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The VR-PC Game thread

Oh sweet, always assumed Chronos would be further out due to how little it had been discussed/previews and what not. Packed launch lineup.

Has Edge of Nowhere been confirmed for launch too? Can't seem to find confirmation on that.
 
Some dev-team is developing a VR Visual Novel:

WGVov2u.jpg


nVHEyWk.jpg

More Screenshots from the website:

 
Alien:Isolation also has VR support.

Can't wait for this VR to hit next month. I want to play Adr1ft, EVE: Valkyrie and Elite:Dangerous Horizons Day 1.
 
I had no idea the guy who made those Twitter comments was the guy who created this game. Very interesting how he drew the parallel to his situation and the game.
 
Was listening to DLC and Jeff was raving about this one:

Raw Data

cYaJ9WK.jpg


Raw Data represents a piece of software designed to deliver some of what Survios is calling “active VR.” It breaks down into six elements:


  • Being surrounded by images, sound and other stimuli that create a believable environment.
  • Feeling or sense of actually existing within an environment.
  • Having a virtual body or avatar that interacts naturally with the environment.
  • Playing and interacting with others in shared digital space.
  • Being able to view and interact with people playing in VR from the outside world.
  • Being completely unbound from physical restrictions in the outside world.
I saw most of these things inside Raw Data. There is something deeply satisfying about dual wielding a pistol and a lightsaber-like katana. To close one eye and stare down the barrel of my gun and empty my clip into an oncoming android. To drop the gun and then deflect incoming energy beams with my blade like a virtual Jedi. To have the back of a fellow human being and to defend a position together.

http://uploadvr.com/raw-data-hands-survios/

Gameplay Teaser
Gameplay Demo
 
I was reconsidering my Vive (Expecting in April) and Oculus (June?) preorders, but after seeing this thread, there's way more coming than I was expecting. I think I'm gonna have to go with at least one of thing (thinking Vive as it's likely the better deal with roomscale, and controllers).
 
The robot voice in Raw Data really ruined that video for me. Also I'm not fully convinced about the gameplay yet.

Universe Sandbox looks spectacular. Another one added to my list.
 
Slightly off-topic question - has anyone built or recreated the loading screens from the Matrix?

I.e. the white rooms with Morpheus etc?

I really really want the one where the guns load in on flying racks, you pick one, and then launch into a shooting game.

I don't really care about the game :-) I just want the loading "screen"

EDIT - seems to be stuff,,, like here:-

https://www.youtube.com/watch?v=aDkfm1V35ys
 
So now that people have had some more time with the two big headsets, what are some stand out games that people have played so far?
 
So now that people have had some more time with the two big headsets, what are some stand out games that people have played so far?

If you can stomach it, Wind Lands is incredibly exhilarating.

Audioshield will absolutely have the longest legs. I start and end just about every session with Audioshield.
 
So now that people have had some more time with the two big headsets, what are some stand out games that people have played so far?

To be perfectly honest, only one game that I've played didn't stand out for me. That was Windlands and it was an issue related to motion sickness. Fuck that game. So of the games that stood out to me:

- Audioshield
- Brookhaven Experiment
- Elite Dangerous
- Fantastic Contraption
- Final Approach
- Holopoint
- Hover Junkers
- Job Simulator
- Space Pirate Trainer
- Lucky's Tale


What I find interesting about VR is that the simplest of games end up being extraordinarily entertaining, memorable and engaging in a way that traditional games have to work 10x harder to replicate. I think it's because traditional games have to convince you of the world you're playing in. In VR, you ARE in the world you're playing in. And so the experiences all become exceedingly engrossing by default, even when they are the simplest of exercises. The games don't have to be nearly as pretty, deep or even especially complicated because you're an active participant in a way we have never been before. The act of simply shooting arrows at targets is something that wouldn't even be a thing with a controller or KB&M, right? But in Holopoint, you end up feeling like Katness Everdeen. You feel like a badass in a way that traditional games really cannot in most cases.

No bullshit:
putting on these VR headsets is like walking into Willie Wonka's Chocolate Factory.


