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Things you DON'T like about GTA IV

Mithos Yggdrasill said:
The game is not perfect and most importantly, the "perfect score" should be deserved to games that are turn-around for the industry, i.e. that are a revolution in the sense that a new standard has to be set in the determined genre.
No, that's not how it works and not how it should ever work. 10 just means it's a good fucking game -- what sense is there in having a score on the scale that gets used once every 15 years? You don't need a review scale to highlight the truly revolutionary once it comes along.

And, man, I work in the review biz and I can tell you that your dream of what 10 should mean will never ever come true. Ever. Time to let go.
 
aku:jiki said:
No, that's not how it works and not how it should ever work. 10 just means it's a good fucking game -- what sense is there in having a score on the scale that gets used once every 15 years? You don't need a review scale to highlight the truly revolutionary once it comes along.

And, man, I work in the review biz and I can tell you that your dream of what 10 should mean will never ever come true. Ever. Time to let go.

And I accept it. If reviewers think that a game deserves a 10 because it's, as you said, "a good fucking game ", it's ok.

But please do that for EVERY game that comes out. And THIS is my BIG critic to reviewers, that aren't coherent. And hype is the disturbing factor.

If you are a reviewers, please understand that my critic is not necessarily against your person, but agains the videogame journalism in general. I accept your opinion even if I disagree, but accept my one as well, because it is based on facts.

Mooreberg said:
A 10/10 doesn't mean "perfect" among the vast majority of reviewers. The only games that are really perfectible are fighting and sports games since they build upon the same foundation over and over again. They could add everything that was in San Andreas back into the next GTA, but if the layout of the city isn't as interesting, the game certainly wouldn't be "perfect."

Same answer. People have to choice between reviewing a game with the convinction that it has to be absolutely free of defects to get a 10 (and this is almost impossible. I don't consider now the parameter of innovation) or to give a 10 to games that are incredibly addictive, with an incredible achievement in their classic (key word here) parts counting the sum of its strentgh.

You cannot apply both methods for different games, because then you're not objective anymore.

And now sorry but I have to go. I think I repeated enough my point of view. I respect yours as well. I hope you'll do the same with me.
 
-This game just feels way too scripted. During missions there's always that nearby car with the doors unlocked, sometimes bad guys won't die until after you've seen every scripted chase sequence they have to offer, and I've emptied entire clips into some fleeing enemies but since that was before they jumped on a helicopter or whatever else they just shrug off the bullets.

This is my biggest issue with the game.
 
I seriously think that Rockstar is aiming for 25FPS when they make their concept for the game. Just because the other titles with 25fps sold great and they get nice crictis for the graphics too, so why should they try to do it better?
 
PepsimanVsJoe said:
-This game just feels way too scripted. During missions there's always that nearby car with the doors unlocked, sometimes bad guys won't die until after you've seen every scripted chase sequence they have to offer, and I've emptied entire clips into some fleeing enemies but since that was before they jumped on a helicopter or whatever else they just shrug off the bullets.

This is my biggest issue with the game.

Legit.

While I like the scripted bits, I wish the game had some way of warning you that, oh this is a scripted bit and this part isn't. It is frustrating to waste time doing useless things like shooting for a fleeing car for part of a mission when the first half of the chase is scripted. Eventually you sort of learn to recognize the distinction betweeen the two but I wish there was some more clear cut way to signal what was what to the user.
 
People have to choice between with reviewing a game with the convinction that it has to be absolutely free of defects

And nobody is choosing to just use the 10/10 score for games that are entirely bug free. Like I said, I think the problem is that games are being reviewed in an environment that prevents the reviewer from seeing some of the really serious issues that people have with game breaking bugs. I would not give GTA IV a 10 if it froze after several hours, fortunately that has not happened to me. The rest of it is going to come down to opinion. If you expect a subsequent release in a series to have absolutely every single thing its predecessor had than most games are not 10/10. I expect to be somewhat annoyed by how MGS4 is being more streamlined since I never had a problem with with using more than one button to perform an action, but that doesn't mean the score should be knocked down if the game itself is great.

edit - the other issue is scores relative to other games. If a shitheap like Assassin's Creed can average an 8/10 in reviews than how is this game not a 10? If anything overrating lousy to mediocre games is putting reviewers in a situation where they need to give the great games a 10 just to illustrate the distance between certain titles in terms of quality.
 
