I wonder how much of their budget was subsidized by the polish government, as this is probably a major cultural export for them.
Ha ha ha ha! Oh wow...
(PLGaf, you with me on this one, right?)
I wonder how much of their budget was subsidized by the polish government, as this is probably a major cultural export for them.
Ha ha ha ha! Oh wow...
(PLGaf, you with me on this one, right?)
My sides... are in orbit!Ha ha ha ha! Oh wow...
(PLGaf, you with me on this one, right?)
I can't say I would want that to happen in principle, but wow indeed.Ha ha ha ha! Oh wow...
(PLGaf, you with me on this one, right?)
We really need the average salary of a junior, mid and senior software engineer in Poland compared to the various major cities in the US - SF, NY, Boston, Austin, etc.
A friend of mine who is 1 year out of college is getting close to 90k in Boston.
Though having said that, I would still assume that the average engineers salary in Poland is probably much lower than the US.
I also wonder if CD Projekt Red is able to hold onto their employees after the success of the Witcher 3, i am sure many US studios would be more than happy to arrange work visas to get in the US.
That's hugely expensive for Poland, but a polish dev where I work was telling me software debs get paid the equivalent of doctors there, but that's still 2k a month tops.
If this is wrong, let me know just relaying what I've heard. this guy is an experienced dev too, not a grad.
I'll take that for companies like EA which are based in the US, but I don't think it applies for companies like UBISOFT or SquareEnix. I still believe that the main reason for out of control budgets are that the upper management are overpaid. (By upper management I mean execs.)
That and a bit of over staffing, do they really need 300+ development teams? That's already 10.5 mil just for an average salary of $35,000 over the course of a year. Granted not every dev team is 300+ strong. But it begins to put things into perspective. If you have dev teams with 300+ employes and a bunch execs making $150-200,000 a year, the numbers can only go up once marketing budgets are added.
Ha ha ha ha! Oh wow...
(PLGaf, you with me on this one, right?)
Impressive with the amount of voice acting and such.
4 million sales @ 60 = 240 million. So they will make a good bit of bank off this
Impressive with the amount of voice acting and such.
4 million sales @ 60 = 240 million. So they will make a good bit of bank off this
Ok.
But I still think it's outrageous that marketing costs anywhere near (more than, in fact) actual development.
Just can't wrap my head around it.
Ok.
But I still think it's outrageous that marketing costs anywhere near (more than, in fact) actual development.
Just can't wrap my head around it.
AAA development in the US is going to crash, isn't it?
AAA development in the US is going to crash, isn't it?
Many of those 4 million sales would be at less than $60 because of sales and regional pricing. Also, they don't get the entire $60 you spent on the game. Steam for example takes like a 30% cut, and I'd imagine physical retail might be similar.
So how big of a deal is the Witcher 3 in Poland? It is like the biggest cultural export right now, and kinda the only piece of media I'm exposed to from my "homeland" besides the terrible soap operas my mom watches.
I remember a bunch of my cousins being huge fans when I went there, although I'd imagine most of the older generation don't really care much.
Many of those 4 million sales would be at less than $60 because of sales and regional pricing. Also, they don't get the entire $60 you spent on the game. Steam for example takes like a 30% cut, and I'd imagine physical retail might be similar.
I wonder how much of their budget was subsidized by the polish government, as this is probably a major cultural export for them.
Haha, yup
Not paying their employees peanuts to work 80 hours a week.It really begs the question, what the fuck are other developers doing?
32$mil and they made that unplayable glitchfest of a game haha
You think it hasn't already? Crash is perhaps too strong a word, but the amount of consolidation and outsourcing that's taken place over the last 5 years is already complete. There are very few places to go to consolidate further.
Unless you think Bungie don't know the budget of their own game, Destiny was not $500M.
“To put that $500 million in context, that’s the whole entirety of the game. That’s development, manufacturing, marketing and so forth,” he said. “It sounds like a big amount but it doesn’t just fuel one aspect.
It isn't simply delays, but they also had to bring in the Cyberpunk team. Their consecutive 2-team crumbled after a point.Guys... I think this article is either misleading or simply wrong, because this kind of sum is rather astronomical if true.
Back in 2013 (or early 2014) the estimated cost of the whole production (including marketing) was 110 millions PLN, 45 of which was supposed to be the development itself.. The game was originally planned to come out in September/October of 2014. I find it IMPOSSIBLE to believe that this cost tripled in half a year? Where would they even get this kind of money, especially since all of the marketing deals were already in place? Would they even need it, since the huge bulk of the game's development was done by the end of 2014? Sure, there were things to polish and probably some minor features added/altered, but no fucking way that the delays cost 80 million PLN. They wouldn't delay it, if that was the case - or there would be no downgrades, since they would be able to afford building each platform separately.
The article states that the production cost was over 120 million PLN and that sounds reasonable, even if still very high for Polish standards. Marketing has to be included, or that wouldn't make any sense whatsoever.
Dat marketing budget......
You could easily make another The Witcher game with that money.
Unbelievable....
Dat marketing budget......
You could easily make another The Witcher game with that money.
Unbelievable....
It is kind of depressing reality that, it cost more to Market the game than it did to actually create it.
You dont need the AAAAAAAA business model and its bloated unsustainable budgets folks.
Look, it can be done. There is a better way.
You dont need the AAAAAAAA business model and its bloated unsustainable budgets folks.
Look, it can be done. There is a better way.
You dont need the AAAAAAAA business model and its bloated unsustainable budgets folks.
Look, it can be done. There is a better way.
But then no one outside of enthusiasts would buy them and the studio would shut its doors. Start believing.