So much treasure, and I also notice that older forum recommendations and lists are sometimes better than newer ones. I think sometimes now you're more likely than you were to find lists by some guy with, at best, an emulator a short attention span, and a strong aversion to challenge and obtuse design; and worst just a regurgitation of a smattering of opinions he's heard; and games that take some dedication, or games with great art and music that really shine when presented properly, or games that rely on zero lag eventually become undervalued by history.
But there are some games that are given deserved attention now that were relatively unknown before.
My observation is that there was a big "gold rush" toward older RPGs during the early 2000s when emulators and file-sharing were both on the rise. Lots of people played stuff like Chrono Trigger or fan-translated Dragon Quest V or Xenogears or Earthbound or Vagrant Story for the first time. Shortly thereafter, we saw a lot of older games getting ported to the DS and PSP which helped spark interest.
We've pretty thoroughly excavated the RPG genre by now. Even Japan-only RPGs are become more well-known.
However, folks have not spent nearly as much time or attention on those older arcade games, many of which are arcade-only and have never seen a console or PC release. It's one thing to play a console game on an emulator after seeing an IGN video called "Top 20 ____ games". It's a far rarer occurrence to stumble upon some random Japan-only arcade shmup on your MAME emulator when you have 1000s of games to choose from.
Yeah, I did. I don't look at it as some kind of objective best way to hook up a console--if someone prefers RF (RF can look and sound amazing) and a soft low line count shadow mask it's just as valid as going with a 1000 line broadcast monitor through RGB--but it's what I ended up with. I mainly use a 20" 700 line Ikegami (a bright and colourful shadow mask) right now, but I like lots of different CRTs.
Very interesting. I got into CRT displays when I got into shmups so I've been learning a lot about different signal types and CRT hardware over the past 18 months. The overall goal is to learn the tech well enough to pull apart a screen, solder in an RGB signal, figure out a Stereo solution, then box it all up in a nice arcade cabinet. I can do the soldering, woodworking, button layouts, and decoration. CRT was the last piece but I still have more to learn.
Well I'm a unique case, because I have been actively collecting video games since 2000...I've been around for 18 years now and I have a ton of super-rare stuff that has inflated significantly in value (like the good majority of my Saturn collection!) I also know Japanese and I picked up a ton of games and consoles from local stores in Akihabara before they got super popular with tourists, and I used eBay to scour for deals back when it was in its infancy...so I got a whole bunch of tremendously amazing deals back in like 2003-2005 that you can't just find anymore now that the retro craze is so popular.
I also dump all of my physical media to digital files and I'm an integral part of preservation communities whose goal is to preserve video gaming history for all eternity...so our ancestors hundreds of years from now will still be able to play the golden age of video games long after the discs and cartridges have rot, and the companies have gone out of business. I think my digital collection is around 100 TB in total from everything that's shared privately...we're going to partner with museums and hopefully the Library of Congress at some point. Yeah, it's pretty crazy. There's only a handful of us in the entire world that's this dedicated.
But it's also tragic because the modern video gaming industry is just impossible to preserve for the future thanks to the rise of GAAS, so everything I do has an expiration date and there will just be this tremendous gap in our history. Did you know that a massive swath (thousands) of single-player mobile games are already lost to time because they required persistent Internet connections?
For me it has always been about the games. Preserving classic console and PC games as best I can no matter the origin is the ultimate expression of passion, in my opinion. What's nice about retro games is there is only a finite amount of experiences out there. So even though I've been around for a long time, my journey has mostly reached its end at this point and I'm just enjoying life and having fun playing old games. I'm mostly retired from the Internet as well...I'll make posts for a little while and then disappear for months on end. Life is too short to waste it arguing on a forum.
I'm familiar with what you're doing from the arcade hardware side: people who peddle precious boards, swap info about re-capping hardware, protect everything in static-free bubble-wrap, and who figure out how to break old encryption keys like on RingEdge hardware, etc.
What's boggling to me is why it isn't taken more seriously. We already know that we've lost books, music, and movies due to changing formats or limited printings. Seems like we would spend more effort in trying to protect videogames against such a predictable problem, but most of the focus is elsewhere.
Is there any effort being invested into emulating, cracking, or otherwise doing a "deep freeze" on those mobile or browser games where we can emulate their environment enough to run them?
For some of my consoles, I got "into" collecting too late to acquire some of the truly scarce games (something like Radiant Silvergun or Hyper Duel on Saturn shall forever elude me) but thankfully I had enough of a head start to build my collection before the tremendous rush of the last 5 years. All the more reason to preserve the games as the physical copies dry up and slowly disintegrate.