PepsimanVsJoe said:
-This game just feels way too scripted. During missions there's always that nearby car with the doors unlocked, sometimes bad guys won't die until after you've seen every scripted chase sequence they have to offer, and I've emptied entire clips into some fleeing enemies but since that was before they jumped on a helicopter or whatever else they just shrug off the bullets.

This is my biggest issue with the game.

Stoney Mason said:
Legit.

While I like the scripted bits, I wish the game had some way of warning you that, oh this is a scripted bit and this part isn't. It is frustrating to waste time doing useless things like shooting for a fleeing car for part of a mission when the first half of the chase is scripted. Eventually you sort of learn to recognize the distinction betweeen the two but I wish there was some more clear cut way to signal what was what to the user.

This is nothing new to the series you two.
 
awesomeapproved said:
This is nothing new to the series you two.

We know but the thread is things you don't like about GTA IV. There is lots of stuff like that littered in the thread so it's not out of place. Hence 23 pages or why can't I pick up swords and grocery carts style posts.
 
Mithos Yggdrasill said:
And I accept it. If reviewers think that a game deserves a 10 because it's, as you said, "a good fucking game ", it's ok.

But please do that for EVERY game that comes out. And THIS is my BIG critic to reviewers, that aren't coherent. And hype is the disturbing factor.

If you are a reviewers, please understand that my critic is not necessarily against your person, but agains the videogame journalism in general. I accept your opinion even if I disagree, but accept my one as well, because it is based on facts.
I don't mean any disrespect, but I don't think I understand what you're saying here. That hype affects reviewers is a problem? It is, and it's horrible. The problem is two-fold; for one, too many fanboys get the reviewing jobs, and second, there's often very little time for reflection over a game from the moment you get it until your deadline. You generally have a week. Personally, I feel fairly clear-sighted and can see flaws and moments of brilliance immediately, but not everyone has the same "gift" and for a lot of people a week isn't enough.

Also, I know a lot of european reviewers, at least, had to go to Rockstar physically for the review session. That's never good.

Mooreberg said:
The rest of it is going to come down to opinion. If you expect a subsequent release in a series to have absolutely every single thing its predecessor had than most games are not 10/10. I expect to be somewhat annoyed by how MGS4 is being more streamlined since I never had a problem with with using more than one button to perform an action, but that doesn't mean the score should be knocked down if the game itself is great.
A streamlined control scheme is not the same as removing an assload of fun content without adding anything in its place to compensate. And, no, the same is most definitely not true for most sequels. You've got that part completely backwards imo.
 
aku:jiki said:
Also, I know a lot of european reviewers, at least, had to go to Rockstar physically for the review session. That's never good.


That's not a legitimate reviewer if they allow those conditions for a review.
 
aku:jiki said:
I don't mean any disrespect, but I don't think I understand what you're saying here. That hype affects reviewers is a problem? It is, and it's horrible. The problem is two-fold; for one, too many fanboys get the reviewing jobs, and second, there's often very little time for reflection over a game from the moment you get it until your deadline. You generally have a week. Personally, I feel fairly clear-sighted and can see flaws and moments of brilliance immediately, but not everyone has the same "gift" and for a lot of people a week isn't enough.

Also, I know a lot of european reviewers, at least, had to go to Rockstar physically for the review session. That's never good. .

Yeah, you got the point. Sorry for my english. And anyway, thanks for your answer. The fact that many reviewers have to go physically to the review session exaplains a lot of things...

Anyway, I understand that work as reviewer isn't at all easy and the quality of the work can often be compromised, but let me say the biggest qualities a journalist has to have are objetivity and honesty, and not necessarily be exceptionally talented in writing. And this is a general problem with journalism. Videogame section is nothing compared with politics, for example. :)

I have to go. Good work !
 
PepsimanVsJoe said:
-This game just feels way too scripted. During missions there's always that nearby car with the doors unlocked, sometimes bad guys won't die until after you've seen every scripted chase sequence they have to offer, and I've emptied entire clips into some fleeing enemies but since that was before they jumped on a helicopter or whatever else they just shrug off the bullets.

This is my biggest issue with the game.

While I do agree with the invincible enemies bit, the game gives you the most recent vehicle you were in just out of principle so you don't lose it. That's really nothing to complain about. It's unlocked because it's flagged as yours.

