Chobel
Member
Here's an interesting snippet from a Russian preview of the game:
http://alogvinov.com/2015/03/witsher-3-vedmak-2-v-otkryitom-mire/
Another grassgate?
LOL at pandemonium horror!
Here's an interesting snippet from a Russian preview of the game:
http://alogvinov.com/2015/03/witsher-3-vedmak-2-v-otkryitom-mire/
atleast have the decency to call it brazilian portuguese, like 99% of multiplatform games. Especially wrong, when there won't be a portuguese voice over.Seems to be accurate:
"We're fully localising The Witcher 3 to Portuguese," he says, grinning. "Full voice-over: 300-hours of audio recordings with 81 actors."
So there's 300 hours of audio recordings spoken by over 800 npcs. Geralt has around 70,000 lines of dialogue.
That weapon scaling down thing is really terrible news for me to read. Especially since it's permanent. The first real blotch on the game for me so far.
I mean, with every game on the brink of launch nowadays, I expect to finally start hearing bad news, but that really is mind-boggling to me. I don't even see why this would seem like a good idea to anyone.
Why would I even touch anything other that what I have at that rate if I find something special just to make it worse? I don't care if I have to hang on to the weapon, or come back to it later if it's too strong for me to use. If I make the extra effort to earn something strong, I shouldn't be rewarded by making the weapon worse without the possibility to make it as good as it was. That's actually punishment for exploration/going for a challenge.
I better at least see the weapon stats and get a warning before I can pick up the weapon so I know that I can just leave it and come back to it later. Or at least see the stats before doing whatever needs to be done in advance so I wouldn't even bother.
Why would I even touch anything other that what I have at that rate if I find something special just to make it worse? I don't care if I have to hang on to the weapon, or come back to it later if it's too strong for me to use. If I make the extra effort to earn something strong, I shouldn't be rewarded by making the weapon worse without the possibility to make it as good as it was. That's actually punishment for exploration/going for a challenge.
I better at least see the weapon stats and get a warning before I can pick up the weapon so I know that I can just leave it and come back to it later. Or at least see the stats before doing whatever needs to be done in advance so I wouldn't even bother.
As there been ANY PS4 / XBONE gameplay of this game ?
Only PC footage ? Should we be worried ?
As there been ANY PS4 / XBONE gameplay of this game ?
Only PC footage ? Should we be worried ?
Here's an interesting snippet from a Russian preview of the game:
http://alogvinov.com/2015/03/witsher-3-vedmak-2-v-otkryitom-mire/
So in other words, people shelling out money for this game on either console are unwise to do so.
No wonder CDPR keeping the console versions hidden.
So in other words, people shelling out money for this game on either console are unwise to do so.
No wonder CDPR keeping the console versions hidden.
So in other words, people shelling out money for this game on either console are unwise to do so.
No wonder CDPR keeping the console versions hidden.
The item scaling down, to me, reeks of poor design. One possibility is that they did not want players to get their hands on a high powered weapon early on and subsequently steamroll over the rest of the game. Good design can best a scenario like this. The reality is you now take away a sense of accomplisment when finding that long sought after weapon.
I don't know; maybe we'll be surprised. I hope it does not take away the satisfaction of exploring a well realized world.
Have to agree, also odd that the monsters dont scale but loot does.
I think if you managed to kill a high level monster you should be able to reap the high rewards as well.
But lets see how this works out in practice first
Monsters don't drop loot. Only guts for crafting. They unless it's totally changed monsters also give almost no xp. A witcher doesn't grind.
As there been ANY PS4 / XBONE gameplay of this game ?
Only PC footage ? Should we be worried ?
I doubt they'll surface any of that info. The whole point of the change is that they don't want you to stress over leaving the item laying there. The idea being you are rewarded with an epic item that you can immediately use vs something that will sit in your bags for hours. Non-scaled items are still in the game too, only some things will be autoscaled.
Fun thing is, how you would even know that you have made some item "worse"? If game progress and flow was designed well you maybe would never even notice that game scales its gear for you and wouldn't know about scaling if devs didn't tell you about it.
Monsters don't drop loot. Only guts for crafting. They unless it's totally changed monsters also give almost no xp. A witcher doesn't grind.
The drama surrounding the Xbox One version is as ridiculous as always. I'm sure it'll look good. Don't worry, your precious PS4 version will look better and the PC version will look amazing. Not surprising considering the differences in hardware. People acting like the Xbox One version will look like a PS1 game are bonkers. 'Pandemonium horror', jesus.
Well, guess people dont have to worry about The MS marketing deal forcing parity.
That weapon scaling down thing is really terrible news for me to read. Especially since it's permanent. The first real blotch on the game for me so far.
I mean, with every game on the brink of launch nowadays, I expect to finally start hearing bad news, but that really is mind-boggling to me. I don't even see why this would seem like a good idea to anyone.
Why would I even touch anything other that what I have at that rate if I find something special just to make it worse? I don't care if I have to hang on to the weapon, or come back to it later if it's too strong for me to use. If I make the extra effort to earn something strong, I shouldn't be rewarded by making the weapon worse without the possibility to make it as good as it was. That's actually punishment for exploration/going for a challenge.
I better at least see the weapon stats and get a warning before I can pick up the weapon so I know that I can just leave it and come back to it later. Or at least see the stats before doing whatever needs to be done in advance so I wouldn't even bother.
