StuBurns said:I would hope they've been following the responses online.
They've made some solid TR games, but they're always been essentially iterations on the existing series. It's great to see them be able to break free and go wild with something new.
It's hardly pointless, it's not just an issue of IQ which is almost always bullshit with screenshots, it's things like asset resolution, lighting effects etc, those are not going to be the same across the SKUs.szaromir said:Console exclusives don't have directfeed screenshots in magazines either. This discussion is pointless.
I certainly agree, they've paid their dues with the franchise, the formula is stale and I have faith that what they'll deliver with their reboot will be a much needed step for the series. With SE coming in, it really feels like things are falling into place for this to be a great title.Salaadin said:I agree that it is nice to see them doing something new. To me, CD is basically responsible for making the series worth something again and its only right that they get to do the reboot and make it more of their own rather than stick to the basic formula that we are all used to.
Looking at magazine scans is pointless anyways. I'm sure we'll get normal screenshots in a couple of days, we'll have much better idea.StuBurns said:It's hardly pointless, it's not just an issue of IQ which is almost always bullshit with screenshots, it's things like asset resolution, lighting effects etc, those are not going to be the same across the SKUs.
StuBurns said:It's LT/RT actually,
StuBurns said:and considering it'll be 360 pad supported on PC, if anything it suggested the images are the PC SKU, as one might imagine would be preferable for a magazine anyway.
The image quality is improved, I don't believe they swap assets for higher quality ones that aren't in the games or change the lighting model etc as far as I know. Although I don't think there is anything in the shots that makes me think it's beyond the consoles to deliver, especially when they're in a confined space like that.recklessmind said:You're right.
I think that's a stretch, at best. Really doesn't matter though... even console screenshots are always improved for print.
edit: beaten.
Awesome, this is great! Thanks for the option without writing too. As a Mac user, the layout of the entire art piece kinda clashes with the way our desktops are laid out, so I reversed the image. The no-writing version was great for this, but there's still some writing on the boat, which I fixed in a quick and dirty job-- probably could be a little better, but it's in the bg and hardly noticeable anyway.solblade00 said:OK this was a pretty bad ass cover. I cleaned it up to the best of my abilities.
*snip*
If you want it without the text at the bottom, go here: http://imgur.com/1aj0V
PC versions are usually demoed early on in the games dev cycle. See: Crysis 2.recklessmind said:I think that's a stretch, at best. Really doesn't matter though... even console screenshots are always improved for print.
Well, you never know. The track record for PC versions of CD's Tomb Raider games hasn't been great.StuBurns said:It's LT/RT actually, and considering it'll be 360 pad supported on PC, if anything it suggested the images are the PC SKU, as one might imagine would be preferable for a magazine anyway.
Usually, but not in the case of Crystal Dynamics Tomb Raider games.PC versions are usually demoed early on in the games dev cycle. See: Crysis 2.
Significant visual effects? Do explain. I don't remember anything significant missing.dark10x said:Well, you never know. The track record for PC versions of CD's Tomb Raider games hasn't been great.
Underworld was missing some significant visual effects on the PC, for instance, which were only available in the 360 version. In fact, the PS3 and PC versions weren't even made by Crystal, rather, ported by a third party company.
Not sure if serious? Anniversary PC was by far the best version, so was Underworld - fantastic performance and higher resolution added a lot to the experience.dark10x said:Well, you never know. The track record for PC versions of CD's Tomb Raider games hasn't been great.
Underworld was missing some significant visual effects on the PC, for instance, which were only available in the 360 version. In fact, the PS3 and PC versions weren't even made by Crystal, rather, ported by a third party company.
True, I'm not saying they certainly are the PC version, I was really just pointing out it was 360 buttons not PS3 buttons.dark10x said:Well, you never know. The track record for PC versions of CD's Tomb Raider games hasn't been great.
Underworld was missing some significant visual effects on the PC, for instance, which were only available in the 360 version. In fact, the PS3 and PC versions weren't even made by Crystal, rather, ported by a third party company.
Hopefully they are, they did a fantastic job themselves on a technical level with GoL.StuBurns said:True, I'm not they certainly are the PC version, I was really just pointing out it was 360 buttons not PS3 buttons.
Do we know if they're handling all three SKUs in-house?
GoL didn't seem impressive to me from videos and things, although I haven't played it.Stallion Free said:Hopefully they are, they did a fantastic job themselves on a technical level with GoL.
Also, all CD Tomb Raider games have had sick controller support, plethora of options to tweak, and even the option for both next-gen/old-gen visuals in Legend (yes, there are legitimate reasons to prefer old-gen).