Anyways I really disagree that this isn't a revolutionary game. The city is such a ridiculously huge milestone in immersiveness it deserves to have it's flaws glossed over.
 
A streamlined control scheme is not the same as removing an assload of fun content without adding anything in its place to compensate.

The problem is how much "fun" that content was varies from person to person. Somebody working on this game must have gotten the impression that most people were not that concerned with a lot of the bells and whistles that were added to GTA SA or they would have made it a top priority to put all those features back into this game. A lot of the features I liked in San Andreas wouldn't have much application in this game since you are back to playing in one city (would going to the airport to board a commercial flight to another neighborhood in the same city make any sense?)

I can understand why people liked the stuff in San Andreas but I don't think it was too realistic to expect every single facet to carry over when so much time was spent on creating a new game engine for new hardware, changing the way the combat works in firefights, or adding online game modes. I don't know if it's exactly the same as the "Madden" approach that someone described, but I was never expecting everything to be there in a game where the scope had been narrowed back down to what it was previously.
 
awesomeapproved said:
This is nothing new to the series you two.

The prior games at least offered some sort of open-ended approach to handling certain missions. With this game I just feel like I'm being dragged along for the ride.

Maybe this wasn't as apparent back then but with the release of Crackdown(which provides near-total freedom for killing all of the bosses) I would think R* would consider implementing some of these ideas but it seems they're in their own little world.
 
Sitting through the start up pictures every time.

The trees aren't up to par with the rest of the game graphically.

While I don't mind a less-than-stable frame rate, it does get annoying occassionally.

Lack of interactivity. This may sound stupid, but all of the added functionality and improved simulation of a "real" world makes what you can't do stick out more than usual.
 
PepsimanVsJoe said:
The prior games at least offered some sort of open-ended approach to handling certain missions. With this game I just feel like I'm being dragged along for the ride.

Maybe this wasn't as apparent back then but with the release of Crackdown(which provides near-total freedom for killing all of the bosses) I would think R* would consider implementing some of these ideas but it seems they're in their own little world.

Well it depends on which areas you are talking about. If you mean within a mission, I agree in some aspects. If you mean as far as the mission strucutre system in general I disagree a bit because GTA has a story and therefore certain things have to happen in a certain way versus crackdown where to me the story was abolsutely minimal and unimportant.
 
chase said:
Sitting through the start up pictures every time.

Nit pick city here.

It has to load, what would you rather see?

Better that than sit at the start up forever on the PS3 version when signed into PSN.

:lol
 
I think I already posted this, but shitty framerate, even worse than the other GTA games.

Also, the late story characters
McRearys
are so uninteresting and bland.
 
I don't understand the love Crackdown gets. That game was pure trash, it didn't even have a story just a tree with the most sloppiest writing connecting the bosses to each other ever.
 
awesomeapproved said:
This is nothing new to the series you two.
Actually, yes it is. In GTA:SA and VC you had a lot of freedom in preparing for missions, setting up cars, roadblocks etc. if you knew how a mission was going to go down. In GTA IV, if something isn't supposed to be there, it will disappear. Not to mention in chases, the person you're chasing will be immortal until he's shown off his moves a little. Whereas in previous games, if you were good enough, you could shoot people before the chase even got started proper. Be it
Pulaski in GTA:SA, destroying his car before he even really drove off. Or the prison bitch in GTA:SA that flees on a bike can be shot really early
. So no, this definitely isn't something that's been in the series all along.
 
Sylar said:
I don't understand the love Crackdown gets. That game was pure trash, it didn't even have a story just a tree with the most sloppiest writing connecting the bosses to each other ever.

It was a pure action game where you were basically Neo or the incredible hulk in a GTA style world. I get why people liked it although GTA is completely different with a completely different focus.
 
Stoney Mason said:
It was a pure action game where you were basically Neo or the incredible hulk in a GTA style world. I get why people liked it although GTA is completely different with a completely different focus.
Wasn't even a GTA-style world imho. Was just something completely different. Fun, but if you're looking for a GTA-style fix, Crackdown ain't it.
 
I dunno I just think it wasnt fun at all. There was no start or end to the game besides the lame tree, the character had no personality whatsoever (the downfall of having a completely customizable character), the sound (specifically the music) was absolute trash and the vehicles were worthless.
 
Just got my first freeze: it goes through the title screens and then says "loading" forever. I'm on a launch 60GB PS3.

