Would they have time to do that for the PC release? No clue how long it would take to make a game compatible with the Rift.
Them getting one in the office just shows that they've got some interest in the technology.
Is Rift compatible with the new consoles?
Titanfall to be compatible with Oculus Rift?
Rift support confirmed for Titanfall?
I didn't say it was confirmed, I just asked a question. Did you miss the question mark?Or, you know, maybe they just ordered it because they are a developer and they want to play around with it?
This isn´t Kotaku, you wont get payed for clicks - I really don´t like there misleading and sensationalist thread titles...
Well, since source has Oculus support, it would make sense. Doesn't mean anything tho. there have been a ton of studios showing off their kit on their twitter feed as a shout out to oculus.
Valve only began experimenting with OR support earlier in the year whereas Respawn started development on Titanfall in 2010 and has since rewritten just about every facet of the engine.
but allot of it is probably very similar, you don't break what works when taking an engine and expanding on it. Even then, implementing is not the issue, you need to spend a lot of time to get the best results. you need to scale everything correctly, you need to spend allot of time on framelag, etc. you cant just add some code and ship it. you need to build a game FOR the rift, not just have the rift as a feature to get the best results.
For those expecting "normal" Source engine - don't. Those super smart coders (like Calen in this thread!) have re-written a massive amount of the codebase. The renderer is completely new (multi-threaded, DX11, 64bit, etc.), along with all the sound code, netcode, input code, etc. There's a lot of cores on the Xbox One, and the coders are actively working on utilizing them as much as possible.