I think it's partly because the original game was renowned for its unique twin-screen battle mechanic. Taking that away is removing / butchering a huge part of what made the original game great.
Link please?*Watches the Day One Walkthrough video*
Wow, they actually ruined "Calling". Didn't even think that was possible.
To be fair, in your quote of yesterday's twitter it's missing the part saying "People may write it off tomorrow anyway, if they do..." which implies it's not the sequel people were really expecting since otherwise he wouldn't be acknowledging the possibility of disappointment. But yeah, it was poor judgement on his part anyway.
Why not?
I'm just curious why people are so angry towards it.
Is it because it's on IOS?
I don't see how this is any different than something like HD remasters or even something like Persona 4 the Golden. and fans seem pretty excited about those kind of ports/re-releases.
Any lower budget than the original?
I mean the completely redrew all the art and the combat system is redesigned for the platform.
Isn't there new content and music in this as well?
I think it's a bit unfair to write it off as an easy cash-in. They seem to have put some effort into this release
This is partially the case for me, but not because of "lol there aren't any real games on iOS" or any of that garbage. Even if I wanted to get this version, I'd have to either get get an iPhone or buy a $400 Tablet just to play the game. Neither option is really feasible to the average fan, for obvious reasons.
I kinda hope SE plans on porting this to Vita or 3DS (or even PSP like they did FFIIIDS), cause I do like the new art. :/
Most undoubtedly lower budget than the original, come on. They remixed a few songs (I'm assuming there's more than one remix? I've only heard the one...) as opposed to composing an entire soundtrack. They "redrew" a bunch of art assets as opposed to creating entirely new assets for a new game. Some of those assets are merely upscaled or had filters applied. The rest they just had to trace over all the old frames of animation. A lot of work, but not NEARLY as much work as actually creating new animations and artwork. Just lots of grunt tracing work. All the backgrounds appear to be original versions of the artwork (that they likely downscaled for the DS release), or upscaled art straight from the DS release (watch that Youtube of the first 20 minutes, plenty of rough edges are more than visible). They scrapped the top-screen combat and instead pasted the partner into the bottom screen combat with you. The partner interaction is undoubtedly less involved (not removed), and I'm sure implementation of this new system was not terribly difficult.
I don't know, you seem to think the original was low budget? The game was incredibly well made, had tons of music, tons of content, and tons of artwork and animations. I'm sure the budget was several times the size of the budget for this port.
I'd be willing to bet that no one involved with the first game's development was even involved in this port, except Nomura to give it a stamp of approval. And yet, the credits still feature their names because they're still responsible for 95% of it.
They disabled ratings on the trailer.
Wow...
You're welcome!holy shit. I vaguely remember the tutorial for that but never actually used it.
mind is blown.
yeaahhh...Wonder how that would work on ios though.
The hate in this thread......goddamn man. Hey UK GAF, any impressions that aren't pulled from watching someone else play the game?
I am starting to wonder if the combat got really shitty or this guy is just playing bad.
I am starting to wonder if the combat got really shitty or this guy is just playing bad.
Actually, now that I listen to it again it does sound the same. First time I listened to it I swear some of the vocals weren't heard, like it was just saying "Calling" over and over again. I restarted my computer and it played normal. It was really weird.But that's the normal Calling? Just with the original sound quality.
If you couldn't get into the DS Battle System, why not try the iOS version instead? Why force yourself through something that didn't click? This is the perfect opportunity to try the game in a different way.
People don't like paying premium prices for enhanced ports of five year old full fledged games.
Because I don't really fancy spending $20 on a slightly tweaked version of a game I didn't really like the first time around. Also, I really can't stand iOS as a gaming platform for games that have their origins on dedicated gaming systems. Touch controls for games that used to use buttons universally suck. Every. Single. Time.
Note that I'm not against iOS as a gaming platform in general -- games that are built *for* iOS can be very fun. But console ports on iOS? Never a good thing.
EDIT: And I just watched some gameplay footage... wow, that doesn't look fun at all. I'd rather give the DS version another shot and play the game the way it was meant to be played than deal with those awful-looking, retrofitted touch controls. :/
Yup. It was 300 likes, 3000+ dislikes that last time I saw it.I think Square removed the like/dislike bar :lol
I'll just rant here, since I'm replaying: Mingle PP is the biggest bullshit ever.
It perfect!It's perfect!
...For the 3DS. :/
You're right. I didn't mean to suggest that the budgets were comparable.
My main point was I think more effort is being put into this than your original post let on.
Ghost trick. Tactics
It perfect!
...For Japan*.
People defending the pixel art of the original, did you forget the awful scaling as you go up and down outside of battles?
Fair enough, but those games never required button controls in the first place; they're natural fit for a touch-only interface.
But okay, I'll amend what I said: no game that originated on dedicated gaming hardware and whose gameplay is dependent on a responsive D-pad and buttons translates well to iOS.