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Titanfall Hype

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You don't see how, for example, killstreaks are designed more to enthrall the player than to contribute to balanced, competitive gameplay?

CounterStrike relies on similar performance awards but the design there properly rewards teamwork rather than individual achievement. It also avoids that layer of randomness that ruins any semblance of competition; a team getting AWPs first is tough but it isn't being randomly bombed or tripping over a deathstreak grenade out of nowhere. And spending on an AWP can cost you for decking yourself out with other gear, especially if you go for it early, get killed, and congrats, the other team grabbed your expensive weapon.

I do and I am fine with it. CoD is not meant to be a competitive shooter with perfectly balanced gameplay. Killstreaks are a part of what makes CoD interesting, getting an AC130 MW2 is one of the most unbalanced yet entertaining things in any game. The core mechanics of dynamic map control, flanking, controlling power positions, pre-empting nades, using sound to locate enemies, ect are still interesting to me that it does not make CoD a hollow experience. Good players still do better than bad players on average, it is not just a random experience with a bunch of reward mechanism tact on (although randomness and rewards are plentiful).

Don't get me wrong, I feel that there is room in the market for a game that occupies the skill level between CoD and CS, that has a progression system, that is built around dynamic map control, that has intelligent recoil like CS, and less slippery slope mechanics than CoD's killstreaks. I just find some people (like FreddieQuell) get overly paternalist when pointing out that games use feedback and reward systems to entice the player to continue playing. They tend to disregard all of the other reasons why people play those games.
 
Graphically, it's among the ugliest, most washed out brown games of the new generation, but it does look pretty fun to play. It's mostly just the lack of SP campaign that puts me off it. If it weren't for the mechs, I wouldn't care at all.
 
MMOs largely aren't pay by the month anymore. Even WoW, which still is, desperately wants people at endgame and literally gives you leveled characters. Camping monsters, low drop rates, all things of the past; mainly you hit endgame, learn the new content as it comes out, get what you need quickly and move on to the next thing. They get their money from you simply playing as much as CoD does, at this point.

I could talk at leeeeength about how little those mechanics I described have to do with good RPGs, but that is too off-topic for this thread. I'll just say "Ultima" and leave it at that.

WoW is still pay by month. Extended demo but still pay by month Also if your going down the f2p path there's plenty of f2p games without those mechanics so what exactly is your point? It really seems like you don't have one.

Now your talking about good rpg's like your opinion is the only determinant. It really seems like you wanted to use some arbitrary and not particularly strong way to link CoD to what games like WoW does.
 
I believe that Titanfall is definitely for the fast paced competitive shooter crowd. It's has all the bells and whistles of a next gen FPS that COD created but evolved in the right way. I don't know about it being a system seller yet. Since such a small dedicated crowd knows about it, I'm curious to see how it does when the general public gets a taste of it. As of right now tho, I find Destiny to be more ambitious. It's just a larger scale game that if has a big crowd can become a huge platform to build off of. However I do feel like Destiny has a LOT of competition for game competing in that same genre. Skyrim online is pretty huge and can make a dent in Destiny popularity if executed correctly.
 
Multiplayer gaming is so much bigger than traditional SP campaigns these days.

I assume you're talking strictly about the FPS genre. I wouldn't say so much bigger. Bioshock says hello. As does Halo, since most people play it for campaign (arguably because MP turned to shit lol). Next Doom will most certainly be advertised as campaign focused. The Darkness series, Wolfenstien series, F.E.A.R, Metro series, Far Cry series, Deus Ex. Some of those games have a MP component but it rarely is considered the "meat" of the game. The only big MP focused FPSs are CoD, BF and KZ, and typically if a game goes MP-only it's F2P like Team Fortress 2 or Planetside 2.

The issue here is that you're paying $60 for an arena shooter, something other companies find viable giving away for free and making it up with microtransactions. $60 is a very hard sell when there's no franchise history. The only recent arena shooter that I can remember selling at $60 is Unreal Tournament 3, and I don't recall it doing very well even with the UT franchise attached to it. I think in the end this game's only real asset is that there are giant mechs, and they're banking on that to be enough. This isn't to say I think it'll fail, it'll be a great arena shooter no doubt. But that's no exactly an in-demand genre when there's awesome, and free, alternatives.

But yea, mechs.
 
