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The Walking Dead Season 2 SPOILERS Thread!

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Just to clarify, did the choices in Wolf Among Us mean jack? What was the goal that Bigby was working on?

Solving the murder case, finding out the reasons. That was present from episode one.

Choices problem is basically telltale signature though, present across all games.
 
Well I just had an "oh shit" moment with the game. Finished up and it didn't show my choices. Saved my progress but my choices were nonexistent. Luckily restarting the game fixed it.

Did anyone try to save Sarah instead of reaching for Jane's hand when the deck collapses? I didn't want to risk losing Jane but I'm interested in knowing what happens if you try to save Sarah. Too bad grabbing Jane's hand was pretty much pointless since she leaves right after but I'm pretty confident she'll show up in the last episode.

Overall though I thought it was a decent episode. It seemed like a more dialogue filled episode which I really enjoyed. The quieter moments of the game are always the most enjoyable for me.
 
Did anyone try to save Sarah instead of reaching for Jane's hand when the deck collapses? I didn't want to risk losing Jane but I'm interested in knowing what happens if you try to save Sarah. Too bad grabbing Jane's hand was pretty much pointless since she leaves right after but I'm pretty confident she'll show up in the last episode.
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Jane drops down and tries to move the wood but Sarah is panicing and unstable as usual. Then a piece of wood drops from above and hits Jane in the head then she's like "Yeah, I'm out" and climbs back up. The same animation for her death happens.
 
I didn't but only because no one else seemed to notice and was kinda hoping that drawing attention to her would get the Russians to stand down....
 
Jane drops down and tries to move the wood but Sarah is panicing and unstable as usual. Then a piece of wood drops from above and hits Jane in the head then she's like "Yeah, I'm out" and climbs back up. The same animation for her death happens.

Thanks, that just seems really lame.

Guess all the Sarah stuff was essentially just filler then.
 
Does Bonnie take off with the meds if you decide to keep them? Because it seems like those meds were a plot device for her.

Character: Where's Luke?
Me: He and Jane better not be f**king
*five minutes later*
Me: Damn it Luke!
 
Does Bonnie take off with the meds if you decide to keep them? Because it seems like those meds were a plot device for her.

Character: Where's Luke?
Me: He and Jane better not be f**king
*five minutes later*
Me: Damn it Luke!

That made me soooo mad. To find them up there just fucking like a bunch of animals meanwhile Rebecca is giving birth.
 
I hope Jane is in the next episode, otherwise it seems like a complete retread of Molly.

Another invincible loner survivalist woman who has everything figured out except her emotions about her dead sister, so she pushes herself away from the group to not have to lose someone again. It's literally the same thing, but maybe Jane being less over the top invincible and a bit better paced since Molly's "weakness" was a much smaller optional part of the episode you could skip.
 
All these artificial choices.

Do you wanna save this character?

Y/N

If you selected Y you might as well just have picked N.

I find this kind of argument meaningless. I don't need every single choice to be some complete change in narrative or to have some massive consequence. What I do need is to feel in control and uncertain of what actions will be significant and insignificant. For the most part telltale games have been doing this well. As long as I feel empowered then I am fine with exploring their narrative. If I want massively diverging story arcs I'd have to go back to games like 1997 blade runner PC game. Very few games today legitimately produce massively unpredictable and widely branching narratives and integrate that into the gameplay. The idea behind telltale's games isn't to give you 1000s of endings consequences and story arcs, it's simply to make you more engaged and emotionally invested.

I hope Jane is in the next episode, otherwise it seems like a complete retread of Molly.

Another invincible loner survivalist woman who has everything figured out except her emotions about her dead sister, so she pushes herself away from the group to not have to lose someone again. It's literally the same thing, but maybe Jane being less over the top invincible and a bit better paced since Molly's "weakness" was a much smaller optional part of the episode you could skip.

Yeah I got that vibe to the point where I thought they may even be related. She was the most interesting character so it would be a shame to just have her completely disappear
 
Gotta say I really dug this episode though I completely forgot it was releasing today until I got home and saw it in my update history.

I agree with most that this group sucks but I think that is kind of the point of this season, sticking with people you may not like because it betters your chance of survival in the long term. Clem's conversation with Jane about having someone to watch your back and all kind of drove that point home. The only person I've really liked in the group thus far has been Luke but even he's starting to break fighting Kenny all the time after nearly getting everyone killed because he was too busy trying to get some.

