My main complaint with that is my biggest complaint with GTA4: why? Somebody needs to start asking why these things are in the game. Why Euphoria? Does it matter if a guy falls down 6 million different ways? I still shot him by pushing a button, just like GTA3. Nameless talked about how barrels tumble or something but it doesn't change the gamePLAY. I still shot the guy. I still had an alleyway shootout. For it's physics system, cars still spin out after hitting the gas. Is that fun?
Not when I can't predict or control it predictably. I actually think GTA3 had better driving. Some stuff was just more reliable. I think the cars that have controls that are not so loose are more fun. I need a car that will encourage me to KEEP driving. I don't want to get out. I had plenty of chases in GTA3 that lasted 30 minutes. Now, I can't stay in the car more than 5 minutes w/o getting frustrated. For all it's realism, it's doesn't necessarily increase the amount of fun.
Getting on realism: Why do devs stress realism selectively? Why push realism in certain aspects, like handling, then let me jump off a ramp and land w/o breaking an axle? Because it wouldn't be fun to break your car after every jump. Well, it's not fun to have 'realistic' handling. I have a Honda Accord for realistic handling. Give me some fun shit.