Sylverstone14
Member
Does anyone actually wonder this?
I've only recently began to open my heart to the mobile games space, so waiting for Android versions of apps can be a real pain.
Now I know better.
Does anyone actually wonder this?
I do wonder what you mean by that.In before the piracy apologists.
Those are quite the price hikes. Maybe there needs more awareness about supporting creators of games if you want further games from them.It is just the mentality here. For example, Dark Souls III price just rose from 100 BRL to 250 BRL. 90% of the posters are saying that they are just going to pirate the game thanks to this.
The thing is, if they really had an intention of buying the game, they would have done so.
This pie chart bothers me. It says it's listing percent per country, but the percentages appear to add up to 100% like a normal pie chart, which would suggest they're plotting some sort of relative percentage that probably doesn't exist. I can't figure out what it's saying. The percentages on the chart don't actually match what I calculated from the figures in the blog article. In any case it makes me a little suspicious about how much they actually understand about the rest of the data in that article.
I do wonder what you mean by that.
Am I a "piracy apologist" if I say that the number of times a game is illegally downloaded is meaningless? What matters is how often it is sold. That's it. Any statistically sound connection from the former to the latter is really hard to establish.
Most torrent sites aggregate statistics for downloads.How exactly is number of times pirated even being determined?
It makes me suspicious of the data period. Do they understand how to collect meaningful data, or are they just grabbing whatever numbers and using those without any interpretation/allowances? Basically don't trust numbers unless you know how they got them. BUT: I haven't read the article yet, so maybe that's covered.
Germany, saving the industry one game at a time. You are welcome. Now go and buy some German games will ya!
Which German games do you mean?
Siedler and Football Simulator???
No thanks!
Germany is a third-world-game-country!
Crysis ruled Graphicistan for years.
Football Simulator? You mean Manager? That one doesn't even come out in Germany lolWhich German games do you mean?
Siedler and Football Simulator???
No thanks!
Germany is a third-world-game-country!
Jailbroken devices are all that can do it, to my knowledge.How the hell does piracy on iOS happen? or does it mean Mac computers that have used torrents
Yeah, good point. It reminds me of early Stardock, which took a relatively lax stance toward pirates. If I recall their argument was that rather than bemoaning piracy rates, companies should focus on games / genres that cater to legitimate consumers.
Graphics maybe, game, not so much!
Also Crytek is not in Germany anymore, because you just can't hold it here.
The State doesn't support like other Countries do, that's why everybody in the german industry only produces shovelware shit!
How the hell does piracy on iOS happen? or does it mean Mac computers that have used torrents
Okay, I'm sorry. I knee jerked that time. My disagreement with you over your hate of Apple made me look like a fool.Please quote the post where I say that, or don't use my fucking name. Thanks.
Please don't start this. We already have had 15+ page threads on this very topic. And we really don't need more "All PC players are pirates" posts.In before the piracy apologists.
http://tinybuild.com/punch-club-has-been-pirated-over-1-million-times said:On the other side our analytics tools (Unity Analytics + a 3rd party tool) track all activations via fingerprinting. We take overall amount of activations minus legit sales per platform minus 10% (to offset for people who activated a legit copy on more than 1 device).
Not all games fit into a demo model, there are doubts about how helpful demos are (are you more likely to put people off from a bad demo) and some might think these days that every game has a 2 hour demo thanks to the refund system.I wonder if having a demo on Steam would have impacted the number of pirated copies on PC.
While every game is different, this has been discussed to death with devs reporting sales take a dive day and date their games hit torrent sites. That doesn't mean 100% of pirates would buy, lol, no. That just means there is a correlation.I'm still seeing no evidence to support the idea that any of these people were going to purchase the game at all if they couldn't pirate it.
Brazil is crazy because the game is dirt cheap on nuuvem.
Lets put some perspective into this: In the US at the minimum wage, a worker earn 15,00 USD per hour, works 40 hours a week, netting 2,400 USD montlhy.
Ucchedavāda;198900386 said:Where in the US is the minimum wage $15?
Don't forget the data having two decimal places for no reasonUcchedavāda;198899268 said:It would be interesting to see this data, but unfortunately the writer suffers from a bad case of not knowing how to actually present it, nor what to present.
Some of it is just outright incomprehensible, like the "% of people who bought the game instead of pirating per country", which obviously should not have been a pie-chart. For example, if we look at Germany, there 454 copies purchased, and 880 copies pirated, on the first day, based on activation numbers. This of course means that 34% of people who activated a copy did so using a non-pirated copy. But somehow the graph shows 46% .. what?
honestly 300k for such a crap "grind the game" its way too much of what it deservesVery cool breakdown. 1.6 mil pirated vs 300k bought. Insane. .
In before the piracy apologists.
Yeah, that threw me off, too.Don't forget the data having two decimal places for no reason![]()
But the 46% is quite easy: (454*0.9)/(880)=0.464 as they say each purchased copy counts as 0.9 activated copies to account for valid purchases activating on multiple devices.
When enabling piracy on Android is as easy as unchecking a single box, it really shouldn't be a surprise to anyone that android is not that much of a desired platform.
The userbase may be significantly higher than the one on iOS, but the profit is the same at best (with exception of those free-to-play heavy hitters)
It spiked the piracy, but didn't affect the sales numbers in a negative way. So it's not like localizing to portuguese = making LESS money.
But eh, still horrible.
How do piracy trackers account for people downloading off of file hosting sites instead of bit torrent?
Football Simulator? You mean Manager? That one doesn't even come out in Germany lol
Also, serious answer: Deponia Doomsday just came out
What are you talking about? Crytek is still located in Germany with the HQ being in Frankfurt...
Outside of hardcore android fanboys/girls and folks out of touch with the inner workings of the industry I doubt it.Does anyone actually wonder this?
Most torrent sites aggregate statistics for downloads.
Some applications have embedded metrics that call home upon activity.
Being number geeks, we planted plenty of analytics into all versions of the game to figure out the exact numbers of pirated copies of Punch Club. [We even went further and decided to see how localization might impact piracy, and have some interesting regional stats.
Maybe the user mistook their exodus from Bavaria?What are you talking about? Crytek is still located in Germany with the HQ being in Frankfurt...