• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Things you DON'T like about GTA IV

aku:jiki said:
that negates the fact that there's a ton of unclickable banners and no way to actually use all the online shops and stuff? That makes zero fucking sense.

No, what doesn't make sense is how you want online shops and being able to surf more webpages when it's such a minute part of the experience in the first place.

I agree it was weird to not click on a few things, but it in no way dampers the coolness of surfing on a fake web.
 
- Not a big fan of gun fights so far, but might get used to them
- Melee combat
- Hate shooting from a car
- Don't really care for the mini games (bowling, darts). Now Shenmue is a game that made darts awesome.
- Radio stations
- Maintaining friends
- Doesn't have kids

It's a good game, but could have been much better.
 
aku:jiki said:
So GTA4 is amazing because it does what GTA3 did, but now with a physics engine? Yeah...no. We're not talking about GTA generally and conceptually here or what GTA3 did in 2001, we're talking about GTA4 and 2008. That's a distinction a lot of the defenders don't seem to grasp.

I'm talking tangible game ideas here. Not new lightmaps or engines. That kind of stuff is standard now, and GTA4 should not be set apart for using engines and effects everybody else uses as well. I honestly don't know why we as gamers aren't out of this "OMG PHYSICS!!111" phase yet. It's in every game now!

Also, which game you chose to mess around in doesn't really mean...anything at all. I did mine in GTA3 because it was the "first." I'm not interested now because, well, this is part 19 in a series and I've done it before. You're doing it now because you opted not to before. Doesn't say a thing about GTA4 as a game, does it?
Not every licked enough frogs to make GTA3 seem the defining creation you seem to fucking think it was. GTA was a good idea before. GTA4 makes that idea work.
 
This thread has grown, so this might have already been said, but who ever had the big idea of putting toll roads into the game should be shot. The AI isn't always smart enough to navigate them, so I often roll up on toll booth to find three cars trying to jam there way through. If I do manage to force my way in, slowing down to pay breaks up the rhythm of the driving. Of course you can crash through them, which is always an option, but it can give you unneeded attention at times.
 
My main complaint with the game is that after you complete the story whats left to do isn't all that interesting. The random people missions are all that I find to be really enjoyable.

Random things I dislike:
The friends system is crap and a nuisance to be honest.
I really cannot stand Jacob and Badman, and I can hardly understand what the fuck they're saying (without subtitles I would be completely lost).
Why the fuck does my call end when I get into a car when I'm talking on the phone? That is seriously irritating. Missing dialogue because of that shit really annoys me.
Races have too many laps.
Awful clothes interface. I now regret buying all available clothes because it takes 5 hours to cycle to the one I want.
Having hotdog stands/restaraunts close to each mission start would have been nice. Hailing a cab to take me to Burger Shot and then having to find another cab to take me back to the mission start is seriously annoying.
Team Deathmatch is incredibly bad.

Anyway I love the game as a whole. It's mostly the little things that annoy me.
 
Why do some of you dislike the gun fight controls? Not that I doubt any of you, but I've been getting head shots with ease with auto aim turned off.
 
How about some multiplayer complaints?

* Party mode the last three nights: "Your connection to one or more players has been lost. Returning to single player."
* Auto-aim defaulting to "on", and hosts who don't change it
* Blips defaulting to "auto", and hosts who don't change it
 
Son of Godzilla said:
Not every licked enough frogs to make GTA3 seem the defining creation you seem to fucking think it was. GTA was a good idea before. GTA4 makes that idea work.
Do you even know what that means or did you just throw it out there?

What is it with people in this thread just throwing out statements or "truths" without a lick of explanation or motivation? That's not how discussion works.

Kordos said:
* Auto-aim defaulting to "on", and hosts who don't change it
* Blips defaulting to "auto", and hosts who don't change it
Even worse is hosts who refuse to change these settings.

It gets kinda awesome when it's some 16-y/o gangsta whigger trying to act hard while defending auto-aim, though. "Yo, son, I don't roll like that! Manual aim is for punk bitches!" Uhh, yeah. :lol
 
The targeting system while adequate and fun when shooting from a far, is atrocious in CQC. There could be an NPC with a shotgun right beside you and for some reason Niko aims for the guy hiding 10 feet away from him around the corner.
 
