R0nn said:
Hmmm I dunno about this:
- Boats are still in (VC)
- Helicopters are still in (VC)
- Clothing is still in, though less expansive (SA)
- Eating is still in without the RPG bullshit (SA)
- Climbing is still in (SA)
- Minigames are still in and improved upon (SA)
- Swimming is still in (SA)
Helis are still in, but we lost airplanes! I know the excuses; no use for them, no place to land, blah blah. Who cares? SA taught me the wonders of crashing planes into skyscrapers or just going as high as possible and skydiving. I want to do it again, and I couldn't give less of a shit if there's no runway for me to land on. I don't think anybody else cares either, honestly.
R0nn said:
- Training and gaining/losing weight is gone, but was a stupid chore anyway (SA)
Never understood this complaint. My CJ never got fat if I didn't exercise or anything like that. It was just a nice little feature to change my character after 20 hours of play, for me.
R0nn said:
- Gang/turf wars are gone, which is too bad (SA)
Yes. Turf wars were great. They don't fit in with GTA4 thematically, but what did we get instead? Nothing!
R0nn said:
- Car customization is gone, but did that really add anything? (SA)
It made you care about cars and wanting to work to keep your favorite. I was looking forward to them stealing from Saints Row and having an "infinite" (50 cars in SR) garage where you can always pick up your pre-modded cars. Instead we got the same old shit where you're always looking for a decent car and are stuck with shitty ones most of the time.
R0nn said:
- All the crazy shit like basejumping and jetpacking is gone, but would that really fit in here? (SA)
It didn't fit into SA! Straight gangstaz from the hood aren't known for their passion for extreme sports and neither are slavic criminals. It would've fit in fine in GTA4 if it fit in SA.
R0nn said:
- The countryside is gone, but that was mostly a boring wasteland anyway and wouldn't really fit into the current setting (SA)
It was also the most atmospheric place in the game, and riding along a coastal highway at sunset with the right radio station blaring is one of my best memories of GTASA.
Plus, it offered optional ways of getting around. You could take the train, a car, a bike or a plane between each city. All you have in GTA4 are narrow bridges and the subway. The countryside made getting around less boring, as there were always places you hadn't passed through often if you wanted some variety.
R0nn said:
- Burglary is gone, which would've been cool in this game (SA)
- Bikes are gone, blegh (SA)
- Planes are gone, bah (VC)
- Buying and owning properties is gone, which is too bad (VC)
All of these removals really suck. Especially buying property, as it would've fit in perfectly in this game.
R0nn said:
Several things, I think. My favorite that you forgot was driving the god damn train in GTASA. Useless? Yes. Awesome? Yes.
R0nn said:
- Euphoria physics
- Improved AI (mostly subtle, but it's there)
- More complex damage model
- Bigger scope and scale
- Dates and friends
- Internet
- TV channels
- Customizable cellphone
- Dynamic news on the radio
- New police system
- Cab system
- Jumping across building rooftops
- Far more peds activities and interactions
- Different outcomes for certain missions
- Shooting people inside cars (that's new right?)
- Public transport
- Cover system and better shooting mechanics (though still room for improvement)
- Being drunk
- The ability to crouch (or was this included in SA too?)
- Online multiplayer
Come on now. You're right about a few things, but you're obviously padding the list to make it look larger. You really count the internet -- having to travel to a certain spot so you can read text boxes -- as a noteworthy addition?
On top of that, most of these improvements are things that should've been a given. Things that
have to be improved for a sequel. It's the kind of thing you deduct points for if the devs miss it, but not the kind of thing you
add points for if they don't. There's a certain standard for sequels, one of them being "it can't be the same damn game again." There being minor improvements in AI and control is a given, and we count on that happening with every sequel that gets made. Why GTA4 should get special bonus points just because it took them like 7 years to get a usable aiming system going is beyond me.
I mean, a game having online multiplayer in 2008 is not something to praise. Every game has it! It's a standard now; you criticize a game if it
doesn't have it. And a more complex damage model will never, ever make for me not being able to jump out of a moving plane. Ever.
By the way, you're surely kidding about GTA4 being bigger than GTASA...right? It doesn't even matter if you mean geographically, feature-wise or how "epic" the missions become. GTASA trumps GTA4 in every size-related category.
(Bolded are things that are not new in GTA4, by the way. There was lots of dating in GTASA, for example.)
R0nn said:
What are these classic GTA annoyances btw? I'm under the impression that they either fixed or at least improved upon most of the problems the previous games had. You are further into the game than I am, so maybe you can enlighten me.
The usual; control/combat, driving, glitches, stupid physics. I'm not one of the people who think GTA does these things irredeemably terrible, but it doesn't do them well either. And in 2008, it's time we start expecting blockbusters to at least have competent controls. I can still enjoy the game despite these flaws, but I really shouldn't have to look past large parts of the game.