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The Walking Dead Season 2 SPOILERS Thread!

That last choice was kind of bull I think. This game has played so loose with its medical rules over the series that I have no idea if Sarita could have lasted until we got to shelter or if cutting off her arm will send her into shock.

It was okay overall, but I liked the first two episodes of this season a lot more.
 
That last choice was kind of bull I think. This game has played so loose with its medical rules over the series that I have no idea if Sarita could have lasted until we got to shelter or if cutting off her arm will send her into shock.

It was okay overall, but I liked the first two episodes of this season a lot more.

Depends on how long it would take I think when someone is bitten it has to be done fairly quickly, but if you ask me cutting her arm off in the middle of a walker horde is a stupid idea.
 
Depends on how long it would take I think when someone is bitten it has to be done fairly quickly, but if you ask me cutting her arm off in the middle of a walker horde is a stupid idea.

I think Clementine may have cut off too much. Cutting off her hand would have been fine since she had literally just been bitten. If they can get her out and start a fire they can cauterize it.
 
oh come on, that last choice was fucking obvious

we've been through the whole "cutting an arm will work" too many times between the game/comics/tv series. It's an obvious decision.

the reason I found it somewhat lame is precisely because it was too easy a decision for the whole set-piece and cliffhanger ending
 
I think Clementine may have cut off too much. Cutting off her hand would have been fine since she had literally just been bitten. If they can get her out and start a fire they can cauterize it.

Yeah the hand might have been but I don't know what use the extra arm part will be, if you are going to cut it you should be sure it will be enough.
 
That last choice was kind of bull I think. This game has played so loose with its medical rules over the series that I have no idea if Sarita could have lasted until we got to shelter or if cutting off her arm will send her into shock.
I don't expect her to survive either, but I went for the arm anyway. This was my favourite episode so far, but I still like TWAU a bit more (probably because it's something new).

Also, More Constant Than The Gods is an amazing album.
 
I could probably see Lee coming back as a ghost-figment of Clementine's imagination and either being proud of her or disappointed with her depending on whether or not the choices that she made in Season 2 were similar or different to Lee's choices in Season 1.

jesus, no. What the fuck do you think this is, Dexter?
 
The only thing that went wrong with the impromptu arm-cutting is that it wasn't really properly cut (the bone is still there and the flesh is all frayed badly) and there's not real way to care for it. The intent is there but seeing how it looked, that's a shitty way to go as you can't get a good look at where to bite is to maximize how much you can save and all that.
 
Easily one of the best episodes in the entire Walking Dead series. The whole episode felt really dark and heavy. I didn't see a way out of the predicament they were in to be honest. The scene with Kenny wrecking Carvers face completely redeemed him as a character to me. Can't wait for the next ep.
 
jesus, no. What the fuck do you think this is, Dexter?
Or David Cage

oh come on, that last choice was fucking obvious

we've been through the whole "cutting an arm will work" too many times between the game/comics/tv series. It's an obvious decision.

the reason I found it somewhat lame is precisely because it was too easy a decision for the whole set-piece and cliffhanger ending

The choice isn't that obvious, dude

Sure cutting the arm off will definitely work, but being in the middle of a walker horde isn't a very nice spot for performing that operation.

Especially with Sarita screaming at the end, won't be surprised if she dies right there on the spot.
 
Or David Cage



The choice isn't that obvious, dude

Sure cutting the arm off will definitely work, but being in the middle of a walker horde isn't a very nice spot for performing that operation.

Especially with Sarita screaming at the end, won't be surprised if she dies right there on the spot.

It would be cool if they made decisions have some immediate Unintended repercussions.

Like cutting off the arm gets her killed immediately or something.

Maybe that's against the point of getting to make decisions though, because if the opposite of what you want happens after a decision, it might just lead the player to just go "whatever" and randomly pick choices.
 
Turns out my problem with the disappearing save game was cloud-based and that the game properly recognized my saves when I booted the game up on a different computer. So yay, I got to play it!

I liked the episode a lot, but thought it ended too early. We could've at least got out of the herd before the credits. It's not like there's anything significant still going to happen there since it would be a far too abrupt beginning for Ep.4. Oh well...

Also, I guess we now know why in the 400 Days DLC Bonnie always went along with Tavia and the rest had to be convinced, since Bonnie plays a significant role and the rest is limited to only one line of dialogue. That's a shame, I was hoping the rest would play a (slightly) more important role.
 