It was easy to fix, though; I just deleted my latest save. Nothing else. So if you're using rotating saves, maybe you can avoid going through the "12 step program" fix.
 
I only have 1 complaint which has already been expressed in here.

It's near on impossible to see at night! I have to continuously adjust the brightness settings back and forth as it switches from day to night. To be honest, thats a pretty f**king irritating flaw however I'm not sure how much this is to do with my pitiful small sd tv.

Other than that, the game is amazing.
 
GameGamer said:
That's not a legitimate reviewer if they allow those conditions for a review.
It's an impossible situation. If we say yes, we hurt our integrity a bit. If we say no, we lose that months cover story and will be stomped by competitors. The problem is that the publishers know this, and abuse it beyond reason and sanity.

Son of Godzilla said:
Anyways I really disagree that this isn't a revolutionary game. The city is such a ridiculously huge milestone in immersiveness it deserves to have it's flaws glossed over.
Why are talking about GTA3 in a thread about GTA4? Do you know that it's 2008 now?

Giard said:
Also, the late story characters McRearys are so uninteresting and bland.
I don't like them much either, but only because not a single one of them has an irish accent! Not even a tiny bit. They're supposed to be hardcore micks and one of them has even spent a decade fighting with the IRA or some shit, yet their voices are completely american. Boo.
 
Mithos Yggdrasill said:
The game is not perfect and most importantly, the "perfect score" should be deserved to games that are turn-around for the industry, i.e. that are a revolution in the sense that a new standard has to be set in the determined genre.p
GTAIV is excellent in most key fields, but it's not a revolution: it is in line with GTAIII and so, it doesn't deserve the maximal score (and anyway defects are present in this game. How annoying these are it's a matter of opinions, but they're present).

It's logic. You understand this point by yourself.

What really is annoying is that in the past, high profile games have been criticised as non-innovating and so, their scores were lower then the sum of their strentghs. And this was, in my opinion, a right way to judge a game, because innovation count more then re-definition and addition of content.

I pretend only to see this rule applied to every game, without exceptions. If you decide to consider that the sum of the qualities of a game is what count and that innovation is secondary, for me it's ok. But please be coherent and apply this to every game that comes out.

Show me any game, much less one in the open-world genre that delivers a game world as detailed, realistic, and dynamic as GTA4's Liberty City. Show me a game with a physics engine as perfectly implemented as this one with Euphoria. To not consider GTA a revolution is a fool hearty notion that for lack of a better phrase is just fucking idiotic.

I could easily write 25 paragraphs on things in this game that I've downright never ever seen in a game before, but you and half of the other people in this thread have obviously condenmed this game, if not the entire series long ago so whats the point?Its "damned if you do, damned if you don't" attitude towards this game. People bitched that in SA about all of the side crap and extremely over the top antics either prevented R* from delivering a belivable narrative or prevented the player from suspending their disbelief. Now that they've taken that crap out and have focused on delivering a hard-hitting, grimey story and setting people are bitching because they can't balloon to 450 pounds and fly a fuckin jet pack.

I truly feel sorry for the people who aren't giving games a chance. Its games like this that will forever keep me gaming.
 
so, nameless, you have absolutely no complaint to lodge against gtaiv at all?

Sylar said:
I don't understand the love Crackdown gets. That game was pure trash, it didn't even have a story just a tree with the most sloppiest writing connecting the bosses to each other ever.

whether you like crackdown of not the fact remains that it had a targeting system that truly shows how archaic gtaiv's is.
 
Reading the first few pages of this thread before actually getting GTA IV left me expecting the worst.

But,apart from a few niggles,I'm liking it alot.I got bored of Vice City and San Andreas-well,meh.

The only things I don't like are

-low res textures,probably done for space(special PS3 edition please).Compared to,say,Dead Rising(I know GTA is much bigger)it could of been better

-Not enough buildings to go into.Ideally all the restaurants and bars/clubs that you pass could have something in,no matter how boring they'd be

Fantastic game otherwise.The moment I discovered that you could actually watch TV,like actual TV,was a massive "Wow" moment for me.

Satire,lots of awesome satire and lots of immersion
 
WickedLaharl said:
so, nameless, you have absolutely no complaint to lodge against gtaiv at all?



whether you like crackdown of not the fact remains that it had a targeting system that truly shows how archaic gtaiv's is.


