I really dislike that Homestead map. Titanfall is not a game that is benefitted from such long sight lines and open fields.
It's a Last Titan Standing map. Doesn't feel like it was designed for primarily pilots.
I really dislike that Homestead map. Titanfall is not a game that is benefitted from such long sight lines and open fields.
I really dislike that Homestead map. Titanfall is not a game that is benefitted from such long sight lines and open fields.
how do you dash as a titan? i tried like every button. what am i missing?
how do you dash as a titan? i tried like every button. what am i missing?
how do you dash as a titan? i tried like every button. what am i missing?
Not playing this tech test, but as a huge fan of the original Titanfall, many of these impressions are very disappointing. Getting a Titan is a kill streak reward now? Utterly terrible idea -- now people who can't get kill streaks are stuck getting clobbered by those that do, which is what made even the good COD games so unbalanced in the end. The ability for everyone to transform into this really cool super powerful being (Getting in a Titan) was one of the cornerstones of the first game. Bad choice, as is the lack of Titan customization. Really hope they fix it (they won't).
I really like this Networking business. Was able to group with some Gaf dudes really easy.
Also, this game is fast and fun, especially with that grappling hook. Also, the hologram stuff is hilarious. If you are sprinting, the hologram sprints, if you walk or stand still, it repeats it. If you run it into a wall it falls backwards in pain; great little detail.
Sorry if I shot you.
You are welcome for the battery.
No biggie, plenty of beta days left.I'm sorry I left our first match because I got invited 1/10th into it
Finally got the chance to play a few matches and I'm pretty certain this feels fundamentally different with how design philosophies have changed. It still plays like Titanfall 1 on the surface, but I dislike how much the map design has shifted away from encouraging strings of wall-running.
I'd argue the titan battery system is more cumbersome in practice, despite it sounding interesting in concept. Bounty Hunter matches are chaotic as it is, which made me have to rely on myself to get out of my titan, retrieve a battery to regain some health, get back in my titan, and repeat.
I'm still eager to play more and see what the other modes are like, though. It's not the same Titanfall that I adored, but it could be a different direction that I'll take to with time. It's just not leaving me with the best of impressions right now.
Tech Test player here, played a few matches and as a huge fan of the first one I'm disappointed so far. I'll just bullet point some initial impressions:
I'll definitely be playing more and will hopefully warm up to some of the changes, but it's not looking too great as of now for a fan of the old.
- Titan play is a lot slower and less satisfying. I don't think there were any shields on my Titan and couldn't tell to how they've adjusted the HUD. Titan dashing has been removed, Ion only has one and Scorch has none. Boosting feels a bit less effective. Scorch's primary weapon is a bit useless since it just fires one rocket before having to reload, but his abilities are very cool. Ion's are pretty standard.
- Pilot mobility doesn't feel any slower initially, however the map design has made me feel less mobile. The only map I've been able to play on in Bounty Hunter, Homestead, is much much much too open for Pilot play. Titans dominate you too easily and there are few areas for effective wall running. It doesn't feel too bad with the grappling hook, but otherwise it feels more boots on ground.
- Weapons feel fine, TTK feels a tad bit faster. The anti-Titan weapon is now a secondary alongside handguns, which is unfortunate. Weapons now have an optics slot and two weapon perk slots, which is alright. Apparently the Smart Pistol is now an ability, which helps balance it while keeping it in the game.
- General gameplay has become too complicated with this Titan Core element. You can not longer just ride and shoot a titan, but instead are immediately ejected off of it after removing their core. The core then can be placed in friendly Titans to boost their health. If a core is removed, then you can throw in a grenade to do some damage to it. These steps have made Pilot-Titan gameplay flow less and its more of an annoyance because all I want to do is shoot the thing.
- The only two game types in the Tech Test so far are disappointing. Pilot vs. Pilot - which I can't even find a game for yet - doesn't allow Titan usage, a core element of Titanfall. Them promoting this mode so quickly makes me fear they are trying to cater too much to the CoD fanbase and people who dislike Pilot-Titan gameplay. This catering is visible in the other mode, Bounty Hunter, because of how the map and gametype effect gameplay. Players need to kill AI in specific territories to gain currency, but all this does is kill the momentum and center gameplay around specific, often open, areas. Players become distracted by killing AI to help the team, which makes them easy targets for other players and Titans. It feels more like a griefing game type than anything else.
- HUD is a lot more messy than in the first game, with notifications popping up slightly off center of the screen. It's not visually appealing but it's functional so not a big deal.
- Sliding is a great addition to the player movement in the game and helps add to the player's momentum.