The simple fact is that the game is fun & fresh. yes at its basic shooting level its COD, but when you add the movement, the map style, the Titans, the game starts to have a really deep meta. Getting shot in the back then you can instantly jumping off a wall while turning around and putting shots on the guy trying to kill you, then continually bouncing back and forth between wall to near wall to near wall in a strafing way, then killing your assailant is just so satisfying =)

The game is very easy to learn but mastering the movement alone is going to take a long time especially if the maps are really diverse.

If you don't get the hype, its because you:

A. Haven't played it
B. Don't really enjoy FPS to begin with
C. Have been lead to think its manufacture media hype(despite the thousands of real people that say the game is worth the hype after playing it)
D. Buy into the "Its just COD with mechs" bandwagon
E. You cannot play a game focused entirely on MP no matter how fun the MP is.
F. All of the above


I think Titanfall deserves the hype it has honestly. Respawn is working very hard on this and I can see it being as influential on the FPS genre as Halo CE or Quake was. Titanfall is encouraging movement which hopefully moves the mainstream away from this boring streak of slow moving military MP styles. BF can keep doing its thing though =) Just do BC3 next or 3422 or something.
 
I believe that Titanfall is definitely for the fast paced competitive shooter crowd. It's has all the bells and whistles of a next gen FPS that COD created but evolved in the right way. I don't know about it being a system seller yet. Since such a small dedicated crowd knows about it, I'm curious to see how it does when the general public gets a taste of it. As of right now tho, I find Destiny to be more ambitious. It's just a larger scale game that if has a big crowd can become a huge platform to build off of. However I do feel like Destiny has a LOT of competition for game competing in that same genre. Skyrim online is pretty huge and can make a dent in Destiny popularity if executed correctly.

Skyrim online will have a bit of a spike at launch but will then fall into the hole that all MMO's that aren't WoW suffer from.
 
Oh, those gifs. *swoon*

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Forgive me if a similar thread may have been created recently, but I wanted to get a few things off my chest. Titanfall is a game that's been making a lot of noise as of late, with multiple E3 awards and all manner of praise from gaming publications. I just don't see the real reason for the unanimous praise and enthusiasm for this title.

Why is everybody so excited about it?


People still like shooters and think this'll rejuvenate the genre a little bit? Not personally excited for it, though. Don't see what's so special about it, but haven't played it so who knows. Maybe it's the best game ever made. But probably not.
 
It almost feels like a Western take on a Japanese theme. The mechs are like the ones in Appleseed and Patlabor, and that's pretty sweet to see instead of lumbering machines the size of buildings. I'm excited for it because it just feels a little different.
 
Well they said this awhile back, so it's not looking good.

'On the face of it, there seems to be an obvious answer to the problem of winning round fans of single player - allow the multiplayer-averse to fight their way through the entire campaign against the AI alone. According to Heppe, however, this isn't on the cards for the moment. "We don't have that in right now, but whether that's something the design team adds later on? I don't know. There's other modes in the game, but we're still in development."'

http://www.oxm.co.uk/63353/features...only-battles-and-winning-over-casual-players/

No split screen makes it more obvious that there won't be any kind of offline mode
 
Isn't the opposite also true about the hype. People bring up titanfall in any conversation to explain why xb1 is going to surpass the sales of ps4 upon its release. Basically people are hyping it and downplaying it on both sides because its xb1's killer app.

I don't see how one's daft fanboy leanings should come into the equation when considering whether or not a game looks good or not. Then again, I'm over-estimating people's ability to separate one from the other, going by what I've seen of the console war shitfest that seems to have worked its way into goddamn every facet of the games enthusiast media/discussion boards.
 
It's because all the praise is coming from people who actually played it at E3 and PAX, or the Alpha. When you have that many people actually getting to play it and it gets (almost) universal acclaim of course people are going to get excited.
 
I was until we found Australia has no local servers. No longer hyped and wanted. Will wait for the local servers before putchasing. Disappointing
 
As someone who doesn't have an Xbox One and probably won't for quite some time, as well as one who doesn't enjoy CoD:

It just looks fun. Granted, I'm a bit concerned with how well the A.I. will factor in with the matches, but everything else sounds great. The Titan gameplay looks to have fantastic execution, and the player movement opens up some new options. Player count shouldn't matter too much as long as it fits the map design.

I think most people are just really bitter on the impact and quality of Call of Duty over the last generation that a game similar in gunplay and the creators of Modern Warfare that started that trend that they aren't really going to give it a chance to be a decent multiplayer experience that is apart from Call of Duty.
 
It's ok not to be excited about something, but is it that hard to see why a fast paced multiplayer shooter with jet packs and mechs has people interested?
Kinda, mostly because it's really not that new. It's a refinement, not a revelation, yet people are treating it like it's revolutionary.
 