Jane was pretty awesome but it irked me that she just abandoned the group like that. Really wish I could have went off with her because I don't care with anyone in the group enough to actually stick around.

Also surprised how many people like Kenny after how much he sucked in the first season. The guy becomes really pissed off whenever you don't agree with him, abandoned his family the moment Duck got bit which lead to his wife killing herself because Kenny refused to do anything about it. Whenever something bad happens you're never sure if he's gonna snap on you or just off himself. Maybe he was a good guy before the world went to hell but afterwards he just sucks as a person.

Ended up taking the pills from Arvo because I didn't trust him as far as I could throw him. Trying to hide the meds like that just didn't sit right with me and it felt like he made up the sick sister bit too. She needs those meds but he was pretty damn far away from where you ran into them, really doesn't make sense stashing them that far away. Something isn't right with him at all.

Saved Sarah in the trailer just because I felt like it was something Clem would do though I didn't bat an eye when she fell off the deck. She sucked so much and I kept hoping she'd turn it around but after how she shut down after her father died I was pretty much sick of her. Wasn't sad to see Rebecca go either after how much she sucked throughout the season. She was always mean to pretty much everyone around her then was quick to hide behind her pregnancy but also expected everyone to help her out cause she got knocked up. Nick dying was whatever in my book, he was a stupid kid.

Really looking forward to this final episode and seeing where it goes from here. I shot Rebecca so I'm curious to see who got killed in that little stand off after the camera cut away.
 
Well, that episode made me think I chose every wrong decision. Killing Sarita, leaving Sarah to die, taking the medicine and shooting Rebecca all made me feel like a dick. Yet I let the raccoon live (assuming you can kill it). Then to top it all off, shooting Rebecca seems to have ended up with my killing everyone else, just what I needed.

I suppose from that point of view, well done Telltale for making me dislike myself even more. Not to mention, I was stunned at the ending, even if the whole Russian thing is arguably contrived, I was stunned when it just ended like that, no "next time", just straight to credits. Needed a minute to recover.
 
Its pretty obvious he is lying. Most likely he stole the supplies then said that a group of strangers stole it to cover his ass.

Yeah, that's what would make the most sense, but then I would have hoped Clem's dialogue options would have reflected that. The only thing near saying "We didn't steal anything from you!" was "Jane took the stuff." What?
 
Yeah, that's what would make the most sense, but then I would have hoped Clem's dialogue options would have reflected that. The only thing near saying "We didn't steal anything from you!" was "Jane took the stuff." What?

Not like it really matters, he is the only one who can speak English and Russian. He can pretty much tell them what ever he wants.
 
Damn at dat ending. I had to shoot Rebecca cause she turned, then all hell broke loose, but of course didn't get to see the outcome.
 
Not like it really matters, he is the only one who can speak English and Russian. He can pretty much tell them what ever he wants.

Sure, but then again, there are a lot of circumstantial dialogue that doesn't matter if we look at it like that.

But you guys above are right; I didn't think of the gun at all. Still have some trouble disassociating with my feelings of that moment, but that works out.

Edit: Not to hammer on that point too much, though, because I really enjoyed this episode. It's real apparent now, though, that we'll barely, if ever, see "open" moments like there were plenty of in season 1 and a bit of in season 2, again. I don't mind it too much since the dialogue and story are doing it for me, but that's what kind of soured me on The Wolf Among Us at a certain point.
 
My girlfriend pointed out that we took the gun too, so it bugs me that there's no point in there being a choice over whether or not you want to take the medicine since the end result will be exactly the same regardless.
 
Are you kidding me with this Sarah shit? There's absolutely no payoff to saving her. There's no character arc. It's awful. It's not like saving Ben where you get to see him find his spine when he calls Kenny a dick and have Kenny redeem himself by doing a selfless act for someone he despises. Instead, in season 2 you just get to see Sarah's character model for thirty more minutes. Great.

Also, no one in the game cares about her dying, which is hilarious.
 
Yep. This episode could've been alright, but it really feels like a lot of choices were completely pointless. Nick gets wrecked off-screen after keeping him alive and him not doing anything for two episodes, Sarah gets nothing, get blamed for stealing when you choose not to (Gun is too flimsy. It's not what was important at ALL.) and STILL no sign of anything important from 400 days besides Bonnie... In the end, it feels like it's just a bunch of stuff happening and barely anything you did mattering to it. I don't mind being told a story instead of interacting with it, and I didn't expect the game to be a giant tapestry of branching paths and consequences, but just throwing away everything in the next-to-last episode is boring.
 
