• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

This week's Famitsu tri-Ace blow out (and more!)

Durante said:
I'm fine with the rest of the information, but I really dislike this. Even Mass Effect pauses the game when you select a spell/skill :/
that means you shouldn't have to access the menu constantly. we'll see, I guess.

cant wait for this game.
 
Terrell said:
Well, the word that's being translated as "struggling" can also be interpreted as a positive, like they're "trying their hardest". Without any sort of additional context, it's tough for me to know the difference, though. But yeah, the word doesn't necessarily indicate that the struggling they are having is negative. Lousy foreign languages and their own unique nuances!

You think "struggling" carries a positive connotation?
 
ethelred said:
You think "struggling" carries a positive connotation?
He thinks that the original Japanese word translated as "struggling" may also carry a positive connotation depending on context.

As context sensitive as the Japanese language is I'm ready to believe that.

Error said:
that means you shouldn't have to access the menu constantly. we'll see, I guess.
They'll probably let you assign shortcuts for skills, but that probably wouldn't work for items. On the other hand, I just remember Eternal Sonata did just that and it actually worked quite well.
 
ethelred said:
You think "struggling" carries a positive connotation?
why do people refuse to believe that Vanillaware is having problems with the game? the company is made of like 14 people, the budget for their Wii game is probably really low.

maybe they are having problems trying to come up with more than 3 bosses.
 
Durante said:
He thinks that the original Japanese word translated as "struggling" may also carry a positive connotation depending on context.

As context sensitive as the Japanese language is I'm ready to believe that.

I'm pretty sure Japan gaffers or Duckroll would have mentioned that
 
Error said:
why do people refuse to believe that Vanillaware is having problems with the game? the company is made of like 14 people, the budget for their Wii game is probably really low.

maybe they are having problems trying to come up with more than 3 bosses.

nintendo should support those smaller japanes devs....
 
Durante said:
He thinks that the original Japanese word translated as "struggling" may also carry a positive connotation depending on context.

As context sensitive as the Japanese language is I'm ready to believe that.

They'll probably let you assign shortcuts for skills, but that probably wouldn't work for items. On the other hand, I just remember Eternal Sonata did just that and it actually worked quite well.

Sure. But even in the far more straightforward english language, the meaning of any word can be altered through creative use of context... however, there are still common use meanings that take precedence. If I use the word "dying" in isolation, it is possible that I mean it in the sense that I'm dying to do good things like bring about world peace and feed the starving children in Africa. But that would be a fairly ludicrous assumption to make give the natural connotations of the word.

A case could be made if we had been given a single kanji with a thousand shades of meaning and we were left to divine it out on our own. That isn't what happened: we got a commonplace english word with a pretty obvious meaning and the word was provided by a qualified translator with a fair grasp of both languages. Reaching for a far more obscure and contextually reliant definition over the common use isn't a demonstration of some great grasp of nuance -- it's more like a questionable refusal to bow to the norms of proper language use due to some wishful thinking.
 
I forgot some story details for IU

New information regarding Square Enix's Xbox 360 title Infinite Undiscovery has surfaced in Japan. In the world of this tri-Ace-developed title, the people rely heavily on the power of the moon. In fact, they have managed to transform the moon's power into their own power. The use of magic is no exception to this rule. All inhabitants of Infinite Undiscovery's world carry so-called Moon Marks. These marks are endowed upon people as a blessing at the time of their birth. Thanks to those birthmarks, people have been able to develop a variety of abilities. Depending on the waxing and waning of the moon during the time of one's birth, the powers residing within people do differ, though.

As previously reported, the game's protagonist is named Kapel. He is a very nice guy. If there are people in need, he will help them, despite saying "it's impossible". The game's heroine, Aya on the other hand is a straight shooter, who refers to Kapel as Bakapel ("baka" meaning idiot in Japanese). Siegmund is a hero, willing to do whatever it takes, to accomplish his aims, even if it means getting hurt in the process.
http://www.rpgfan.com/news/2008/1106.html
 
@ethelred: Sure, but your question seemed to imply that you thought he was reinterpreting the translation ("struggling"), while what he actually did (unless I completely misunderstood) was retranslating the Japanese. I just clarified that.
No wishful thinking here. Like most in this thread I think it's quite likely that they're struggling with their Wii game.

As previously reported, the game's protagonist is named Kapel. He is a very nice guy. If there are people in need, he will help them, despite saying "it's impossible". The game's heroine, Aya on the other hand is a straight shooter, who refers to Kapel as Bakapel ("baka" meaning idiot in Japanese). Siegmund is a hero, willing to do whatever it takes, to accomplish his aims, even if it means getting hurt in the process.
How... novel.
I'm currently playing and greatly enjoying Mana Khemia so it's not a problem for me, but I just had to comment on that...
 
Jesus Christ :lol Why do you guys neglect the possibility that it could be for another platform? I'm pretty confident that some of the screens found in Famitsu are ingame, and those particular screens certainly look better graphically. Either A) Infinite Undiscovery has a weaker development team behind it B) The two games are using completely different engines or C) Star Ocean 4 is not for the Xbox 360. This all depends on whethere the screens I'm referring to are in game which looks to be the case.
 
durante: I'm reading this old Ogawa interview with gamespy and his party comment intrigue now that more details are out.

GameSpy: How does the party system work?

