Burn.I hope it works as good as their games
Wow, Bethesda, the publisher whose reputation basically boils down to "spotty quality control and bugs", launching an ugly and totally superfluous vanity PC games service to do literally nothing you couldn't do on other platforms. Also I'm totally confident this won't end up being a security mess.
I'm already using five: Steam, Origin, Uplay, Battlenet, and Rockstar Social Club.Soon we're gonna have to use 4 or 5 launchers instead of just Steam
I really have to wonder about the analysis that goes into the decision to launch one of these. Can anyone make a convincing case that uPlay has been a worthwhile endeavor for Ubi once you account for opportunity cost?
I'm already using five: Steam, Origin, Uplay, Battlenet, Rockstar Social Club.
Wow, Bethesda, the publisher whose reputation basically boils down to "spotty quality control and bugs", launching an ugly and totally superfluous vanity PC games service to do literally nothing you couldn't do on other platforms. Also I'm totally confident this won't end up being a security mess.
Soon we're gonna have to use 7 or 8 launchers instead of just Steam
God dammit
Paid mods probably only going through this too.Bethesda must be tired of only getting 70%.
Add non-steam game. Again. Good that playing on PC makes all of this redundant anyway.
Cynical Prediction Time!
It's a client that will be forced to run whenever their games are started on your PC. Maybe not their already-released games, but definitely going forward.
It will also be used to "subscribe" to mods like with Steam Workshop.
At some point in the future, only mods that go through this system will be allowed to alter the games. This will be justified by the argument that "players get the same experience across consoles and PC", and that it stops "pirated" or "copyright infringing" free versions of paid mods to protect users and creators.
only steam and origin left on my system I uninstalled the others.
Cynical Prediction Time!
It's a client that will be forced to run whenever their games are started on your PC. Maybe not their already-released games, but definitely going forward.
It will also be used to "subscribe" to mods like with Steam Workshop.
At some point in the future, only mods that go through this system will be allowed to alter the games. This will be justified by the argument that "players get the same experience across consoles and PC", and that it stops "pirated" or "copyright infringing" free versions of paid mods to protect users and creators.
Cynical Prediction Time!
It's a client that will be forced to run whenever their games are started on your PC. Maybe not their already-released games, but definitely going forward.
It will also be used to "subscribe" to mods like with Steam Workshop.
At some point in the future, only mods that go through this system will be allowed to alter the games. This will be justified by the argument that "players get the same experience across consoles and PC", and that it stops "pirated" or "copyright infringing" free versions of paid mods to protect users and creators.
I really have to wonder about the analysis that goes into the decision to launch one of these. Can anyone make a convincing case that uPlay has been a worthwhile endeavor for Ubi once you account for opportunity cost?
well sure except if, for example, they stop having steam workshop support and try to run mods through this while limiting them, or if they stop supporting steam client-level features, or force matchmaking to go through their service rather than using existing social networks, or...
Cynical Prediction Time!
It's a client that will be forced to run whenever their games are started on your PC. Maybe not their already-released games, but definitely going forward.
It will also be used to "subscribe" to mods like with Steam Workshop.
At some point in the future, only mods that go through this system will be allowed to alter the games. This will be justified by the argument that "players get the same experience across consoles and PC", and that it stops "pirated" or "copyright infringing" free versions of paid mods to protect users and creators.
You're still using the Uplay client when you use the Steam version. Ubisoft has even gutted Steam functionality out of some of their titles like The Crew to bring the features over to Uplay. In that case the only thing you're getting out of buying a Ubisoft game on Steam is that it saves you the hassle of using Steam's"Add non-steam game to library" feature.
Although one added benefit is that Uplay games can go on sale for dirt cheap.