---- owned but not booted yet (too busy with the others):

- Descent: Underground
- The Gallery (supposedly one of the very best games available)
- Project CARS
- Vanishing Realms
- Budget Cuts (Demo)
 
Speaking of windlands, is there a way to control the camera that doesn't involve turning by degrees? I have a rift and not a vive so I have to use a controller and turning the camera by degrees is pretty awful.
 
Speaking of windlands, is there a way to control the camera that doesn't involve turning by degrees? I have a rift and not a vive so I have to use a controller and turning the camera by degrees is pretty awful.

I haven't played the final release, but last time I played that was called comfort mode and could be turned off in the options.
 
Let's get this thread jumping.

So with my CV1 and my Hydra I just spent an hour or so playing Space Pirate Simulator and Vanishing Realms. Both get my seal of approval. Space Pirate Simulator is a great for a quick arcade romp... and Vanishing Realms is well designed around the limitations of room scale and tracked motion controllers.

Ehem. Don't get me wrong here, I'm not knocking such things. I'm praising Vanishing Realms. Areas are designed to ensure you still have to physically move to dodge things while solving puzzles and engaging in combat, and the feedback on a sword swing that is 'blocked' by a shield works really well, even though the sword just clips through everything. It feels perfectly natural and not weird at all.

The very small play space I currently have was initially a big annoyance until I turned off the auto pause thingy... and then it wasn't a huge problem. This isn't a game like Catlateral Damage where you really want to be dashing all over the place and where you can essentially play the game standing in a small place (so long as you have enough space to swing your arms around and dodge a step or so in each direction).

Quite a few 'room scale only' games have felt this way in fact. Budget Cuts, Space Pirate Simulator and Vanishing Realms are all easily played with a small space... and all should be played if you're asking me.

Fortunately I'm sharing my Steam library with someone who is buying a bunch of games ready for his Vive... so I'll be chipping in with my impressions of the *software*... since I'm over discussing the minutae that seperates the headsets and shipping blah.

Lets keep it focused on the games here, for those of us that are lucky enough to be playing them, and those of us who want to read impressions.

I should add that I played the Brookhaven demo and it didn't do nearly as much for me as Budget Cuts, Space Pirate Simulator and Vanishing Realms. The very end was cool, but I had zero issues killing the zombies and at no point felt threatened. It really needs some zombies that throw stuff or spit at you or something to force you to dodge and sidestep.

I felt way too over powered. Had plenty of ammo. Could see easily without the flashlight. I was very disappointed after hearing people call it the Vive's scariest game. It didn't scare me remotely and felt like a pretty basic shooting gallery. Fear though is subjective, and maybe I'm just a really good shot... but I can't imagine that real fire arms are as perfectly aim right down the barrel or laser sight every time as the pistol in Brookhaven was.

Dream Visions
Play Vanishing Realms and Budget Cuts already. Budget Cuts is one of the best games I've played yet in VR. The only thing holding it back is that it's a relatively short demo. Budget Cuts is legit greatness. Vanishing Realms is really compelling and definitely demonstrates that you can do dungeon exploration and action with room scale and teleportation.

Oh, one final thing. I couldn't get Audio Shield to load. It crashed every time I tried. Thankfully I didn't pay for it, but hopefully I'll get that figured out.
 
So now that people have had some more time with the two big headsets, what are some stand out games that people have played so far?

I just picked up Chronos yesterday and it will probably be the one I stick with for a while. It has really sold me on 3rd person VR. I could just see a 3rd person horror game be pretty terrifying in this headset because you just feel confined to the scene even though the enemies aren't attacking you directly.

I am also enjoying my time with Eve Valkyrie, but currently its rough because there aren't a lot of people playing it. That game also seems really barebones, I really hope they continue to update it.


As for Vive, I am not exactly sure how I feel about it. The motion controls are great, but after using the rift for a week prior the first thing I noticed was how uncomfortable/unpolished the Vive feels compared to rift. It just made me want the Touch controllers that much more, but I also don't mind waiting for some polished content.

I have tried a handful of games on the Vive, but I don't see myself coming back to them all that frequently.

