Robert at Zeboyd Games
Banned
There's a mostly inactive Grim Dawn thread somewhere here, but I thought this was big enough news to warrant a new thread.
So for everyone who doesn't know, Grim Dawn is a Diablo-style Action/RPG made by ex-Titan Quest staff members. It's currently in Early Access, is already a lot of fun (and quite large) and they've said they plan on releasing the "final" version of the game later this year.
The basic LV-Up system of the game is very similar to Titan Quest. Each LV-Up, you gain an attribute point (to improve a stat of your choice) & 3 skill points. Skill points can be used to level up a mastery (there are 6 and you can have 2 at a time) or buy points in abilities and passives within those masteries. You can get a good idea of how it works by checking out the skill calculator here: http://grimcalc.com/
Today, they announced the specifics for an additional system for customizing your characters & increasing your power that will be included in the final version of the game: devotion. You can check out the details here.
Here's a quick summary of how it works:
Throughout the world, there are ancient shrines. Find one and complete the appropriate task and you gain devotion points.
Each devotion point can be used to activate a star in a constellation on the massive devotion screen. You can gain up to 50 devotion points in one game and there are 425 stars available.
Most stars give a passive bonus. Stars may also give affinity points in 5 different categories: Ascendant, Chaos, Eldritch, Order and Primordial. More advanced constellations & stars have affinity requirements in order to activate.
43 of the stars provide secondary effects. These are powerful effects that can be attached to your existing abilities and gain XP as you fight with them equipped. Here are some examples they shared:
Between the game's mastery system, a lot of equipment options, and this new devotion system, I think it's quite possible that Grim Dawn might even dwarf Path of Exile with build possibilities. Very exciting stuff.
So for everyone who doesn't know, Grim Dawn is a Diablo-style Action/RPG made by ex-Titan Quest staff members. It's currently in Early Access, is already a lot of fun (and quite large) and they've said they plan on releasing the "final" version of the game later this year.
The basic LV-Up system of the game is very similar to Titan Quest. Each LV-Up, you gain an attribute point (to improve a stat of your choice) & 3 skill points. Skill points can be used to level up a mastery (there are 6 and you can have 2 at a time) or buy points in abilities and passives within those masteries. You can get a good idea of how it works by checking out the skill calculator here: http://grimcalc.com/
Today, they announced the specifics for an additional system for customizing your characters & increasing your power that will be included in the final version of the game: devotion. You can check out the details here.
Here's a quick summary of how it works:
Throughout the world, there are ancient shrines. Find one and complete the appropriate task and you gain devotion points.
Each devotion point can be used to activate a star in a constellation on the massive devotion screen. You can gain up to 50 devotion points in one game and there are 425 stars available.
Most stars give a passive bonus. Stars may also give affinity points in 5 different categories: Ascendant, Chaos, Eldritch, Order and Primordial. More advanced constellations & stars have affinity requirements in order to activate.
43 of the stars provide secondary effects. These are powerful effects that can be attached to your existing abilities and gain XP as you fight with them equipped. Here are some examples they shared:
Between the game's mastery system, a lot of equipment options, and this new devotion system, I think it's quite possible that Grim Dawn might even dwarf Path of Exile with build possibilities. Very exciting stuff.