charlequin
Banned
they are getting all the benefits with being on steam etc in addition to the above, these are long-term plans and could fall either way, but i dont find it too difficult to see some of the reasoning behind these decisions
Oh, it's not hard to see the reasoning, it's just that it's all reasoning that reminds me very closely of reasoning I've heard from sales-oriented executives justifying pet projects before -- usually executives who got fired a year or two down the line when someone looked at what a wasteful boondoggle said projects turned out to be.
It must be working for other publishers otherwise they wouldn't keep going for it and sticking with it.... at least that's how I see it from a first glance.
"Some company did this thing, therefore it must have been successful" is rarely conclusion to draw. Lots of companies in the video game industry have spent years and years wasting money on bad ideas before someone who actually knows what they're doing steps in. (Just look at the history of DRM for a particularly obvious example.)
Steam will soon become an Indie-only platform.
This is a pretty strong claim. You have to look at the actual position of Steam in the PC games marketplace. For a variety of reasons, it's very close to synonymous with PC gaming today, in 2016, which means it has an incredibly powerful network effect. Most games that aren't towering brands in and of themselves (i.e. anything that sells less than 5 million copies) rely heavily on Steam to drive their PC sales, both through sales and through visible placement in the store.
Even for the most successful companies to pull out of Steam (i.e. EA), smaller games take a huge hit by moving to a proprietary system, and just have to be written off as costs against the benefits of higher margin and better analytics. The further you get from being that most-successful-company, the more of a hit you take by going off on your own -- and, furthermore, each additional company that does this takes a bigger hit than the previous one, because there's a limit how many distinct accounts people will register for, use, and check back on.