  1. Audio Shield is fun, but something I would only play in small chunks.
  2. Space Pirate Trainer seemed neat, but again not something I would play for long periods of time.
  3. Hover Junkers is pretty cool, you really move around a lot which can be an issue depending on your space and how you deal with the cord.
  4. The Lab was neat, I wish some of those were full games. The Xortex game is cool and my favorite is actually the Archery mini game (burns my shoulders)
  5. Budget Cuts (demo) was probably the stand out. that game seems really cool and probably the one I am waiting on the most.
  6. Fantastic Contraption is also really cool and probably the one I will come back and play the most.
  7. Job Sim seems fun, but I only played for 5-10 minutes at this point so I don't know much about it.
 
Been playing Pollen which just recently released on Steam. It's a narrative adventure game set on some planet in space. It's the first game to make me feel nauseous at all, ever, but I think that's just because the VR aspect of it is still in beta. Nothing about it should make you nauseous at all, but there was just something about it that made me feel sick after 2 hours or so of playing. It's a good game but I might wait for the VR side to get out of beta to see if that helps.
 
We've just released our first behind-the-scenes video for The Assembly, in which we discuss how we used new movement mechanics, realistic level design and VR-friendly UI to design an experience that amplifies the player's sense of presence.

If you're interested, you can watch it by clicking on the image below.



Please let me know what you think!
 
We've just released our first behind-the-scenes video for The Assembly, in which we discuss how we used new movement mechanics, realistic level design and VR-friendly UI to design an experience that amplifies the player's sense of presence.

If you're interested, you can watch it by clicking on the image below.



Please let me know what you think!

the telephone in the trailer looked like it was using the head to aim at items of interest. Do you have any plans to use the vive controllers for things like that, or will they just be used for controlling the teleport etc? The whole video had a slight Rift feel with the controller support and head focus.
 
the telephone in the trailer looked like it was using the head to aim at items of interest. Do you have any plans to use the Vive controllers for things like that, or will they just be used for controlling the teleport etc? The whole video had a slight Rift feel with the controller support and head focus.

We're only pursuing gamepad support with head focus for The Assembly. Why? Allow me to explainÂ…

To cover all the platforms on which we releasing the game (Rift, Vive and PSVR), we have gone with a unified control scheme that can be used with both motion controllers and standard gamepads (aka joypads) across the board.

That said, we are looking to make motion control support a priority for our future games, so it's not beyond the realms of possibility that we might one day patch this functionality in to The Assembly.

TL;DR: No.
 
We're only pursuing gamepad support with head focus for The Assembly. Why? Allow me to explainÂ…

To cover all the platforms on which we releasing the game (Rift, Vive and PSVR), we have gone with a unified control scheme that can be used with both motion controllers and standard gamepads (aka joypads) across the board.

That said, we are looking to make motion control support a priority for our future games, so it's not beyond the realms of possibility that we might one day patch this functionality in to The Assembly.

TL;DR: No.

The Assembly looks really nice, seems to be quite a polished experience.

Just to be sure if I got this right, there won't be any motion controllers specific controls, but I can play this with them on Vive without needing a standard gamepad? That would be still fine for me.
 
The Assembly looks really nice, seems to be quite a polished experience.

Just to be sure if I got this right, there won't be any motion controllers specific controls, but I can play this with them on Vive without needing a standard gamepad? That would be still fine for me.

We only support gamepads (as well as M&Kb) on PC for The Assembly, which goes for both Rift and Vive. I appreciate that might not be ideal for your particular set up, all I can say is that we're not the only Steam VR game to do so.

This is mostly down to the fact development of the game began before the Vive had even been announced (let alone the Oculus Touch) and by that point, we were fully focused on creating a game best played with a standard controller.
 
We only support gamepads (as well as M&Kb) on PC for The Assembly, which goes for both Rift and Vive. I appreciate that might not be ideal for your particular set up, all I can say is that we're not the only Steam VR game to do so.

This is mostly down to the fact development of the game began before the Vive had even been announced (let alone the Oculus Touch) and by that point, we were fully focused on creating a game best played with a standard controller.

