Plumpbiscuit
Member
You know with all the loot box talk and devs/pubs looking for ways to screw its customers out of their money, there's one game series that has not only (ironically) stood the test of time but is now more apparent than ever before. That franchise is TimeSplitters.
For a console-exclusive series, over a decade old too, it sure has a lot more than what modern games offer as well as be one of the most fun, inclusive, content-packed console FPS games perhaps ever. The game has no loot boxes, no microtransactions, no tacky DLC or gold/silver editions. You paid a flat price and everyone got the same stuff for the rest of time.
But what this game offers is still simply mind blowing and I think to this very day, this game is now more relevant than ever. The series has:
Well I could go on and on but what amazes me is I never see this series talked about anymore yet imo it's perhaps the greatest example of a series made genuinely for people to play and enjoy. It offers more than any modern FPS game both on PC and console, especially when it comes to diversity and how consumer money is spent, and these three games STILL hold up to this very day.
We all should look back into these games and learn what made them fun and innovative and apply this into modern games. No loot boxes, no microtransactions, no online-only, no multiplayer-only, no Mr. Gruff only. No, TimeSplitters is the antithesis of all this. It's still fun and has aged well I think,
yet seemingly forgotten today.
For a console-exclusive series, over a decade old too, it sure has a lot more than what modern games offer as well as be one of the most fun, inclusive, content-packed console FPS games perhaps ever. The game has no loot boxes, no microtransactions, no tacky DLC or gold/silver editions. You paid a flat price and everyone got the same stuff for the rest of time.
But what this game offers is still simply mind blowing and I think to this very day, this game is now more relevant than ever. The series has:
- Both single player campaign and multiplayer, with an actual storyline
- Bots
- Fully customisable arcade rules (timer, weapon sets, bot types, health, etc)
- Diverse characters (a whopping 125 characters TO PLAY as), with over a dozen of voice actors
- Genuinely interesting characters defined by their looks, personality and voices
- MapMaker. Yeah, you heard me, a PS2/GameCube game that lets you create your own maps in-game and set them up with all goodies the default maps have
- Tons, tons and & tons of unlockables all free, earned in-game without grinding (gallery, cutscene viewers, characters, maps, modes, etc)
- Great graphics with its own art style
- Gameplay that evolves the Goldeneye/Perfect Dark games
- FULLY rebindable controls down to every button, both in a match and in the main menu
- Great, catchy music
Well I could go on and on but what amazes me is I never see this series talked about anymore yet imo it's perhaps the greatest example of a series made genuinely for people to play and enjoy. It offers more than any modern FPS game both on PC and console, especially when it comes to diversity and how consumer money is spent, and these three games STILL hold up to this very day.
We all should look back into these games and learn what made them fun and innovative and apply this into modern games. No loot boxes, no microtransactions, no online-only, no multiplayer-only, no Mr. Gruff only. No, TimeSplitters is the antithesis of all this. It's still fun and has aged well I think,
yet seemingly forgotten today.