Your comment is super frustrating because youre angry people aren't angry about the state of Destiny 2... without offering what it should have been instead.
Like what did you expect from a sequel to Destiny that they havent addressed yet?
Easy to answer. For a $60 game, I expect a game that I can play through once and enjoy, and feel like I got $60 of value or enjoyment out of it.
Destiny 2 seems very similar to Destiny 1, or maybe an extension of TTK (which also had 3 new subclasses and other tweaks). Thankfully I only paid $15 for D1, because I'm not sure it's worth even that.
The question is whether there is enough content for someone to enjoy it. A lot of people don't like replaying missions. A lot of people don't get excited by loot grinds or shiny drops. You might say "Well those people were never supposed to enjoy Destiny" -- and you're right. They bought Destiny because Bungie was pretty unclear about what Destiny was (not surprising, they were still figuring it out themselves up to release date).
But I thought Destiny 2 might be able to satisfy both "one-time players" and "grinders". Maybe they got the content issues squared by using a new engine. Turns out it looks far more likely to only satisfy those who enjoy grinding. If you only play each mission once and a few strikes, MAYBE a raid one time, Destiny 2 seems likely to end up in the same zone as Destiny 1 -- 5 to 15 hours, depending on how much loading and running from point A to point B there is (within missions or within hub world).
So I would have liked to see something more like 25-35 hours of single-playthrough content, with relatively little fluff. And of that single-pass content, maybe not have you repeat the same maps from different spawn points 70% of the time. That would be the bare minimum for me to ever consider spending $60 on Destiny 2. The market has also changed a lot from 2014, so I'm curious how it will all shake out.