Hiroshi Ogawa: The active party members are the lead character, and three others, so it's a party of four. The AI approach is something that's simple and easy to change on the fly. This is different from the other games where you go into your pause menu and have to stop there. The time spent preparing for battle is very important, so that once you get into battle, the things you need to change on the fly are easy to accomplish.

seems like they are adding shortcuts so you dont have to access menus for battles. like you mentioned

GameSpy: Does the appearance of each character change based on the gear they equip?

Hiroshi Ogawa: Not so much their bodily appearance, but the weapon will change.

visible weapon changes at least.

GameSpy: How you go about upgrading weapons and improving your magic throughout the game?

Hajime Kojima: It's pretty traditional in defeating enemies and earning experience and learning magic as you go. You gain weapons and magic dropped by enemies and found in treasure chests. Of course, that by itself would be pretty boring, so there are certain things you can add to weapons and combine with magic that affect the play. I can't really go into specifics right now, though.
loot!

and of course
GameSpy: Why did you decide to build your own engine, instead of just going with Unreal Engine 3, or something like that?

Hiroshi Ogawa: tri-Ace has always used its own engines, so we don't even think about using someone else's.
I like that answer.

hopefully the summer release date is true :o

HarSon said:
found in Famitsu are ingame, and those particular screens certainly look better graphically. Either A) Infinite Undiscovery has a weaker development team behind it B) The two games are using completely different engines or C) Star Ocean 4 is not for the Xbox 360. This all depends on whethere the screens I'm referring to are in game which looks to be the case.
weaker development team? what?

I'm not sure what makes SO4 screens so much better than IU, really. the battle screens of IU look absolutely amazing, nothing I saw of SO4 blew IU out of the water.
 
Error, the adventure shots in SO4 where the guy is walking around a city look waaaaay better than IU. Looks like I Gears++ or something. The monster dragon battle shot also looks much more high poly than the IU dragon.

But then I think the SO4 shots are all bullshots whereas IU is a real playable game.
 
when I see some HUD in those screens like in IU, then I'll believe they are real time.

also, SO4 battles will not be seamless like in IU.
 
Error said:
seems like they are adding shortcuts so you dont have to access menus for battles. like you mentioned
Yeah, from that "preparing" comment it seems likely that they'll use a system similar to many more action-based WRPGs (and recently introduced to JRPGs with ES) where you select a limited number of items before that you can use directly during battles. For skills that's nothing new really, e.g. the Tales games have done it for ages.

Error said:
I like that answer.
I love that answer. I've never been a big fan of engine consolidation.

Error said:
I'm not sure what makes SO4 screens so much better than IU, really. the battle screens of IU look absolutely amazing, nothing I saw of SO4 blew IU out of the water.
FWIW, I don't get the extreme excitement about the (real-time) screens for both of these games. They look like an evolutionary step up from ES, but nothing unbelievable at all on either of the next-gen systems.
 
Bebpo said:
Error, the adventure shots in SO4 where the guy is walking around a city look waaaaay better than IU. Looks like I Gears++ or something. The monster dragon battle shot also looks much more high poly than the IU dragon.

But then I think the SO4 shots are all bullshots whereas IU is a real playable game.
Have new scans popped up? The ones I've seen are all kinda small and the images of the scan aren't exactly sharp, not that it would matter since at that resolution you lose so much information regarding graphical fidelity, not to mention most print magazine screens are BSed, so I kinda doubt you guys can make any realistic call about the graphics one way or another...
 
Mefisutoferesu said:
Have new scans popped up?

Yeah, with a better resolution.

To tell you the truth the last scan, the one which supposedly has some in-game scenes is pretty good, but not that astonishing as most say. It's all a matter of lightning effects, if you ask me.
 
honestly, if IU is running at 60fps (why didn't famitsu ask this!? I guess the general public doesn't care about this), then yeah the tri-Ace next-gen engine is really impressive. considering IU is a seamless world.
 
Durante said:
How... novel.
I trust in the writers behind the scenario.

Durante said:
They look like an evolutionary step up from ES, but nothing unbelievable at all on either of the next-gen systems.
IU and SO4, an evolutionary step from... Eternal Sonata? Are you serious?

And the SO4 screens of the city and the dragon do look nice, but until we get direct screenshots, it's difficult to compare it with IU. Plus, we haven't had any new IU screens for a while either, so we don't know what's changed with that as well.
 
Didn't see that mentioned here yet, but the scans of that Glory of Heracles game are out by the way. Design looks interesting and very...un-Nintendo... In fact, it looks like something Square-Enix would make or something. I wonder who the hell is developing it...

[edit]Oh, and just noticed : seems like official screens are out there as well, and since a little while even...
 
don't know if this has been posted yet, but there's a new scan of Star Ocean 4 from dengeki magazine. it show the unnamed main character and a few environment. the environment look great imo although I'm not a fan of the character design. I think the face is generic and the costume is too colorful with no distinct color. at first glance, it somehow remind me of Tidus with Red, Yellow, Blue and White jumbled together as his costume design
 
Error said:
honestly, if IU is running at 60fps (why didn't famitsu ask this!? I guess the general public doesn't care about this), then yeah the tri-Ace next-gen engine is really impressive. considering IU is a seamless world.

has it been reported if the world is completely seemless...? If so very impressive. The actual graphics seemed like a mixed bag for me, definitely an evolution of their last gen tech, but this would be pretty huge.

From the pics Ive seen SO4 does look a little better though...not surprising since it is a bigger game though.
 
Top Bottom