Juice said:
It's true sandbox games need to be more interactive. Anything that can make them more like Shenmue, the better.
Uh oh... People need to understand the difference between the games that plays like real life versus the games that make you think it plays like real. As a dev, one of the hardest things is to understand what your customers tell you; they think they want this while they need that. It's always funny to read player feedbacks totally believing the game works a certain way while it's no where near how it actually works.
 
aku:jiki said:
It gets kinda awesome when it's some 16-y/o gangsta whigger trying to act hard while defending auto-aim, though. "Yo, son, I don't roll like that! Manual aim is for punk bitches!" Uhh, yeah. :lol
I think I might have played against that guy today...

Another vote for shitty network connectivity as my number one HATE for this game.
 
Sushen said:
Uh oh... People need to understand the difference between the games that plays like real life versus the games that make you think it plays like real. As a dev, one of the hardest things is to understand what your customers tell you; they think they want this while they need that. It's always funny to read player feedbacks totally believing the game works a certain way while it's no where near how it actually works.

Not only but as a GTA fan, the last thing I want them to do is go in the Shenmue direction...

GTA is all about the illusion of the interactive world within an action game concept.
 
Wish Police AI was more realistic. They are the only thing stopping you from causing total mayhem in game world, and yet, they don't behave anywhere near real in supposedly "realistic game."

Ram into a cop. Nothing happens.
Blow pass a red light at 150 MPH. Nothing.
After enough murders, maybe they should do manhunt over the whole city for few days. Force you to lay low for awhile, but nope.

Every time I pass a cop car, reminds me this world is fake.
 
knitoe said:
Wish Police AI was more realistic. They are the only thing stopping you from causing total mayhem in game world, and yet, they don't behave anywhere near real in supposedly "realistic game."

Ram into a cop. Nothing happens.
Blow pass a red light at 150 MPH. Nothing.
After enough murders, maybe they should do manhunt over the whole city for few days. Force you to lay low for awhile, but nope.

Every time I pass a cop car, reminds me this world is fake.

Dude...If I had to obey the speed limit in this game that would horrible. Driving would not be fun anymore
 
knitoe said:
Wish Police AI was more realistic. They are the only thing stopping you from causing total mayhem in game world, and yet, they don't behave anywhere near real in supposedly "realistic game."

Ram into a cop. Nothing happens.
Blow pass a red light at 150 MPH. Nothing.
After enough murders, maybe they should do manhunt over the whole city for few days. Force you to lay low for awhile, but nope.

Every time I pass a cop car, reminds me this world is fake.
:lol :lol
 
funkmastergeneral said:
Dude...If I had to obey the speed limit in this game that would horrible. Driving would not be fun anymore

It could be done like when you run a toll booth, get 1 star. At least cop, try to run you down.
 
Why I dont like about the police is that, when they do flag you for bumping their car. They just start buckin' at you like this is some gang war shit.

At least access the situation first.

Did they record dialogue for all city streets so that the radio dispatch says all the streets you pass when in a chase?
 
The thing I don't like is that I can't seem to get into the damn single player game it just stays loading the damn mission. *damn you Sony Damn you PSN to hell*

Thats what I don't like.
 
Projectjustice said:
That does happen.

I was referring to the police not doing anything when you crash into their car, blowing a red light when they are sitting right at the light and so on. A 1 star along blowing pass toll booth could work.
 
RevenantKioku said:
That it was made.

As opposed to having the source code shot straight into your blood stream?
 
John Dunbar said:
- Not a big fan of gun fights so far, but might get used to them

You won't lol.

You'll get used to actually shooting people. But the second you think the cover system will do you good, or that the level design will ensure that you even have cover...you'll start kicking boxes.
 
knitoe said:
I was referring to the police not doing anything when you crash into their car, blowing a red light when they are sitting right at the light and so on. A 1 star along blowing pass toll booth could work.
What are you talking about, "could work?" It does work and it does happen if you blow past the toll booth, every time. The cops also chase you every time you more than lightly scratch their car; they'll kill you for ramming their shit. Your other two complaints/suggestions would just bog the game down and make it unenjoyable. Did you even play the game at all, seriously?

(By the way, if you want to be arrested for speeding or not staying in your lane or some shit, play The Getaway and you'll quickly realize why that kind of thing is awful in a game.)
 
aku:jiki said:
It's an impossible situation. If we say yes, we hurt our integrity a bit. If we say no, we lose that months cover story and will be stomped by competitors. The problem is that the publishers know this, and abuse it beyond reason and sanity.


I commend you for your honestly.

But you know some day the chain must be broken.

