you like the level design in? How did <x> fall short? What was your absolute least favourite level in <x>, the epitome of your complaint? What was your favourite level in <x>--did any of the levels overcome the problems you just brought up?

You like company <y> better than company <z>? Which games do you like by each? Is it a quantity or a quality thing? Is it a genre thing? What would you like to see company <z> do to get better? Have you always felt this way or is it a recent emphasis thing? What if both companies teamed up, what could company <y> take from company <z> to make them even better?

Food for thought.

Here's my unpopular opinion:

I think Legend of Mana is a genuinely fantastic game, one of my favourites ever, and easily the best installment of the Mana series. Here's why, and I'll quote myself from the last time I expressed this:



I respond to some questions about the game and address some criticisms in this thread (that's where that post is from).

Imagine if everyone in this thread made a post like that explaining why we held our unpopular opinions. We might change minds, encourage people to see things differently, try new games, etc. Boy what a great thread that'd be.

great post, it really makes me want to try this game!

about your first point:

the problem is no one (especially here, especially on the subject of video games) seems to want to actually articulate their opinions as well as you have. it's like there's unspoken code around here that you have to be RIGHT or WRONG about something or your post is fluff.

heads: you bet your ass that no one gets away with posting bogus information. GAF vultures are swift and brutal when it comes to proving their vast knowledge of games and industry info, and that's a major part of what makes this place the preeminent video game online forum.™

tails: stunted conversation. there is a time and a place for debate, but the argumentative stances i've seen here is borderline insane given our subject. that's why i said these "unpopular opinion" threads are like the perfect storm for this forum: they're defensive from the get-go. imagine a "popular opinions" thread.. it's fucking stupid.

curiously, it's also why i like the vibe of this thread. its ridiculous foundation makes us all step back and laugh at how self-important our thoughts on video games have become. hell, the thread title is practically "ARGUE WITH ME".

just want to point out that i'd be happy to elaborate any posts in this thread if anyone cares to read my thoughts.. not that anyone would want to wax philosophical on a battlefield

EDIT:
Explaining [our opinions] would have zero value to other people than the author and would just fuel a back and forth of ad hominem attacks.
 
Stumpokapow said:
I guess I've never really understood why we need separate "dump your shit posts here" threads. *shrugs*

Psychiatrists are expensive! Seriously!

I feel so much better venting my opinions without everyone jumping on me because I don't like X.
 
Stumpokapow said:
I guess I've never really understood why we need separate "dump your shit posts here" threads. *shrugs*

Remember what life was like without the red highlight? It's hard for people to tie opinions to persons. These topics exist so that people can find neat people who agree with them for later and to categorize others as "suspicious" the next time they approve or disapprove of something.

It's shallow, natch.
 
Developers should forget about creating a story or script altogether and go back to the basics of the NES/Snes era. Just have a plot where I have to save a world/girl friend etc and put cool looking bosses, levels and enemies in front of me.

Script, writing and story limit the creativity in games. I also miss power ups in games. Story some what ruins power ups in games.
 
blame space said:
curiously, it's also why i like the vibe of this thread. its ridiculous foundation makes us all step back and laugh at how self-important our thoughts on video games have become. hell, the thread title is practically "ARGUE WITH ME".
Excellent point. Love it.
 
I absolutely hate digital distribution. I won't buy DLC or games that are download only. There are about half a dozen games this gen that I'd like to play, but they're digital only. I refuse to buy any game that I can't buy a physical copy of.
 
B.K. said:
I absolutely hate digital distribution. I won't buy DLC or games that are download only. There are about half a dozen games this gen that I'd like to play, but they're digital only. I refuse to buy any game that I can't buy a physical copy of.

Why?
 
B.K. said:
I absolutely hate digital distribution. I won't buy DLC or games that are download only. There are about half a dozen games this gen that I'd like to play, but they're digital only. I refuse to buy any game that I can't buy a physical copy of.

i love a lot of games i get via DD, but hate the void it creates. is there a reason we need to further separate titles that are less expensive to produce and purchase from titles that are the opposite? i hate that to experience something i like i have to pay for something i can't hold in my hand.
 
Host Samurai said:
Developers should forget about creating a story or script altogether and go back to the basics of the NES/Snes era. Just have a plot where I have to save a world/girl friend etc and put cool looking bosses, levels and enemies in front of me.

Script, writing and story limit the creativity in games. I also miss power ups in games. Story some what ruins power ups in games.
Video games are in a very strange position going forward. There are two extremes for sure, people who for the most part don't care about the trappings of a game at all, and are only interested in the interaction and player impact, and the people who want developers to push the cinematic titles, almost aiming for an interactive movie.

Personally, I want the latter, but it's going to be an interesting dichotomy going forward, I think the separation is going to grow clearer with time.
 
