Stumpokapow
listen to the mad man
You know what sucks about these "unpopular opinions" threads? People think that the point is to make an obnoxious one line "fuck your sacred cow" reply just to call attention to themselves and troll with impunity, while basically no one spends the time to explain why they hold their unpopular opinion in any detail.
Basically I think that these threads appeal to the very worst aspects of online communities. When you hear someone say something, like, I don't know, "It is clear from the responses in this thread that no one is truly interested in discussing games, it is cirle jerk after circle jerk.", they're basically referring to this kind of thing.
You hate the level design in <x>? Why? What games do you like the level design in? How did <x> fall short? What was your absolute least favourite level in <x>, the epitome of your complaint? What was your favourite level in <x>--did any of the levels overcome the problems you just brought up?
You like company <y> better than company <z>? Which games do you like by each? Is it a quantity or a quality thing? Is it a genre thing? What would you like to see company <z> do to get better? Have you always felt this way or is it a recent emphasis thing? What if both companies teamed up, what could company <y> take from company <z> to make them even better?
Food for thought.
Here's my unpopular opinion:
I think Legend of Mana is a genuinely fantastic game, one of my favourites ever, and easily the best installment of the Mana series. Here's why, and I'll quote myself from the last time I expressed this:
I respond to some questions about the game and address some criticisms in this thread (that's where that post is from).
Imagine if everyone in this thread made a post like that explaining why we held our unpopular opinions. We might change minds, encourage people to see things differently, try new games, etc. Boy what a great thread that'd be.
Basically I think that these threads appeal to the very worst aspects of online communities. When you hear someone say something, like, I don't know, "It is clear from the responses in this thread that no one is truly interested in discussing games, it is cirle jerk after circle jerk.", they're basically referring to this kind of thing.
You hate the level design in <x>? Why? What games do you like the level design in? How did <x> fall short? What was your absolute least favourite level in <x>, the epitome of your complaint? What was your favourite level in <x>--did any of the levels overcome the problems you just brought up?
You like company <y> better than company <z>? Which games do you like by each? Is it a quantity or a quality thing? Is it a genre thing? What would you like to see company <z> do to get better? Have you always felt this way or is it a recent emphasis thing? What if both companies teamed up, what could company <y> take from company <z> to make them even better?
Food for thought.
Here's my unpopular opinion:
I think Legend of Mana is a genuinely fantastic game, one of my favourites ever, and easily the best installment of the Mana series. Here's why, and I'll quote myself from the last time I expressed this:
Stumpokapow said:Legend of Mana is basically the best game Square ever made (Enix's best game is Actraiser, but that's a digression!).
- Beautiful art, probably some of the best 2d art in a game ever, actually
- Top 5 of all time OST
- 3 main storylines
- 100 quests, varying from Benny Hill chase scenes, dialog intensive quests (highlight: having to learn the "Dudbear" language and sell lamps to Dudbears0, traditional RPG dungeons, fetch quests, combat-heavy quests, etc.
- One of the most varied battle systems in an RPG. You can choose from a half-dozen major types of weapons all of which control very differently. You've got a few dozen in-game actions; you can backflip, handspring, defend, dodge, counter, etc. You've got a robust Mana-style magic system. You've got a pet system. You've got AI teammates. You can create a Golem. You can forge your own weapons. If you ever get bored of combat, you can just mix it up.
- World creation system. The game revolves around you building the world. Where you place different areas affects the difficulty of the area and the loot that you get, which feeds back into all the excellent crafting systems. Watch the Mana Tree grow. If you don't want to pay attention to any of this and you just want to design a haphazard world, that works too at the lowest difficulty level. It's as high investment as you want to be.
- Three difficulty levels, the hardest of which sets every enemy at Level 99 and requires you to totally master the weapon forging system!
- Play as a male or female character
- Speedrunnable; if you're a master of the game, you can likely get through it in two hours if you plan your run properly. If you're just playing regularly, the game can last from about 10 to about 40 hours depending on how many quests or main plotlines you do.
BUY BUY BUY BUY BUY
I respond to some questions about the game and address some criticisms in this thread (that's where that post is from).
Imagine if everyone in this thread made a post like that explaining why we held our unpopular opinions. We might change minds, encourage people to see things differently, try new games, etc. Boy what a great thread that'd be.