Thanks, got it! I know that you're not the only ones doing that and I don't blame you, I just don't find the gamepad to be comfortable for most VR games (for some even immersion breaking). For some it works though, so I will see closer to the release how will this play.
 
Thanks, got it! I know that you're not the only ones doing that and I don't blame you, I just don't find the gamepad to be comfortable for most VR games (for some even immersion breaking). For some it works though, so I will see closer to the release how will this play.

Thanks for giving us a fair shake!
 
Just heard that my Rift will be on the way soon. Does anyone want to plug a game they think is particularly good? I've been keeping a rough eye on what's available so my current plans are:-

1. Luckey's tale - reviews seem to vary a little bit but everyone seems to agree it's a great little platformer

2. Project cars - I like racing games and this was in a steam sale. I'm hoping it will be awesome with a wheel/pedals.

3. Chronos - seems to have some depth and is a good game, albeit it's not really "VR" like say job simulator would be.

4. Keep talking and nobody explodes - doesn't need VR but it's always looked like a fun party game.

In terms of apps I have virtual desktop and altspace VR.

I don't have a ton of budget, so any good free or "cheap but amusing for a few hours" games/experiences would be good to know about.

Further down my list is probably Apollo 11, POLLEN and ADR1FT so any thoughts on those would be good.
 
We're only pursuing gamepad support with head focus for The Assembly. Why? Allow me to explainÂ…

To cover all the platforms on which we releasing the game (Rift, Vive and PSVR), we have gone with a unified control scheme that can be used with both motion controllers and standard gamepads (aka joypads) across the board.

That said, we are looking to make motion control support a priority for our future games, so it's not beyond the realms of possibility that we might one day patch this functionality in to The Assembly.

TL;DR: No.

This is exactly what I was saying in the other VR thread. Game developers will not utilize the Vive exclusive features (room scale, motion controls) because they need to develop for the lowest common denominator. What a shame.
 
Just heard that my Rift will be on the way soon. Does anyone want to plug a game they think is particularly good? I've been keeping a rough eye on what's available so my current plans are:-

1. Luckey's tale - reviews seem to vary a little bit but everyone seems to agree it's a great little platformer

2. Project cars - I like racing games and this was in a steam sale. I'm hoping it will be awesome with a wheel/pedals.

3. Chronos - seems to have some depth and is a good game, albeit it's not really "VR" like say job simulator would be.

4. Keep talking and nobody explodes - doesn't need VR but it's always looked like a fun party game.

In terms of apps I have virtual desktop and altspace VR.

I don't have a ton of budget, so any good free or "cheap but amusing for a few hours" games/experiences would be good to know about.

Further down my list is probably Apollo 11, POLLEN and ADR1FT so any thoughts on those would be good.

BlazeRush. BlazeRush. BlazeRush. It's cheap and amazing. Get it on Home and not Steam because the Steam version doesn't have VR support. Also personally I'd get a refund for Virtual Desktop and just use Big Screen Beta instead since it is free. VD is good, but Big Screen does a lot of the same things and is free. VD just has a few more features that Big Screen is adding along the way.
 
BlazeRush. BlazeRush. BlazeRush. It's cheap and amazing. Get it on Home and not Steam because the Steam version doesn't have VR support. Also personally I'd get a refund for Virtual Desktop and just use Big Screen Beta instead since it is free. VD is good, but Big Screen does a lot of the same things and is free. VD just has a few more features that Big Screen is adding along the way.

Great - thanks! I had assumed Blazerush was a Vive game, not sure why!

I think you're probably right but I think I'll keep VD. The dev is on reddit and seems pretty cool, plus has put a lot of hard work into it.

Will order blazerush tonight.
 
This is exactly what I was saying in the other VR thread. Game developers will not utilize the Vive exclusive features (room scale, motion controls) because they need to develop for the lowest common denominator. What a shame.

Understandable and still very very disappointing. Playing with a controller is fine and VR still adds a lot imo but damn if I dont find myself really debating or even passing on games that don't have some sort of roomscale and motion controls.
 
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