Stoney Mason said:
Here is a screen to explain what I'm talking about on this one...
Ok. I see. Will get something in for the next udpate that addresses this issue. Good stuff.
Stoney Mason said:
Oh Also the reverse angle option button and back spin button is missing from the control config in the pause menu
Good find. Will update.
Stoney Mason said:
I actually when into the options after I typed this just to make sure I knew what I was talking about and saw page 4 of the help text where it explains how the break works and color coding works. So let me put in some more time now that I understand that a bit better and see if my putting doesn't improve and makes my putting comments completely invalid.
Anxiously waiting to hear how it works out.
Stoney Mason said:
Have you considered doing an Iphone version btw? A hot shots style game would kick ass on that platform and the simple click nature of these games would lend itself to the tap centric iphone.
I looked into it but I don't have the proper hardware. It sounds like a great idea and would love to do it. I got a buddy who really wants to do it but I don't know. This project wore me out enough.
Dr. Zoidberg said:
Same here. I've been supporting community games with purchases, but the only reason I haven't bought games like Biology Battle or Easy Golf is that, IMO, the $10 price point is just too much for them. The market has established that for that price I expect achievements and leaderboards, i.e. full Live arcade games.
You know, that is quite understandable. Pricing the games was probably the hardest thing to do ( and most people think shader code is hard

). I've read and received so much conflicting information I'm losing my mind. On one hand, I have received ( unsolicited ) emails from people telling me the course editor is worth 800 points alone and that they've purchased copies for friends. On the other hand I have read view points as though a community game inherently can not be worth 800 points regardless of the actual game itself. The only way us creators can ever really know what the majority of gamers think is through sales / download data and we don't know any of that yet.
Ideally, I wanted to set Easy Golf's price to 600 points but we are only allowed to do 200 ( only if less than 50mb in size ), 400, or 800 points. I'm confident Easy Golf is certainly worth the 800 point price tag. I know at first glance it may not seem like it is worth that much, but after a thorough play through the full version ( course creating, online multiplayer, course sharing ) most people interested in the game, with price not being a factor in interest, certainly feel that the game is worth 800 points if not more.
That, in itself, might be the biggest problem with Easy Golf being priced at 800 points. Gamers don't understand the game is worth 800 points until after playing through a full version. Once sale stats come out and if this does keep sales too low I'm certainly open to pricing the game lower if Microsoft ever gives us that ability.
cjelly said:
Regardless of quality or content, most people will question why they should spend that much on a Community Game, when they can get an Arcade title with Leaderboards, achievements etc for the same price. As soon as you price your game at 800 points, you are competing with the vast majority of titles on Arcade.
A funny story, when Easy Golf first came out I was browsing the forums and came across a poster that said basically the developer who priced Easy Golf at 800 points was lacking a bit in the brain power when it came to pricing. Said he loved the demo and was going to purchase the game if it was no more than 400 points but at 800 point no way. Even compared Easy Golf to Golf: Tee it up as a reason to not price at 800.
So, I made a post basically saying try out the course designer and some of the other stuff and I'm sure you'll find the 800 point value in the game. To make a long story short, he went ahead and purchased the full version and is now a big fan of the game. I was playing an online match with him and a few other people the other day who initially felt the same way as him about the price. I brought up the idea of lowering the price to 400 points and they started getting a bit angry with me saying no way should I lower the price as it would be an insult to the game. He even goes as far to say the game should be an Arcade title and priced at 1200 points.
But that is enough of the rambling. I will say quite confidently, I am more than happy to compete with the vast majority of the 800 point titles on live and IMHO firmly believe Easy Golf provides a similiar or much better value than the majority of the 800 point titles currently available.
The reality is, it doesn't really matter what I think. The only thing that matters is what consumers think and I'm certainly willing to adjust. You all have to realize you have a lot of power and control over what kind of games will be on this service. Every game you purchase is a vote for more games just like it.
I'm glad I get to have this conversation and share thoughts/information with you all. I've always thought highly of the indie gaffer's opinion on gaming and am thrilled to get your feedback.
Sorry for the long post.
- Matt D