Other games have had better solutions than this, plus I certainly wouldn't stress having a powerful weapon that I couldn't use until I leveled up. I get what they're trying to do, but a logical thinker would never pick up a weapon earlier when you can pick it up later at its full strength.
Well, I'd imagine there's something that would tell you that about the stats, or else the person that wrote about it wouldn't even know or know to bother ask about it.
when will the first reviews hit?
Name me one game that enforces parity.
Other games have had better solutions than this, plus I certainly wouldn't stress having a powerful weapon that I couldn't use until I leveled up. I get what they're trying to do, but a logical thinker would never pick up a weapon earlier when you can pick it up later at its full strength.
Monsters don't drop loot. Only guts for crafting.
They don't have to actually drop it, they could be guarding it. Like, it would be pretty goddamn lame if you managed to kill a very powerful troll guarding a cave earlier in the game than people normally would, loot the cave and get a down-scaled Legendary Sword of the Legends that's barely better than the Rusty Broken Plebeian Sword of Shit you have equipped at the time because you were at such a low level.
Down-scaling the loot could make the equipment progression super stale, when (almost) every weapon you find is stronger than the old one, but only a little.
Of course, that's pretty much the worst case scenario. And even if the scaled loot does turn out to be a huge con, I'm sure modders will fix it. Hell, the only three things I've heard that I didn't like so far are all easily 'fixed' with mods. If they nail the combat, W3 is going to be fucking amaziiiiiiiinnggggg
Reviewers were allowed to test all versions directly one after another, but the only published non-PC game play is from the Microsoft E3 session.As there been ANY PS4 / XBONE gameplay of this game ?
Only PC footage ? Should we be worried ?
Very early W3 screenshot from gameinformer March 2013 issue, using the W2 "old" rendererI was checking out some wallpapers and came across this one:
They don't have to actually drop it, they could be guarding it. Like, it would be pretty goddamn lame if you managed to kill a very powerful troll guarding a cave earlier in the game than people normally would, loot the cave and get a down-scaled Legendary Sword of the Legends that's barely better than the Rusty Broken Plebeian Sword of Shit you have equipped at the time because you were at such a low level.
Down-scaling the loot could make the equipment progression super stale, when (almost) every weapon you find is stronger than the old one, but only a little.
Of course, that's pretty much the worst case scenario. And even if the scaled loot does turn out to be a huge con, I'm sure modders will fix it. Hell, the only three things I've heard that I didn't like so far are all easily 'fixed' with mods. If they nail the combat, W3 is going to be fucking amaziiiiiiiinnggggg
Reviewers were allowed to test all versions directly one after another, but the only published non-PC game play is from the Microsoft E3 session.
Very early W3 screenshot from gameinformer March 2013 issue, using the W2 "old" renderer
compare and contrast, same scene a few meters further back (from GDC 2014, a lot has changed since then)
http://a.pomf.se/kdfkxa.webm
Here's an interesting snippet from a Russian preview of the game:
PC-version of the most beautiful and only on this platform should play "The Witcher". PS4 on all worthy, but noticeable drop in picture. On the Xbox One, unfortunately, pandemonium horror because of the low resolution, lack of anti-aliasing, cut vegetation and drawn parts (lod'ov) right near the player.
http://alogvinov.com/2015/03/witsher-3-vedmak-2-v-otkryitom-mire/
Well developer did emphasise that if you find e.g. legendary sword with killer stats and perks it will have killer stats and perks even if game scales it down to your level. It maybe isn't at its intended level of power that it could have at level 11, but relatively to other level 8 stuff it will be sick find.
The drama surrounding the Xbox One version is as ridiculous as always. I'm sure it'll look good. Don't worry, your precious PS4 version will look better and the PC version will look amazing. Not surprising considering the differences in hardware. People acting like the Xbox One version will look like a PS1 game are bonkers. 'Pandemonium horror', jesus.
Are you sure? i think that those 180p less will make the Xbone version look like garbage...joking aside can't wait to play it on my PC, still wondering what those ultra settings will look like
compare and contrast, same scene a few meters further back (from GDC 2014, a lot has changed since then)
http://a.pomf.se/kdfkxa.webm
The original full version of this video is missing. Where can one still find it?
Well, people have different tolerances and expectations. To somebody the loss may be fine, but to others it might be too noticeable.
Here :
https://www.youtube.com/watch?v=3SpPqXdzl7g
The question is obviously what happened to those technologies, are they still in the game or have they been put on the side.
Seems like the video is older still.The original full version of this video is missing. Where can one still find it?
Since i played bloodborne im all into things i never played, rpg elementa, leveling up carachters etc etc, you guys think i would like this game? Its in the same style as bloodborne, combat and bosses included?
Since i played bloodborne im all into things i never played, rpg elementa, leveling up carachters etc etc, you guys think i would like this game? Its in the same style as bloodborne, combat and bosses included?
Fun thing is, how you would even know that you have made some item "worse"? If game progress and flow was designed well you maybe would never even notice that game scales its gear for you and wouldn't know about scaling if devs didn't tell you about it.
That's pretty great.
Of course on GOG you get infinite amount of copies
GOG is DRM-Free, it gives you exe files that you install however many times you want on however many computers you want, no client necessary.
I got it with discount because I own TW1 and TW2 already:
I did buy also steam copies because I actually prefer the convenience there, with auto updates and such. GOG will have their own optional Galaxy client but who knows when that will be released.