I enjoyed the episode!

2014-05-17_000018txj0.jpg
 
Welp, I think the highlight of this episode was the choices you get to make with the death of Carver. Lots of flexibility with it all.

One thing I didn't like was your inability to stop Kenny from doing it. I liked the end of episode 2 from season 1 for this reason.

That smile ending was a surprise though. If you got it you're a bad person.
 
Am I crazy or did it felt good to see Kenny kill Carver?; one of the villains that I have really hated in a long time.
I'll admit, the easiest way to get me to want to see a villain dead is to make me feel powerless against them. I was already disappointed I couldn't kill him myself I shudder to think what state I'd be in if he'd stuck around for the rest of the season.
 
Welp, I think the highlight of this episode was the choices you get to make with the death of Carver. Lots of flexibility with it all.

One thing I didn't like was your inability to stop Kenny from doing it. I liked the end of episode 2 from season 1 for this reason.

That smile ending was a surprise though. If you got it you're a bad person.

Smile ending?
 
Welp, I think the highlight of this episode was the choices you get to make with the death of Carver. Lots of flexibility with it all.

One thing I didn't like was your inability to stop Kenny from doing it. I liked the end of episode 2 from season 1 for this reason.

That smile ending was a surprise though. If you got it you're a bad person.

Smile?
 
Welp, I think the highlight of this episode was the choices you get to make with the death of Carver. Lots of flexibility with it all.

One thing I didn't like was your inability to stop Kenny from doing it. I liked the end of episode 2 from season 1 for this reason.

That smile ending was a surprise though. If you got it you're a bad person.

Are you talking about the video where Clem grins like a maniac at Carver's death? Isn't that a hack or something similar?
 
They just kinda put themselves into a corner. Did they not have enough cash for the VA or something? TWD always emphazied that zombies arn't the problem, humans are. I was disappointed with the events in the episode that transpired. But... I still though Kenny was a badass for sticking up for Clem. Stop playing with my emotions Telltale.

Tagline: Rushed, but was still enjoyable to experience.
Edit:
Oh shit EP3 is out? FUUUUUUUUUUUUUUUUUU i completely missed it.
What are you doing in the spoiler thread.
 
Pretty sure she's supposed to be autistic.

Still doesn't change my opinion that she's a useless incompetent moron. Screaming in a zombie horde had me yelling at the TV at 11pm.

Best episode though. I stayed for Carver deaths. I think it's funny that Carver says "That the feeling Clem' gets from watching", or that she has the same characteristics as him because I felt it didn't work. Watching him die in a brutal way isn't anything like the way he was as a person. Clem' (my Clem') has tried her best for everyone. Watching a horrible person die doesn't equate to the same feeling that Carver gets from being a power hungry twat and this is the only exception that revenge is sweet.
Other characters like Ben may be a fuck-up because have no ill-intention. Carver is the complete opposite so I think that his death and watching it is justice. :D
Shits getting deep.

Oh and that end credit song is incredible.
 
I love this series. I've gone from really disliking Kenny to thinking he's a badass. I've gone from worrying about keeping Clem alive to thinking she's a badass.

I hate the wait between episodes!
 
I hope the season will wrap up before the anniversary of the release date. But knowing how the tv show is ran, its probably going to have an intermission and resume 6 months later.
 
What would indicate that sarah was autistic? She was just incredibly sheltered by her father and naive.

Her screaming when the only person in the world who loves her is shot is a pretty damn natural reaction. It's her father, for fucks sake.
 
I thought the first 2 episodes were quite weak, but I really liked this third one. Also, since when are Telltale finally admitting to TWD being interactive stories? I never noticed that until this episode. Good on them, because really they've omitted any semblance of adventure games ever since the 5th episode of S1.

Anyway, I quite liked Carver's character. He was an asshole, but you could see where he was coming from and you could still kind of see the old Carver. That said, watching his face get smashed to shit was very satisfying. It'll be interesting to see what'll become of Clem. She's already the hardest of the hardcore, who knows what she'll become when she (if she ever) grows up.
 
What would indicate that sarah was autistic? She was just incredibly sheltered by her father and naive.

Her screaming when the only person in the world who loves her is shot is a pretty damn natural reaction. It's her father, for fucks sake.

Well there is that one scene in episode 1 where Carlos claims she would "Cease to function" if she knew how the world actually works.