Are you kidding me with this Sarah shit? There's absolutely no payoff to saving her. There's no character arc. It's awful. It's not like saving Ben where you get to see him find his spine when he calls Kenny a dick and have Kenny redeem himself by doing a selfless act for someone he despises. Instead, in season 2 you just get to see Sarah's character model for thirty more minutes. Great.

Also, no one in the game cares about her dying, which is hilarious.

Yeah, I treated her the same as I did Ben. I gave her as much support as she needed, tried to teach her useful skills, and gave her tough love when it's all that would get through to her. I expected her to manage to pull through when it counted, slapped her to get her out of the trailer, and then wouldn't let Jane get out of there without Sarah, but she still just died screaming.

Did she exist just to make me feel bad?
Was she supposed to be "edgy?" Like, she's young enough you see her as a kid, and she got violently eaten. how "shocking!"

And you're right, I don't think anybody commented on the fact that Sarah just got eaten screaming right in front of them. Even after Rebecca seemed to really care about her just a few minutes earlier. Thinking on that, did anybody even mention Carlos this entire episode!? I don't remember anybody mentioning that he'd gone down in the herd or that he hadn't showed up, especially after Sarah was around.

Really weird writing all around.
 
I have some questions for people who made the opposite choices than I did.

So if you don't cut off Sarisita's arm does Kenny still go bat shit crazy yelling at you?
If you tell Mike to get the water does the water help Rebecca in anyway?
Does letting Rebecca rest instead of moving at daylight help in anyway?
 
Finding out that Sarah was going to die either way and Arvo is an asshole even if you do give him back his meds made me pretty mad and disappointed. I mean sure that it would be a narrative nightmare to weave in choices, but geez. At least string her along like Nick so that I could use her as bait or something.

Well, that episode made me think I chose every wrong decision. Killing Sarita, leaving Sarah to die, taking the medicine and shooting Rebecca all made me feel like a dick. Yet I let the raccoon live (assuming you can kill it). Then to top it all off, shooting Rebecca seems to have ended up with my killing everyone else, just what I needed.

I suppose from that point of view, well done Telltale for making me dislike myself even more. Not to mention, I was stunned at the ending, even if the whole Russian thing is arguably contrived, I was stunned when it just ended like that, no "next time", just straight to credits. Needed a minute to recover.

None of it mattered in the end because Sarita always dies, Sarah always dies, Jane always leaves, and the Russians are always dicks. Moreso Arvo.

If you choose to shoot Rebecca yourself is the ending stinger still the same?

Yeah. The end result will always be the same.
 
I hate how Arvo says that you stole his stuff even if you choose not to.

Was it a choice to let Jane shoot him? What happens if you do?

Edit: Hmm, it seems like you can't, but I'm guessing he's going to help me escape since I didn't steal from him.
 
I don't think TWD has ever been more blatant about not even giving the illusion of choice. Nick died off-screen with like four lines total since his possible plot divergence and the other character deaths following choices were just as bad. I usually care more about the ideas involved in the choice than the outcomes, but the laziness in this episode pissed me off.
 
Well anywqys, the ending felt forced because Arvo does the same thing regardless of how you treat him. I specifically didn't steal from him because I thought he might be part of a larger group.
 
Well anywqys, the ending felt forced because Arvo does the same thing regardless of how you treat him. I specifically didn't steal from him because I thought he might be part of a larger group.

A lot of this felt like rehashed parts of 400 Days. Stealing meds (Bonnie's story) and a foreign dude seeking revenge with a larger group after being let go (Shel's story).
 
Sigh... after how season 2 is going and how wolf among us ended up, I don't think I am going to keep buying telltale games day 1.

A lot of the characters and dialouge in these 2 series have been rubbing me the wrong way.
 
I have some questions for people who made the opposite choices than I did.

So if you don't cut off Sarisita's arm does Kenny still go bat shit crazy yelling at you?
If you tell Mike to get the water does the water help Rebecca in anyway?
Does letting Rebecca rest instead of moving at daylight help in anyway?

I had Mike get the water plus I gave her the stolen pain pills (before going to the museum) and it obviously still didn't change anything.

Mike brings one bottle of water, and sets it down at the bottom of the observation deck stairs, doesn't even carry it up.
 
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