I agree... but that comment was for the complaints that driving is long and boring.funkmastergeneral said:I like to drive places personally, warping by taxi is unrealistic and boring
Thing is, it is a great convenience.
I agree... but that comment was for the complaints that driving is long and boring.funkmastergeneral said:I like to drive places personally, warping by taxi is unrealistic and boring
border said:At any rate, you've helped illustrate my point -- how was I supposed to know that I can't kill my target until after the bridge? And when I finally get to the bridge, how is the game communicating to me that "Okay, now you can kill him"? There's no cutscene to break things up or let you know that something has changed. That's why I feel like I need a guide to tell me when it's time to do what (chase versus kill) -- because the game never really tells you what you're supposed to be doing.
BojTrek said:It is very boring to me... and I have not started one mission...
aku:jiki said:Yeah, there are several missions that break your rules. It's just completely random if and when you get to shoot someone before they reach a destination, and I think the worst part about it is that the confusion could so easily have been cleared up in a matter of seconds.
Simply just don't word the mission the description like this: "chase and kill person X." Just remove the "and kill" part in pre-scripted missions until you can actually kill the person you're chasing. Then tell us to kill them when we actually can. Problem solved.
border said:Wow, that's all scripted? The barrels and the logs fallling off the semi-trucks were the first things about the game that really floored and impressed me as awesome, emergent events. To know that it's just scripted kind of kills that for me.
At any rate, you've helped illustrate my point -- how was I supposed to know that I can't kill my target until after the bridge? And when I finally get to the bridge, how is the game communicating to me that "Okay, now you can kill him"? There's no cutscene to break things up or let you know that something has changed. That's why I feel like I need a guide to tell me when it's time to do what (chase versus kill) -- because the game never really tells you what you're supposed to be doing.
BojTrek said:It is very boring to me... and I have not started one mission...
Actually play the game? This is Neogaf, dude.JCtheMC said:How about you actually play the game?
border said:Wow, that's all scripted? The barrels and the logs fallling off the semi-trucks were the first things about the game that really floored and impressed me as awesome, emergent events. To know that it's just scripted kind of kills that for me.
At any rate, you've helped illustrate my point -- how was I supposed to know that I can't kill my target until after the bridge? And when I finally get to the bridge, how is the game communicating to me that "Okay, now you can kill him"? There's no cutscene to break things up or let you know that something has changed. That's why I feel like I need a guide to tell me when it's time to do what (chase versus kill) -- because the game never really tells you what you're supposed to be doing.
PepsimanVsJoe said:One thing that really bothered me about the scripted nature of this game:
During a mission you're following someone and there are police involved. At one point out of nowhere a semi barrels into a cop car. I thought this was awesome until I retried the mission and found that the semi hits the cop car at the exact same spot.
Or like the mission where you're chasing someone and they're causing other cars to flip over and get in your way. It doesn't matter if you get spun around or fall behind somehow they will hit those cars regardless and they'll hit the same spots ignoring any manner of physics that might come into play.
It completely breaks the immersion of this game and really makes me wonder why R* went for atmosphere over game design when the missions clear show that this isn't the case.
I believe the whole point of that was to keep people from being annoyed by enabling them to beat the mission.funkmastergeneral said:I've noticed that when your doing scripted car chases, the guy slows down A LOT once the scripted portion is over and it's pretty obvious he's killable then. It's a pretty shitty tactic, and bores the hell out of me when I fail a mission several times.
Stoney Mason said:I think it was simply a design call. The same way as I mentioned that having pre-scripted light gun missions to show off certain things in SA was a design call.
If I was too look at it from their perspective I would argue they wanted to try to have the best of both worlds in the sense that chases have pre-scripted movie like elements and un-scripted elements. Not saying I fully agree with the design call but I think that would be the argument. Same as why certain games have Quick Time Events mixed in with more traditional free form elements.
I think the scripting is mostly counter-productive to any sense of immersion, and particularly annoying because so little information is communicated to the player. I hate having the sense that I have to sit through 5 minutes of chasing an invincible enemy just so some barrels can fall out of a truck and I can momentarily be impressed by those barrels. I'd like to think that with my ingenuity and skill I should be able to end a chase within 60 seconds like I could in GTA3.....but it's just not possible anymore because they've put the game on rails now.slasher_thrasher21 said:The thing is, scripting is both good and bad. Bad in the sence that the same thing will happen everytime. Good in the sense that sometimes they script some really fucking awesome scenes. I mean, wouldn't it suck if you did this epic mission and for some reason it just came off 'meh' because nothing exciting happened. At the same time, the scripting makes it so that the mission was truly memorable for everyone. I just think it need to be a good mix. I see pros and cons to both.
JCtheMC said:How about you actually play the game?
border said:I think the scripting is mostly counter-productive to any sense of immersion, and particularly annoying because so little information is communicated to the player. I hate having the sense that I have to sit through 5 minutes of chasing an invincible enemy just so some barrels can fall out of a truck and I can momentarily be impressed by those barrels. I'd like to think that with my ingenuity and skill I should be able to end a chase within 60 seconds like I could in GTA3.....but it's just not possible anymore because they've put the game on rails now.
eviltasan said:Night time was seriously dark until i cranked up brightness/contrast from the default settings.
Just me?
Spirit of Jazz said:I also felt they pussied out with the whole "special someone" arc, rather than giving the player something engaging and exciting they decided to try and be clever and failed out it. Giving us what could of been an epic confrontation to simply driving to the airport and making an arbitrary choice.
permutated said:Just sold the game on Craigslist to some guy for $42 cash. I had a loss about 13$ from my original purchase.