Sure I could nitpick, as one could do with pretty much every form of art or entertainment ever created, but in the grand scope of this title and gaming in general the problems are totally and utterly trivial and don't take away from the game in the least bit.
 
Well obviously for the people that don't care for GTA4 there are other games that "keep them gaming".... Just because I don't care for this particular game doesn't mean that I am going to stop gaming.
 
Nameless said:
I could easily write 25 paragraphs on things in this game that I've downright never ever seen in a game before
So start listing these fantastical things then? Because I'm not seeing GTA4 do anything that GTA3 didn't. (Which is my entire complaint with the game, for those who aren't following.)

Maybe with the exception of Niko, who's one of the best main characters I've ever seen in a game.
 
aku:jiki said:
Because I'm not seeing GTA4 do anything that GTA3 didn't.

I want you to re-read that a few times, play both games, then go sit in a corner for a few hours to think about what you just typed.
 
Nameless said:
Sure I could nitpick, as one could do with pretty much every form of art or entertainment ever created, but in the grand scope of this title and gaming in general the problems are totally and utterly trivial and don't take away from the game in the least bit.
You just passed the enthusiast press test!
 
aku:jiki said:
So start listing these fantastical things then? Because I'm not seeing GTA4 do anything that GTA3 didn't. (Which is my entire complaint with the game, for those who aren't following.)

Maybe with the exception of Niko, who's one of the best main characters I've ever seen in a game.

Against my better judgement I'll still give some sort of response, but after a statement like that your ability to play, talk about, and compare games should be taken away from you for a very long time.

Euphoria blows my mine every time I get into a fight or fire fight. Everything in this game is dynamic. So say I shoot an NPC as they're standing next to a group of garbage cans. The resulting animation will take into account where the person was shot as well as the force of the shot based on proximity. It will also take into the account the physics and position that the NPC falls, so you could see them falling while the trash cans slightly slow their fall. And it goes even further as you then could see the lids come off the trash cans as they roll, slightly spilling bits of trash on to the street.

Things coupled with the randomness means that you'll see totally non-scripted things happen in GTA that are far more exciting than scripted moments in plenty other games. And THAT is the beauty of GTA4, atleast for me. In GTA3, VC, SA I dicked around for an hour or two tops before digging into the story. I probably played GTAIV a good 15 hours before starting the story a couple of days ago. And its always a constant struggle to progress instead of dicking around.
 
This game is fucking retarded. I was on a bike (after another fucking chase mission) and was low on health so i stopped at a burgershot. I was barely moving on the bike just enough to go forward a few feet, i hit a kerb the bike goes up and i fall off and die
 
What I like about this game?
There was a mission that I hated because I kept failing it so often.
But it turns out you can approach it in two different ways,the 2nd one being easier than the first method.

The mission I'm speaking about is I where you had to chase this guy on a motorbike on a bike of my own. I voiced my opinion that I fucking hated this mission since the bike controlled like crap while the other guy was blazing on with no problems. Ofcourse I found out that the trick is not stay with him but to just keep him in your distance. Later on having a bullet proof vest sure helped also when something else happens during that chase. A group of bikers show up to kill you. The point being I'm guessing you could gun him down before that point happens in the chase,but its hard as hell since steering the bike without crashing at high speeds is already tough as it is. But I do like that you can tackle the mission this way or just keep him in your viewing distance and take him on with the next phase of that showdown,where if you have a vest its must better to get through it in one piece. Reach that park where the bikers stop to talk smack,jump off the bike,hide behind the trees,and nail those bikers,all while wearing the vest. Its much easier than trying to kill that first biker at high speeds in traffic,god that was a pain in the ass.
 
I agree with the ones who think the chases feel more scripted in GTAIV. Also, the city is starting to feel more and more "artificial" compared to how alive it felt at first. Not being able to enter the majority of the stores, not being able click on all internet links, phone numbers where no one ever picks up, cops ignoring a bunch of gang members shooting at you... the list goes on.

Those flaws prevent this from being a "10" in my eyes.
 
Nameless said:
Against my better judgement I'll still give some sort of response, but after a statement like that your ability to play, talk about, and compare games should be taken away from you for a very long time.

Euphoria blows my mine every time I get into a fight or fire fight. Everything in this game is dynamic. So say I shoot an NPC as they're standing next to a group of garbage cans. The resulting animation will take into account where the person was shot as well as the force of the shot based on proximity. It will also take into the account the physics and position that the NPC falls, so you could see them falling while the trash cans slightly slow their fall. And it goes even further as you then could see the lids come off the trash cans as they roll, slightly spilling bits of trash on to the street.

