Senior game designer did an interview podcast with Gametrailers yesterday (link here:
https://www.youtube.com/watch?v=nSrfrc4e9ZY) and a large amount of the details were put together. Unfortunately can't link it since it's banned but thanks to Dualshockers for putting it together.
- You won’t find items you can’t use because you’re too low level. They will automatically scale down to your level if they’re too high for you. For instance the damage of a weapon will be lower, even if they will keep their “cool” elements like setting elements on fire for instance. Once you pick up an item, its stats are set, so it won’t scale back up to its original stats. That said, you’ll always get better loot as you move forward anyway. There’s no need to wait to be the right level before you get an item.
That's pretty much the only thing I don't like the sound of. Finding an awesome weapon that you're too weak to use, and then working toward finally being able to wield its power, can be very cool. Auto-scaling every weapon you find down to your level sounds a bit lame.
Would prefer if it worked more like in the Souls games. For anyone not aware, weapons in those games have permanent stats and requirements. You can still use a weapon even if you don't meet the requirements, but at a severe damage and swing speed penalty.
One thing that people seem to have mis-heard on the item scaling is that he didn't say you'd be able to use higher level weapons right away. He mentioned that you might still have to wait a few levels, but you wouldn't just be carrying it around so long that you forget about it. That makes me think there is a cap to how low an item could scale down. So it wouldn't be totally nerfed.
Slightly better I guess. But I would still vastly prefer if they didn't do that at all. Let me work toward the point when I'll finally be able to use that awesome weapon I found a while back. Or, again, do it like in Souls.
With this scaling thing it seems like there can never be a "Legendary secret silver sword with 999 damage" (just a silly example, obviously) hidden away somewhere, because it will just scale down to (or toward) your level anyway, and won't have a set damage. If this is how it seems you'll never find anything truly
amazing, and that's a real shame. I would love to be rewarded for my exploration with some ridiculous weapon that I could only dream of wielding effectively at that point, but I guess that is not to be.