Otherwise what are you? You are THEIR marketing department.
 
Norml said:
In multiplayer people don't take enough damage when hit by a vehicle, that needs fixed IMO.

i hit a guy with my car three times today before he finally gunned me down. Just another GTA annoying "quirk".
 
Apparently there is no way to aim when firing from a car without auto-firing. How coudl htey not have let you aim THEN Shoot. You have to shoot then aim, which sucks especially since the SMG ammo is limited early on....
 
DrForester said:
Apparently there is no way to aim when firing from a car without auto-firing. How coudl htey not have let you aim THEN Shoot. You have to shoot then aim, which sucks especially since the SMG ammo is limited early on....
This is true, but I think that's why it's very rarely required. Usually when you have to chase down and kill someone you're actually just following them to a preset destination. I recall at least one instance where the target was invincible because the game wanted me to see a particular set piece (which was, in all fairness, quite cool) before ending the chase.
 
There's a mission where you have to get a guy to move in front of his window so that you can snipe him. There's a phone in view through the window, WITH A FUCKING NUMBER ON IT, and you can't fucking call it to get him to move over there. BULSSHIT.
other than the expansive but feature-light online, that's my only real complaint. Damn good game, otherwise.
 
God's Beard said:
There's a mission where you have to get a guy to move in front of his window so that you can snipe him. There's a phone in view through the window, WITH A FUCKING NUMBER ON IT, and you can't fucking call it to get him to move over there. BULSSHIT.
other than the expansive but feature-light online, that's my only real complaint. Damn good game, otherwise.

Yes you can.
 
Kung Fu Jedi said:
This thread has grown, so this might have already been said, but who ever had the big idea of putting toll roads into the game should be shot. The AI isn't always smart enough to navigate them, so I often roll up on toll booth to find three cars trying to jam there way through. If I do manage to force my way in, slowing down to pay breaks up the rhythm of the driving. Of course you can crash through them, which is always an option, but it can give you unneeded attention at times.
My main complaint with that is my biggest complaint with GTA4: why? Somebody needs to start asking why these things are in the game. Why Euphoria? Does it matter if a guy falls down 6 million different ways? I still shot him by pushing a button, just like GTA3. Nameless talked about how barrels tumble or something but it doesn't change the gamePLAY. I still shot the guy. I still had an alleyway shootout. For it's physics system, cars still spin out after hitting the gas. Is that fun?

Not when I can't predict or control it predictably. I actually think GTA3 had better driving. Some stuff was just more reliable. I think the cars that have controls that are not so loose are more fun. I need a car that will encourage me to KEEP driving. I don't want to get out. I had plenty of chases in GTA3 that lasted 30 minutes. Now, I can't stay in the car more than 5 minutes w/o getting frustrated. For all it's realism, it's doesn't necessarily increase the amount of fun.

Getting on realism: Why do devs stress realism selectively? Why push realism in certain aspects, like handling, then let me jump off a ramp and land w/o breaking an axle? Because it wouldn't be fun to break your car after every jump. Well, it's not fun to have 'realistic' handling. I have a Honda Accord for realistic handling. Give me some fun shit.
 
skinnyrattler said:
My main complaint with that is my biggest complaint with GTA4: why? Somebody needs to start asking why these things are in the game. Why Euphoria? Does it matter if a guy falls down 6 million different ways? I still shot him by pushing a button, just like GTA3. Nameless talked about how barrels tumble or something but it doesn't change the gamePLAY. I still shot the guy. I still had an alleyway shootout. For it's physics system, cars still spin out after hitting the gas. Is that fun?

Not when I can't predict or control it predictably. I actually think GTA3 had better driving. Some stuff was just more reliable. I think the cars that have controls that are not so loose are more fun. I need a car that will encourage me to KEEP driving. I don't want to get out. I had plenty of chases in GTA3 that lasted 30 minutes. Now, I can't stay in the car more than 5 minutes w/o getting frustrated. For all it's realism, it's doesn't necessarily increase the amount of fun.

Getting on realism: Why do devs stress realism selectively? Why push realism in certain aspects, like handling, then let me jump off a ramp and land w/o breaking an axle? Because it wouldn't be fun to break your car after every jump. Well, it's not fun to have 'realistic' handling. I have a Honda Accord for realistic handling. Give me some fun shit.
I don't understand your complaint with Euphoria... What's wrong with having peds falling down more realistically?
 