Things coupled with the randomness means that you'll see totally non-scripted things happen in GTA that are far more exciting than scripted moments in plenty other games. And THAT is the beauty of GTA4, atleast for me. In GTA3, VC, SA I dicked around for an hour or two tops before digging into the story. I probably played GTAIV a good 15 hours before starting the story a couple of days ago. And its always a constant struggle to progress instead of dicking around.
So GTA4 is amazing because it does what GTA3 did, but now with a physics engine? Yeah...no. We're not talking about GTA generally and conceptually here or what GTA3 did in 2001, we're talking about GTA4 and 2008. That's a distinction a lot of the defenders don't seem to grasp.

I'm talking tangible game ideas here. Not new lightmaps or engines. That kind of stuff is standard now, and GTA4 should not be set apart for using engines and effects everybody else uses as well. I honestly don't know why we as gamers aren't out of this "OMG PHYSICS!!111" phase yet. It's in every game now!

Also, which game you chose to mess around in doesn't really mean...anything at all. I did mine in GTA3 because it was the "first." I'm not interested now because, well, this is part 19 in a series and I've done it before. You're doing it now because you opted not to before. Doesn't say a thing about GTA4 as a game, does it?
 
Ceb said:
not being able click on all internet links

That's not a valid complaint considering you see all these...

www.Littlelacysurprisepageant.com
www.bigdog.blogsnobs.org
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www.liberatedwoman.blogsnobs.org
limevenus.blogsnobs.org
mail.eyefind.info
pychakilla.blogsnobs.org
www.a-thousand-words.net
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www.eugenicsincorporated.com
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www.freejames.org
www.friendswithoutfaces.net
www.fruitcomputers.com
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www.golfloversonline.net
www.grype.org
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www.happyfarmersupplies.com
www.heritagenothate.org
www.homecremation.com
www.homeworkfriend.org
www.hornyhighschoolreunions.com
www.huganimals.com
www.ilovetoblow.org
www.krapea.com
www.leftover-vacations.com
www.libertycitypolice.com
www.libertycityrealestate.net
www.libertytreeonline.com
www.liesdamnlies.net
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www.littlelacysurprisepageant.com
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www.love-meet.net
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www.publiclibertyonline.com
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www.vipluxuryringtones.com
www.weazelnews.com
www.whattheydonotwantyoutoknow.com
www.whymommygotfat.com
www.yourmexicandoctor.com
www.yournewbabysname.com

...plus pages within those links.
 
I hope you didn't type up that for my sake, chubigans. :lol I meant all the sub-pages on the websites, like not being able to view the different sections of the Liberty Tree.
 
NinjaFridge said:
This game is fucking retarded. I was on a bike (after another fucking chase mission) and was low on health so i stopped at a burgershot. I was barely moving on the bike just enough to go forward a few feet, i hit a kerb the bike goes up and i fall off and die

:lol

On another note, I thought this post I made in the sandbox topic would also be relevant here.

bigmakstudios said:
Sandbox games need to be more interactive. This might seem contradictory, as the sandbox genre is widely considered the epitome of open-ended interaction, but I don't think it's so crazy to say that there should be more unique experiences within them. While playing Grand Theft Auto 4, probably the pinnacle of the sandbox genre, I often thought to myself, "That looks amazing, but why can't I make any use of it?"
Take the amusement park by the boardwalk, for example. Wouldn't it be nice if you could do more than just gaze at its immense roller coaster ride and other attractions? Wouldn't you have liked if it wasn't in the game only for its aesthetic value, but instead could be ridden as it would be in real life? Or if an oven could be opened in the game and used to cook food? Sure, it would be going to great lengths to add features that might not even be used by most players, but I would personally like it, and at least in my eyes, it seems like a natural evolution of the genre.
 
bigmakstudios said:
:lol

On another note, I thought this post I made in the sandbox topic would also be relevant here.

It's true sandbox games need to be more interactive. Anything that can make them more like Shenmue, the better.
 
chubigans said:
That's not a valid complaint considering you see all these...
So because there's a lot of websites, that negates the fact that there's a ton of unclickable banners and no way to actually use all the online shops and stuff? That makes zero fucking sense.
 
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