B.K. said:
I absolutely hate digital distribution. I won't buy DLC or games that are download only. There are about half a dozen games this gen that I'd like to play, but they're digital only. I refuse to buy any game that I can't buy a physical copy of.

Your loss. You're missing out on some of the best games of the past few years.
 
I really hated Bioshock, very much so. To this day I am not able to point to one single thing that annoyed me in particular about the game. Could it be that I wished it was System Shock III so hard that I cursed it's miserable existence? I do not know, but every time I played it I couldn't get myself to play it for longer than an hour at a time before moving on to another game.

I am still only 3/4 in, and I probably never will finish it. It's not fun and I don't like it.

The same applies for Fallout 3, like the exact same thing.
 
coopolon said:

Because I want a physical copy of the games I buy. I want to have the freedom to be able to play it five or ten years from now if I want to. With digital distribution, you have to worry about hard drive crashes and the game being taken off the network eventually. If you have a physical copy, you can play it as many years later as you want, as long as you don't lose or break it.
 
StuBurns said:
Video games are in a very strange position going forward. There are two extremes for sure, people who for the most part don't care about the trappings of a game at all, and are only interested in the interaction and player impact, and the people who want developers to push the cinematic titles, almost aiming for an interactive movie.

Personally, I want the latter, but it's going to be an interesting dichotomy going forward, I think the separation is going to grow clearer with time.

i personally think there's room for both, and a little bit of column "a" and a little bit of column "b" is really what satisfies me. so, for example, if i randomly select two games which i enjoy--HALF-LIFE 2 and KATAMARI DAMACY--the former has a strong story influence, and the latter does not. if either of these did not exist, i would be absolutely devastated, or would at least feel a great sadness which i could not pin to a concrete reason.

you get the idea. a story enriches some games, and encumbers others. it's a developer's job to either craft a story which enhances or to leave it out entirely and let the interaction do the talking.
 
Momo said:
I really hated Bioshock, very much so. To this day I am not able to point to one single thing that annoyed me in particular about the game. Could it be that I wished it was System Shock III so hard that I cursed it's miserable existence? I do not know, but every time I played it I couldn't get myself to play it for longer than an hour at a time before moving on to another game.

I am still only 3/4 in, and I probably never will finish it. It's not fun and I don't like it.

The same applies for Fallout 3, like the exact same thing.
Would you kindly be more specific? Where did you get to if you recall?

beelzebozo said:
i personally think there's room for both, and a little bit of column "a" and a little bit of column "b" is really what satisfies me. so, for example, if i randomly select two games which i enjoy--HALF-LIFE 2 and KATAMARI DAMACY--the former has a strong story influence, and the latter does not. if either of these did not exist, i would be absolutely devastated, or would at least feel a great sadness which i could not pin to a concrete reason.

you get the idea. a story enriches some games, and encumbers others. it's a developer's job to either craft a story which enhances or to leave it out entirely and let the interaction do the talking.
Certainly true, I believe there is room for both, and you picked two examples I also really enjoyed. Ico is my favorite game it has about twenty lines of dialouge in it, while still being very cinematic in feel to me. My point wasn't as clear as I'd like really. I think we will see this split, and I think there are people clambering purely for one or the other, but yeah, there is a nice middle ground that a lot of people support.
 
B.K. said:
Because I want a physical copy of the games I buy. I want to have the freedom to be able to play it five or ten years from now if I want to. With digital distribution, you have to worry about hard drive crashes and the game being taken off the network eventually. If you have a physical copy, you can play it as many years later as you want, as long as you don't lose or break it.

Are you a console or PC gamer?

I am also concerned with the network problems, but with GOG really every one of your problems is answered. They even give you loads of goodies that you could print out if you wanted the physical product. (Stealth Edit: I guess if you are really into having walls of games or something, having a homemade box probably won't look that nice, I understand that.) And you burn the games to disc and keep them right along with your other discs.
 
PC is flawed as a gaming platform. A large part of gaming for me growing up was local multiplayer, a rarity on pc for obvious reasons. Having to configure my console to play older or newer games in a playable state is not something I would ever tolerate. When I buy a game for a console I expect it to run without any need for upgrades. Keyboard and mouse is a terrible controller for the majority of genres.

Now even when we look past these flaws, I always feel that the big PC developers are hugely overated. I think Valve is good, if only for Steam. However they don't seem to be capable of much outside of FPS titles. I had wanted to try Team Fortress 2 for the longest, yet when I finally got a chance to play it was stuffed to the brim with ancillary crap. Wasn't a fan of the map design either. Blizzard me no likey. WoW is a huge shallow timesink with ugly art direction and Starcraft made very little concessions to newer players like me. Although to be fair that was my experience with the first Starcraft, and in time I found I was never going to like RTS games.
 
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