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There is a FF6 fan patch that adds A LOT of stuff to the game, but it's Japanese only

Neptonic

Member
"okay lol"

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I don't understand how the mobile version of V can look so much better, like what possessed them to go that extra step
 

Shouta

Member
I've really been enjoying your streams. I don't read Japanese, so I'll never be able to play through this on my own, but I love seeing the new content. You do a great job.

Thanks, the more interesting still will be happening later probably so I'm looking forward to it.

Brave New World is tedious and they ramped the difficulty up too much, to the point where you need to keep 99 potions in stock on any outing once you get past the Narshe Kefka fight. I don't mind a fair challenge, but in this case it's just annoying and not very balanced at all.

I didn't have much of a problem with the dialogue, but combat is no longer fun. I gave up once my second stock of 99 potions started running low (while fighting through Zozo the first time).

I'd like to try this new one though, if there's ever an English translation. To those who have tried it, did they mess with the difficulty much?

As far as I've gotten, which is after getting Setzer. it's more difficult than the original game but not so much so that it's unbalanced. Enemies are stronger, there are new ones in the areas, and the bosses have new attack patterns or gimmicks to them. One way to put it is that it'll be difficult if you're just mashing Attack but if you're using your full skill set well, going through the game will provide a decent challenge.

It could ramp up later but I'm finding it a nice solid challenge without being frustrating. I've only grinded a bit for gil but that's about it.

Does anyone who has tried this mod know whether it adds support for longer lists of items and higher values for boss life? For modders who aren't literally rewriting game code like they are, monsters for instance (even the end boss) are capped at two bytes, or 65535 life, and all you can do to make them tougher beyond that is give them innate Safe/Shell/Regen. It's kind of a crazy limitation in a game that lets you do 80k damage in a single move.

The other limitation, the item list, uses only one byte for a max of 255 items. Since they mention adding new items, and have clearly done a lot of impressive low level engine work, I wonder if they changed those limits.

I know that the game lets you do more damage in a single hit than before so I would assume that the creator took that into consideration. There's also a New Game+ mode or something like that so maybe?
 

Loona

Member
You know what I'd like to see?

Right after the Floating Continent, the player should get to choose a character, not unlike the earlier "Choose a Scenario" section. I mean, in the original game, the player gets stuck controlling a character who is in a coma for a year.

Imagine getting to control Relm, where you have to use your art skills to con your way into a mansion to save an esper.

Or you can choose Locke and spend a year training and improving your "Treasure Hunting" abilities so you can infiltrate a massive cave in search of Phoenix. Since it's a 2-party dungeon, maybe you befriend some lackey along the way that you end up sacrificing for the cause.

Edgar gets to gain the trust of a gang of thieves and take on a whole new personality.

Terra's story could be a Persona-like life sim in Miranda. With all those teens and adolescents in the town, there's bound to be some drama.

Or, of course, you could play as Strago and just say "fuck it" and join a cult.

So many options! It's always bummed me out that the designers force you to play the most boring one. It's so dull that even the only enemies you can fight kill themselves.

I like the way you think.

Now I can't help but imagine the Sabin/Mash path, but it might be tricky to make compelling gameplay out of holding up a building...
 

GLAMr

Member
Wow, three pages into a ROM hacking thread without anybody demanding to receipts for original cartridges? I'm proud of you, GAF.

This is quite impressive. It must have been hard work to put this patch together. I was wanting to play a text-based Japanese game to brush up on my Japanese reading skills (I'm rusty AF), this is looking mighty tempting.
 

Shouta

Member
I'm back to streaming the game now for folks interested. Heading to vector now.
 
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