I would bet a large portion of my pay slip that if Titanfall was being released on the PS4 we would see far far less of these 'I don't get it' threads.
 
I feel this thread is kind of endemic of most active GAF posters starting with console gaming in the SNES or PS1 era and associating either old Nintendo or cinematic, story heavy singleplayer games as the prime example of what gaming is, and then not getting that people who do multiplayer gaming first might be very excited for something that looks like it tries to blend popular multiplayer shooter trends from gen 5-6 and gen 7 together in a way they feel looks engaging.

Like I don't see any threads ever asking "Why is The Order 1886 exciting people? It's a linear cinematic corridor shooter." because we just gave GOTY to TLOU. Similarly, people getting confused about how a character from a game that has 27 million daily players beat Link, a character from a series that never even remotely approached 27 million units sold, because it's a multiplayer PC game that's notably more popular outside the US and Japan ("the gaming countries") than within them.

It also serves to highlight whose FPS experience starts and ends with Halo, CoD, etc in my view. This was very evident in the thread about 6v6 multiplayer especially. Having played CounterStrike and other PC shooters, the idea of more intimate gameplay has me quite excited. "Epic" is not solely defined by player size. Anyone who has gone 1 on 3 in CS can tell you that's beyond epic.
 
I guarantee most of the hate on the hype is because it's not coming out on PS4. Lol console wars.

That's absolutely it. You don't see these kinds of threads about Watch Dogs or The Division, even though those games both have (or had) massive hype.
 
Every impression I have heard from players is pretty damn positive. It unlikely that all of those are false hype.

Exactly what I was about to say. The fact that 90% of those who have played it give it high praise means something. Can't wait to try it.
 
That's absolutely it. You don't see these kinds of threads about Watch Dogs or The Division, even though those games both have (or had) massive hype.
It definitely has to be part of it, because most people choose to ignore games they aren't interested in or ones that don't appeal to them. But for some reason, with Titanfall, people jump at every opportunity to display their displeasure with something about the game.
 
I feel this thread is kind of endemic of most active GAF posters starting with console gaming in the SNES or PS1 era and associating either old Nintendo or cinematic, story heavy singleplayer games as the prime example of what gaming is, and then not getting that people who do multiplayer gaming first might be very excited for something that looks like it tries to blend popular multiplayer shooter trends from gen 5-6 and gen 7 together in a way they feel looks engaging.

Like I don't see any threads ever asking "Why is The Order 1886 exciting people? It's a linear cinematic corridor shooter." because we just gave GOTY to TLOU. Similarly, people getting confused about how a character from a game that has 27 million daily players beat Link, a character from a series that never even remotely approached 27 million units sold, because it's a multiplayer PC game that's notably more popular outside the US and Japan ("the gaming countries") than within them.

That's assuming everyone who doesn't like Call of Duty doesn't like mechanic focused games, which is one hell of a strawman. I personally love multiplayer gaming, but I dislike Call of Duty, and Titanfall (based solely on the alpha footage) is just call of duty with large robots that don't really seem to do anything. To destroy them all you apparently do is jump on the back and hit X, and all you do inside of them is shoot like crazy just like you would normally do on the ground. Kind of baffles me why this game is so hyped.
 
The game has great animation, for the Pilots and especially the Titans.

I'm not saying it's a terrible looking game. I'm just saying that many here have a penchant for linking the two facets of a game when in fact if you go back it's rare that a truly on good looking game also has truly top notch gameplay to go with it.

God of War and Halo 4 come to mind.

Titanfall looks incredible to play, but to be frank, the visuals aren't really "up there" which is why I think so many are quick to dismiss it.
 
That's absolutely it. You don't see these kinds of threads about Watch Dogs or The Division, even though those games both have (or had) massive hype.

There was plenty of criticism against Watch Dogs pre-delay as most of us saw it as the 43rd ubisoft bar filling open world game that it was. As for the Division there's nothing to really criticize yet, except for the fact that the graphics in the reveal demo are likely faked.
 
Titanfall (based solely on the alpha footage) is just call of duty with large robots that don't really seem to do anything. To destroy them all you apparently do is jump on the back and hit X, and all you do inside of them is shoot like crazy just like you would normally do on the ground. Kind of baffles me why this game is so hyped.

All you do in Super Mario Bros. is run to the right and jump. To destroy Goombas all you apparently do is jump on their heads. Kind of baffles me why some people call it the best game ever made.
 
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