cpp_is_king
Member
Agreed about F2P. The AppStore has proven this, nearly all top grossing games are freemium. Freemium brings in more people, and so many end up spending more than what they would in a subscription model. It's like a drug dealer giving samples to new customers.
Well i disagree a little here. The MMO F2P model is not the app store f2p model. With an mmo, the idea is to give them an excuse to get addicted to the game and want to subscribe. So you give them most of what the game has to offer, but leave out the best parts. Then try to convert them.
I seriously doubt ff14 or swtor would ever do f2p with micro transactions because a game with MTX has to be designed around MTX from the getgo