If it isn't autism (I don't believe it is) then it's something.
 
lol





Wow, you both are horrible human beings.

Why, because screaming in a horde of zombies is something to be brush off? Don't care, she's annoying. I never once said that I don't like Autistic people before you throw out the whole "you're a horrible human being BS". I don't like Sarah as a character because she's a completely pathetic person who's own stupid actions got her father killed and has put the entire group at risk. She can't even cut her own stupid plant. Why should I like this character exactly?

Not to forget there isn't anything to confirm that Sarah is autistic.
 
Wow, well done Telltale. They managed to turn someone we didn't know much about into a fantastic villain in the span of an episode.

At the end I opted to chop her arm off, then remembered that it didn't do anything for Lee. Woops.

Well there is that one scene in episode 1 where Carlos claims she would "Cease to function" if she knew how the world actually works.

If it isn't autism (I don't believe it is) then it's something.

Or he's just being overprotective and assuming she won't cope, which considering the world they're in is fair enough tbh.
 
Wow, well done Telltale. They managed to turn someone we didn't know much about into a fantastic villain in the span of an episode.

At the end I opted to chop her arm off, then remembered that it didn't do anything for Lee. Woops.



Or he's just being overprotective and assuming she won't cope, which considering the world they're in is fair enough tbh.

Lee was bit, they traveled to the cancer survivor hideout and then he passed out for maybe 15-20 minutes, so I'd say at least an hour had passed. It was a long-short whether or not it would work for him, but there is evidence (within the episode even) that amputation can work if it's done immediately following the bite.
 
Lee was bit, they traveled to the cancer survivor hideout and then he passed out for maybe 15-20 minutes, so I'd say at least an hour had passed. It was a long-short whether or not it would work for him, but there is evidence (within the episode even) that amputation can work if it's done immediately following the bite.

Maybe, we'll see I guess. Are you referring to Reggie? I thought that was just him lying to make Carver out to be a better man than he is and losing his arm was punishment for helping the others escape.
 
So how many times is this series (show, comic, and game) going to do the whole 'group has a run in/gets captured by a charismatic dictator who brandishes power over everyone through violence and promises of protection from the outside'? Already had the Governor, season 5 of the show will probably be something to that effect, and now we have Carver. It's a crutch for this series as the premise limits their options.

And on the note of limited options, how long will people stick around if all there is is misery and death?

If that is all we get from the 400 Days characters, that DLC will have been a giant waste.

Why is there even gameplay in Telltale games anymore? If you want me to mash the A button, don't make it so I will lose anyway. And having a prompt come up halfway through the season telling me how to move away from a walker? Come on. There was also a spot where I had control of Clementine for two steps, then the 'game' took over, then I got two more steps, and then lost control again. What the hell is the point of that? There are no more puzzles, all you do is walk around clicking on things until you trigger the next scene. Just remove all gameplay and let me make dialogue decisions.

Troy getting shot in the dick was much more satisfying that Kenny caving Carver's skull in (hell yeah I watched). To quote Kenny, "Man, fuck that guy."

How many times this season will a bunch of adults all look at the 12(?) year old in the room to save them? Terrible storytelling.

Sarah is not autistic, she is just incredibly sheltered so she hasn't grown up and is annoying as fuck. I don't see myself saving her if given the choice at this point (I guess that fulfills Carver's point but knowing this series my choice won't affect her outcome anyway).
 
So how many times is this series (show, comic, and game) going to do the whole 'group has a run in/gets captured by a charismatic dictator who brandishes power over everyone through violence and promises of protection from the outside'? Already had the Governor, season 5 of the show will probably be something to that effect, and now we have Carver. It's a crutch for this series as the premise limits their options.

And on the note of limited options, how long will people stick around if all there is is misery and death?

If that is all we get from the 400 Days characters, that DLC will have been a giant waste.

Why is there even gameplay in Telltale games anymore? If you want me to mash the A button, don't make it so I will lose anyway. And having a prompt come up halfway through the season telling me how to move away from a walker? Come on. There was also a spot where I had control of Clementine for two steps, then the 'game' took over, then I got two more steps, and then lost control again. What the hell is the point of that? There are no more puzzles, all you do is walk around clicking on things until you trigger the next scene. Just remove all gameplay and let me make dialogue decisions.