Topher said:
I don't understand your complaint with Euphoria... What's wrong with having peds falling down more realistically?
Well in theory at least, the processing overhead required for intense animation and physics prevents them from implementing other features that might be have more of a positive effect on the gameplay.
 
border said:
Well in theory at least, the processing overhead required for intense animation and physics prevents them from implementing other features that might be have more of a positive effect on the gameplay.
We don't know that though. But what did you have in mind?
 
aku:jiki said:
What are you talking about, "could work?" It does work and it does happen if you blow past the toll booth, every time. The cops also chase you every time you more than lightly scratch their car; they'll kill you for ramming their shit. Your other two complaints/suggestions would just bog the game down and make it unenjoyable. Did you even play the game at all, seriously?

(By the way, if you want to be arrested for speeding or not staying in your lane or some shit, play The Getaway and you'll quickly realize why that kind of thing is awful in a game.)
Seems you are not understanding what I am saying. When you run a red light with cop within sight, what happens? Nothing. That's unrealistic. I was saying maybe Rockstar should program the AI to be like when you run the toll booth.

Secondly, I have ram tons of police cars. They don't do anything. Cops should turn on their siren and follow your ass.

Edit: Maybe, Rockstar should have less police patrol, have them shown on the mini map all the time and program them to be more aggressive. That way you can still drive recklessly, but just not within their line of sight. With less cops, that should easily be doable, but it makes the police AI 10X more realistic when you come to face with one.
 
skinnyrattler said:
My main complaint with that is my biggest complaint with GTA4: why? Somebody needs to start asking why these things are in the game. Why Euphoria? Does it matter if a guy falls down 6 million different ways? I still shot him by pushing a button, just like GTA3. Nameless talked about how barrels tumble or something but it doesn't change the gamePLAY. I still shot the guy. I still had an alleyway shootout. For it's physics system, cars still spin out after hitting the gas. Is that fun?

Not when I can't predict or control it predictably. I actually think GTA3 had better driving. Some stuff was just more reliable. I think the cars that have controls that are not so loose are more fun. I need a car that will encourage me to KEEP driving. I don't want to get out. I had plenty of chases in GTA3 that lasted 30 minutes. Now, I can't stay in the car more than 5 minutes w/o getting frustrated. For all it's realism, it's doesn't necessarily increase the amount of fun.

Getting on realism: Why do devs stress realism selectively? Why push realism in certain aspects, like handling, then let me jump off a ramp and land w/o breaking an axle? Because it wouldn't be fun to break your car after every jump. Well, it's not fun to have 'realistic' handling. I have a Honda Accord for realistic handling. Give me some fun shit.

Euphoria is the best thing they added,its AMAZING!!

I don't get the problems with driving its a perfect mix of sim and arcade.
 
a few things i don' like.]
1. What happened to when you get in a cab,police,firetruck etc and do missions based on that class. Like arrest people and get $$.
2. No hidden packages.
3. No hand to hand combat upgrade like new moves?
4. In MP the maps is too big.
5. cant buy property? Houses.
 
I don't know what knitoe is talking about. I get 1 star every time I touch a police car

anotherworld said:
a few things i don' like.]
1. What happened to when you get in a cab,police,firetruck etc and do missions based on that class. Like arrest people and get $$.
2. No hidden packages.

1. there are cab and police missions
2. Really? That's going to make the "find all hidden packages" achievement hard
 
Wow I hate the on foot camera. All the dumbasses involved in it auto-centering and affixing to your back during any movement whatsoever needed to be fired and escorted from the building last Tuesday. The hold A-tap A for the run and super run shit is even worse. Those people needed to be told to get the fuck out as soon as they even suggested it in the round table. The gun play and cover stuff likewise reeks of a low budget PS2 game from 6 or 7 years ago. They should have removed auto aim entirely and put some actual design into the fire fight areas so it feels like an intentional third person shooter. As it is, they might as well be randomly generated with 200 enemies spawning out of clown cars. Analog movement calibration also sucks, it needs a little dead space.
 
pj325is said:
I don't know what knitoe is talking about. I get 1 star every time I touch a police car
Well, I drove around testing police car AI:

If you accelerate and hit police car, you'll get 1 star.
If you brake at high speeds and hit hard, you usually get 1 star.
If you nudge / rub while braking, it's coin flip.
If you first hit another car then hit the police car, no star and cop just goes on like nothing happens. <= Most of the time this is what happened. Thus, my assumption "nothing happens when you hit a cop car."
 
Top Bottom