While I believe SC:CT is the pinnacle of the series, I could appreciate how the newer games made you more capable when stealth was broken. I definitely have no desire for the return of "mission failed: you've been detected" moments, at the same time I think stealth should be the primary focus and the game should never encourage shootouts.
Blacklist lets you play in a more action oriented way, but you can still do a 100% stealth run. I especially liked the Grimm side missions. Blacklist was a step in the right direction imo; best Splinter Cell since Chaos Theory. More Blacklist would be fine by me. Don't really want to see another Conviction.
If we could have bullets that kill you that'll be great.
Also stealth game should have the most advanced AI imaginable.
If i'm here in the shadows , waiting, looking at them, at least make them entertaining to watch.
Chaos Theory was awesome because it was the first game in the series where you COULD go loud. It didn't have the instant fail states for blowing stealth that the first two games had. Instant fail states is a big no-no for me, it damn near killed the entire Assassin's Creed series in my book.
I don't know, I really enjoyed Blacklist and part of that was that it enabled the player to somewhat recover on fumbles, by still being able to knock out enemies if you were fast enough, even after they turned. It turned the game from all or nothing into a more organic stealth experience.
And crouch sprint was the best thing since sliced bread.
Anything close to SC 1 and Chaos Theory is an immediate buy. Blacklist had great moments too but it didn't feel the same. Splinter Cell really was one of the first military stealth game to actually explore the whole light / shadow thing with believable gadgets, was phenomenal back then
I've enjoyed every single Splinter cell, but I'd love one that's more like the original three. But I'd keep the movement style and gadgets from the most recent one. I do wish they'd be less linear though. I've played through the first four games this year, including both versions of double agent and you do notice There's only one route through the levels.
Maybe the levels should be more like the recent Hitman games.
Blacklist was great to stealth, do that with a better story and more missions (I dunno why there weren't more stand alone like that yacht), some of them bigger and more complex, and I'll be happy. Better than MGSV in my opinion even with its shortcomings (far less of those than MGSV) even though MGS1 is among my top games and I always liked the approach of attention to detail in MGS with the systems, AI behaviours and all that jazz which Splinter Cell seemed to avoid. I really hope they don't try the open world approach or otherwise ruin what they fixed with Blacklist.
Oh and if we can play the whole thing in FPV with lean and crouch in place of wallhugs that would be great (the Briggs FPV missions in Blacklist showed great promise, they only artificially deactivated some stealth skills that could otherwise be worked in to differentiate him from Sam).
If you take stealth geared loadouts (and/or maybe aren't so great at action games) it's easy to die when you mess up your stealth in higher difficulties. I think it's a good balance. The loadouts in particular mean you commit before you start the mission rather than force yourself during.
It's not like MGSV with OSP and also the shooting in Blacklist isn't quite as universally intuitive, the way the recoil and everything else works you aren't gonna be lining up headshots or bazooka explosions all over like you can do in MGSV. It's a very different approach.
I guess they could improve that in the sequel, have it so your funds are more limited, so when you commit on what to research and unlock in terms of stealth vs shootbang kits and gear that also affects you big time, it was easy to unlock everything in Blacklist.
Blacklist on the hardest difficulty with the slowmo shit turned off is the second best sc game.
Pandora Tomorrow and the original are not terribly fun games in 2019. They are the definition of trial and error. Chaos Theory had the right idea introducing slight action elements like the shotgun, knife, e.t.c.
Personally, I'd like it to be more like MGSV Ground Zeroes levels. I never loved the old games, but I did play them. The first time I thought they were really special was when I played the multiplayer in Pandora Tomorrow.
This. If you set it to the hardest difficulty and claim you are able to take on an army John Woo style after failing a stealth attempt, you are probably lying in most situations. I played Blacklist on the second hardest and it was still tough (though that playthrough was on Wii U and I suck with dual analog).