- The first game I played I approached like the first game and ended up dying a few times. I had to change my style of gameplay, which was fun and effective, to a more reserved, CoD-like one in order to get kills and play the objective effectively, which is a very bad sign.
Playing this game with the Elite controller feels soooooo good
is the framerate better in this one?
is the framerate better in this one?
Titan combat is utterly one-dimensional now, it sucks.
This is so wrong I can't even. The first game managed the titan v pilot combat perfectly and this game shits all over it. As a ttan I have few options to deal with a pilot rodeoing. As a pilot, I have exactly one option when rodeoing and if I do so to completion, not only do I have a HUD marker tagging me but I have a perfectly predictable trajectory which a titan player can easily take advantage of.I feel like the rodeo change is one of the best things about the beta for me. Titans were just too easy for the Pilots to take down in the original. The rodeo was too strong. To me, the change was absolutely necessary and is a nice middle ground without removing the feature completely.
Also disagree with this. With stuff like the precision laser, the Titans feel like they can just as easily take on the Pilots as they can other Titans. The first game always felt balanced to be Titan vs. Titan and Pilot vs. Pilot. This game feels more balanced for the two to mix and matchup well.
This is so wrong I can't even. The first game managed the titan v pilot combat perfectly and this game shits all over it. As a ttan I have few options to deal with a pilot rodeoing. As a pilot, I have exactly one option when rodeoing and if I do so to completion, not only do I have a HUD marker tagging me but I have a perfectly predictable trajectory which a titan player can easily take advantage of.
Between the beta and the final game I put upwards of 50 hours into the original. Unless I'm just completely misremembering, that's just the feeling I have of the two. The pilot rodeo option absolutely had to be changed. In my experience with the first, the rodeo was way too favored on the Pilot side and it made taking down the Titans too easy. Now it's less strong on the Pilot side, so the Titan having less ways to deal with it (while still having the cloud, which was the preferred way of dealing with in in the original anyways) seems balanced.
And I have put (and am still putting) 2000+ hours into the original. Pilot rodeos were perfectly balanced given the options at a titans disposal. Especially considering how much faster titans could move in TF1.
I feel like the rodeo change is one of the best things about the beta for me. Titans were just too easy for the Pilots to take down in the original. The rodeo was too strong. To me, the change was absolutely necessary and is a nice middle ground without removing the feature completely.
I just disagree. The pilot vs. Titan interaction in the first game always felt like a quick "one is doomed or the other is doomed depending on who gets the immediate advantage" sort of deal. This game feels like it allows for a lot more nuance and variance, as neither side has a distinct advantage in any one way.
Now, maybe the first game changed once it was whittled down in player count to the hardest of hardcore, but to me the game should be built in a way that at any level it can feel like that. This one does. The original did not.
Anyone know when does the test officially start and end?
The Titans are without a doubt way easier to destroy in this one. The lack of shields means you can easily die from a thousand papercuts.
Oh really? So everyone still automatically gets a Titan in a match? Do kills speed it up? Why the fuck did they remove the timer, if it still times? LolNo is not a killstreak it just takes longer to get it and the timer has been removed
The first test will officially start this Friday and will end this Sunday, the second test will start on August 26th and will end on August 28th.
I just disagree. The pilot vs. Titan interaction in the first game always felt like a quick "one is doomed or the other is doomed depending on who gets the immediate advantage" sort of deal. This game feels like it allows for a lot more nuance and variance, as neither side has a distinct advantage in any one way.
Now, maybe the first game changed once it was whittled down in player count to the hardest of hardcore, but to me the game should be built in a way that at any level it can feel like that. This one does. The original did not.
Oh really? So everyone still automatically gets a Titan in a match? Do kills speed it up? Why the fuck did they remove the timer, if it still times? Lol
With the open test, will there be different game modes?
I rarely got taken down by pilot rodeo in the first.
Though I usually rolled with electric smoke and/or cluster missle in order to force pilot off me and get the kill.
I mean exact time, or something like that. Need to schedule a stream.
I mean exact time, or something like that. Need to schedule a stream.
Here's an example of the elegance of Titan v Pilot in the first game.
https://youtu.be/peEPSV8IKdI?t=29
Pilot wins, but only because I was extremely on-point and the titan made several early mistakes. TF2's version is much more crude.
I feel like TF2 makes things more competitive. More even. Now you can argue it shouldn't be that way, but I think that makes for a more fun game. Just how I feel.
It doesn't make it more even. Being in a Titan you will die by a thousand paper cuts no matter how skilled you are. That's shrinking the skill gap, and it's shitty.