The Witcher 2 Gameplay - Leaked Video (Alpha)

#27
Yeah, this ain't internal.

Also, i hate the fact that they kept the combat, it was the main reason i never bothered, that and the backtracking and the potion focus.

Hope they change that.
 
#28
Damn.. That looks pretty good.

They're using placeholders as audio for now. You can hear Geralt's combat exclamations from the first game @ 4:52, for example.

EDIT:
Answer me this. I don't remember the flashing sword icon (indicating a chain) remaining lit when you moved your cursor off the the enemy in the original game, yet this time it stays aflame regardless of cursor position.

Am I remembering things wrong? If not, that's (strangely enough) a big improvement over the first game.
 
#29
Looking good so far. The voices are obviously just place holders.

lorddarkflare said:
Also, i hate the fact that they kept the combat, it was the main reason i never bothered, that and the backtracking and the potion focus.

Hope they change that.
Yeah, how about ... no?
 
#33
permutated said:
Wow the framerate is horrible.

"Cool, isn't it?" :lol
Yeah, that dragon part was like the visually least impressive stuff in that video. It's just footage from an alpha version tho. Their new day/night cycle tech looks great even at this early stage in development.
 
#35
Violater said:
Canceling the console versions you are dead to me
As far as we know, that was a dispute between them and the developer it was outsourced to. A fairly small developer like CD Projekt probably can't afford to keep throwing money at it until it happens. I wouldn't be suprised to see Witcher 2 on consoles.
 
#37
lorddarkflare said:
Also, i hate the fact that they kept the combat, it was the main reason i never bothered, that and the backtracking and the potion focus.

Hope they change that.
You just broke my mind. I don't think it's possible for me to disagree more.
 
#40
Doesn't say anything about the game. Although I'm pretty excited anyways since I liked a lot of features in the first game, but they should really hype other things than QTE:s, graphics and crowds that reacts to some actions.

They really should redesign the combat, the focus on potions was great but timing attacks was lame. And less combat overall please, must every RPG be filled with poor encounters wherever you turn.
 
#44
"The Witcher" was the only pure WRPG that I've ever REALLY enjoyed from start to finish.

I know this may be a bit early saying, but so far it seems to me that CDProjekt really knows how to make a good WRPG (similar to how Atlus really knows how to make a good JRPG).
 
#47
Violater said:
Canceling the console versions you are dead to me

Smartest thing they could of done. This game is made for the PC and it would of saddened me to see them hack it up just to try and get it to work with a controller
 
#49
the combat in the game is ehhh, it's so close to fable 2 system of combat they might as well implement a better 1 button combat solution. Instead of click wait for animation, then click again.