I played about 15 hours total and I want the game removed from my Gamercard. They basically took all the awesome additions from San Andreas (bicycles, sky diving)...and fucking removed them.
Multiplayer is worthless, gameplay is broken, the game has so many, many MANY technical issues. I wasn't even hyped for this game either, thank heavens.
Talladega Knight said:Fuck dude. Harsh much? See ya.
revolverjgw said:That plot point seemed pretty effective to me. They built this up to be some huge thing, but for Niko, it really wasn't. He just thought it was going to be. In the end, Darko was nothing. An ''epic confrontation'' would have undermined the point.
(note- I spared Darko and I don't know what happens when you killed him)
Kate though, yeah, who cares. I hated when she'd call me up and sneer ''I ASSUME you must HATE me!''
permutated said:Just sold the game on Craigslist to some guy for $42 cash. I had a loss about 13$ from my original purchase.
I played about 15 hours total and I want the game removed from my Gamercard. They basically took all the awesome additions from San Andreas (bicycles, sky diving)...and fucking removed them.
Multiplayer is worthless, gameplay is broken, the game has so many, many MANY technical issues. I wasn't even hyped for this game either, thank heavens.
Defcon said:I played it a bit more than 15 hours, but I pretty much agree with you. This and Resistance are the two most disappointing games I've played this gen.
Kintaro said:Ok, the lack of a checkpoint system has pretty much made me put this game down.
Seriously, no reviewer looked at this and didn't think this was fucking broken in 2008?
Jamesfrom818 said:Everyone asking for a checkpoint system needs to shut their traps. How much easier do you want the game to be?
Kintaro said:Ok, the lack of a checkpoint system has pretty much made me put this game down.
Go kill Clarence. Ok, cool. Take down 200 thugs, decide his fate (I shot him), then MAGICALLY, I gain a star, cops swarm the place, I'm on the top of a building and it looks as if I jump, I will die. So, I have to fight through the cops to lose my wanted level to finish the mission. Of course, I'm shot dead. START OVER SUCKER! HAHAHAHA!
Seriously, no reviewer looked at this and didn't think this was fucking broken in 2008?
Seriously. Best game ever made - 99,4% on Gamerankings.Kintaro said:Ok, the lack of a checkpoint system has pretty much made me put this game down.
Go kill Clarence. Ok, cool. Take down 200 thugs, decide his fate (I shot him), then MAGICALLY, I gain a star, cops swarm the place, I'm on the top of a building and it looks as if I jump, I will die. So, I have to fight through the cops to lose my wanted level to finish the mission. Of course, I'm shot dead. START OVER SUCKER! HAHAHAHA!
Seriously, no reviewer looked at this and didn't think this was fucking broken in 2008?
HK-47 said:Nothing to do with easy. How about the fact that its a fucking waste of time. I dont wanna have to drive halfway across town just to get shot again.Why cant I just start off at the action?Like the mission where you have to tail the drug dealer with Manny for like half a fucking hour only be greeted at the end with hot bullets of death in the warehouse. Or having to drive over to the carnival repeatly in order to shoot that biker punk.
Jamesfrom818 said:Everyone asking for a checkpoint system needs to shut their traps. How much easier do you want the game to be?
Safe Bet said:I was referring to your complaint about cut scenes and your inference that Saint's Row and Crackdown were better games than GTAIV due to their lack of narrative.
MMaRsu said:]Because driving there is just as much a part of the mission?
rhino4evr said:It amazes me how picky some of you are. I think the game has plenty of faults, but it in no way makes me want to stop playing the game. Every game I've ever played has faults. This is still a great game, I'm really wondering exactly what you were expecting. I don't find any problems in the game, "game-breaking" just minor annoyances. If you remember GTA3, VC, SA all had plenty of problems too, many of them worse. I still think this is the best in the franchise by FAR.
Having to hit the A Button to run sucks, but is it that bad that you want to sell the game?
The same goes with the scripted missions. I think they add some action/drama to what would be an otherwise boring mission. i do agree that a message that reads "go chase" or "go chase and kill" would clear up some confusion, and would be a REALLY easy patch.
The lack of checkpoints makes the game that much more hectic when Im running low on energy or being chased hardcore. There has to be SOME penalty for losing, otherwise it would be too easy.
GameGamer said:I was saying that the core game play for SR and Crackdown (the driving, shooting, leveling up, customization, graphics, etc) were better.
To me GTA4 looks like a very old game with tons of cut scenes thrown in. If those cut scenes were laid around better core game play as found in SR and Crackdown, they would have had a great game.
Right now I'd rather just see all the GTA4 cut scenes and skip all the driving and shooting and "stars".
That's why the game is a mess to me.
I enjoyed GUN, and Warriors, and Table Tennis, a lot more than this. Too bad they didn't use some of their own game developments.
GTA4 seems very tired.
_tetsuo_ said:The games already easy enough as it is. Checkpoints would not help that.
_tetsuo_ said:The games already easy enough as it is. Checkpoints would not help that.
Read the thread -- people wanted better car handling, better combat, a checkpoint system, less technical problems. They wanted something more than a minor evolution of the previous titles, really.This is still a great game, I'm really wondering exactly what you were expecting.
Jamesfrom818 said:Everyone asking for a checkpoint system needs to shut their traps. How much easier do you want the game to be?
TheGreatDave said:It's not a matter of difficulty. For instance, there's a mission where you need to drive 3 guys to a bank. NO PART of it is difficult, but the mission when you get there is. But if you fail, you have to waste your time driving back for 5 minutes before you can even attempt the difficult bit.
Jamesfrom818 said:It takes you 5 minutes to get there? Either you drive as slow as Miss Daisy or you don't know how to squeeze through traffic. It only takes me like 2 minutes tops in a cab.