Troy getting shot in the dick was much more satisfying that Kenny caving Carver's skull in (hell yeah I watched). To quote Kenny, "Man, fuck that guy."

How many times this season will a bunch of adults all look at the 12(?) year old in the room to save them? Terrible storytelling.

Sarah is not autistic, she is just incredibly sheltered so she hasn't grown up and is annoying as fuck. I don't see myself saving her if given the choice at this point (I guess that fulfills Carver's point but knowing this series my choice won't affect her outcome anyway).

Don't forget season 1 with that community locked away.

That said maybe it's for the game players who haven't seen the show.


On a side note, I know development takes a long time and thing are typically planned and written way ahead of time, but do the developers ever see an overwhelming response to a certain decision and base or modify future episodes based on that?

Like say an overwhelming number seemed to cut off the arm, maybe defer or at least down play any story branches that were regarding the effects of not cutting it off.
 
That Sarah is useless/helpless is obviously kind of the point of her character. It's basically a test of empathy to see if you're willing to help someone even if it would provide no direct benefit to yourself.
 
I feel they have gone too far in that direction though. IIRC TTG aims to have each choice have a 50/50 split, and I don't think they are succeeding very well in that. The arm cut and watching carver die were just too obvious, and I think they are handling Sarah in a similar heavyhanded way.

They need to dial it back. If they lay heavy on the "My dad died, feel sorry for me" angle next ep, people will just hate Sarah more. Maybe they can give her character a bit of self-realization "I caused by father's death" and then have her in some terrible situation after she is redeemed.
 
That Sarah is useless/helpless is obviously kind of the point of her character. It's basically a test of empathy to see if you're willing to help someone even if it would provide no direct benefit to yourself.

It feels like it's retreading too much on what Ben already did in Season 1. I really hope they don't try and push this into some kind of "carver was right" thing about survival of the fittest if you end up letting her get killed.
 
Sarah isn't just a sheltered girl. It's obvious she has a certain social/mental disorder. They're not on the extreme end of a spectrum, but they're there enough to prevent her from being an asset.

With all the flaws I have with this season, I think Sarah's inclusion is actually an improvement from what Season 1's Ben was trying to be.

Her character really asks the question: how much humanity are you willing to give up to survive? Sure, you'll never be Carver, but how close do you want to get?
 
Sarah isn't just a sheltered girl. It's obvious she has a certain social/mental disorder. They're not on the extreme end of a spectrum, but they're there enough to prevent her from being an asset.

With all the flaws I have with this season, I think Sarah's inclusion is actually an improvement from what Season 1's Ben was trying to be.

Her character really asks the question: how much humanity are you willing to give up to survive? Sure, you'll never be Carver, but how close do you want to get?

But that's the thing. We've (everyone who's played the games) have already gone through all of Season 1, Made 'those' choices in 400 Days and now gotten this far in Season 2. We (I) know what kind of a liability Sarah is because of the experience that Ben gave us. Want to go through that again on a more extreme level?

At some point the game I can already see that there's going to be a situation where Sarah is trouble (cornered by Zombies) and the group are also in trouble with you (Clem') having to make a choice. I don't want Sarah to die but she has nothing at all going for her. The game has been leading up to this with the choices you make which results in "Sarah will remember that".
 
But that's the thing. We've (everyone who's played the games) have already gone through all of Season 1, Made 'those' choices in 400 Days and now gotten this far in Season 2. We (I) know what kind of a liability Sarah is because of the experience that Ben gave us. Want to go through that again on a more extreme level?
It's like you could say it's a theme of the series.
 
Finally got around to playing episode 3 and holy shit, what an ending! Cutting off the arm is the obvious choice, but seeing Sarita standing there holding out her bloody stump of an arm and screaming out in a mixture of shock, horror and pain was just... holy shit.
 
Fucking great episode. Kudos to Telltale. Some real fucked up moments. Hugged Luke, hugged Kenny.

FUCK SARAH

And Jane is my new favorite. Her killing Troy was so very satisfying
 
I pretty much told Carver what he wanted to hear, just so he wouldn't do anything rash.

Of course, that didn't end up mattering much...
 
Awesome episode. Nice to see a sadly short lived cameo from Kumail. His voice was good for Reggie. Loved Solid Clem and Kenny's Vengeance. I don't know why I cut Sarita's arm after it didn't work that well in Season One. Hopefully, she forgives Clem though.
 
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