I don't get it, what's so funny?trejo said:Just noticed the ship's name is Endurance. :lol
A.) Go play GoL on PC. It's the type of game where crystal clear resolution/AA and 60 fps really makes it a much more enjoyable/tight experience. Higher-resulotion + top-down view means that you won't miss out on any of the finer detail to the environment that would be lost or easily missed on a lower resolution where you can't move the camera in to get a better view. The gameplay feels so tight at 60 fps too.StuBurns said:GoL didn't seem impressive to me from videos and things, although I haven't played it.
(What are the legitimate reasons for wanting the older graphical assets?)
at the time also, the benefit was that it allowed for the game to run on an older family of hardware than requiring the 'next gen' visuals would have.Stallion Free said:A.) Go play GoL on PC. It's the type of game where crystal clear resolution/AA and 60 fps really makes it a much more enjoyable/tight experience. Higher-resulotion + top-down view means that you won't miss out on any of the finer detail to the environment that would be lost or easily missed on a lower resolution where you can't move the camera in to get a better view. The gameplay feels so tight at 60 fps too.
B.) The older graphical assets (the versions used in the PS2 game) are much more consistent on an artistic level. And the assets are clearly the raw assets created for the PS2 and not the ones actually used on the PS2 hardware and they hold up quite well. The next-gen stuff looks nice, but the lighting and models can look very wonky at times and it's clear that it was an early 360 release.
Oh god yes. On release I got mediocre performance on the next-gen stuff because it wasn't the most optimized, but the old-gen stuff ran perfectly.plagiarize said:at the time also, the benefit was that it allowed for the game to run on an older family of hardware than requiring the 'next gen' visuals would have.
This was my understanding as well. Playing through Anniversary PC right now and it runs and looks great. Had to grab it after all this TR Reboot news got me all hot and bothered. Going to see how far through the series I can make it. Only previously played TR1 and 3/4 of TR2.szaromir said:Not sure if serious? Anniversary PC was by far the best version, so was Underworld - fantastic performance and higher resolution added a lot to the experience.
Oh shit, well I can forgive them for dropping a visual feature in Underworld (something to do with shadows) because every other single TR port has been perfect IMO.Gribbix said:For the record, Nixxes has handled most of the ports of Crystal Dynamics' games for the past decade as well as doing non-SKU-specific work on the engine (See project list here). They've also recently started working on non-Crystal Dynamics games for Eidos. They're doing the PC version of Deus Ex: HR (which also runs on Crystal Dynamics' engine) and recently did the PC version of Kane & Lynch 2 (which used IO Interactive's own proprietary engine).
Truer pictures have never been posted.modulaire said:LOVE the new character design. Good job!
![]()
Leonardo A. Vidal Fernández
szaromir said:What's with that comparison? Lara looks good in both pictures, Dante looks bad in both pictures.
I still don't understand what's wrong with Dante's redesign. Are emo haircuts and chest straps considered cool in some countries?Salaadin said:The comparison is between two iconic videogame characters that are seeing reboots this gen.
I dont mind old Lara like some people seem to but I do agree that she looks doll-ish.
The new model definitely fits better with what Lara Croft should look like being that she raids tombs and rolls around in dirt for a living.
miladesn said:Magazines usually use 5000x5000 or higher resolution images for printing, Those images are not representative of IQ on consoles.
StuBurns said:I never really liked Dante's design, I like it ironically maybe. Lara's outfit is pretty iconic I think, and simple enough, the hair and tits were always pretty bad, but the former had a reason, it was cool to have her hair moving around in real-time in that era I think.
I would imagine it's because they are both young Dante. I do agree it used to be the weakest of the bunch.Fimbulvetr said:His DMC1 and 2 designs are great.
Everything else is meh at best.
I'm not sure why people keep posting his DMC3 design; it's arguably the worst next to DmC.
The primary thing missing from the game was per-object motion blur. This is a pretty fantastic visual feature, I think everyone can admit. It was certainly one of the defining effects used in games like Crysis, Metro 2033, and some of Sony's first party titles. It was also done very well in Underworld on 360.Stallion Free said:Significant visual effects? Do explain. I don't remember anything significant missing.
If GoL is anything to go on, PC is going to destroy the console visuals on this game.
So basically it'll be like Uncharted? That's really all Crystal Dynamics has to do when you think about it: keep the excellent Tomb Raider platforming and make this game like Uncharted in the shooting = success!SolidSnakex said:- The lock on targeting system is gone and it now has a free aim system. CD says that it can compete with any of their competitors.
Yes, Uncharted was the first game to develop free-aim, so it will basically be like that.TheFLYINGManga_Ka said:So basically it'll be like Uncharted? That's really all Crystal Dynamics has to do when you think about it: keep the excellent Tomb Raider platforming and make this game like Uncharted in the shooting = success!
And no planned DLCs and cut content please...even though I know that's going to happen!![]()
The PC version of Deus Ex:HR is already confirmed to feature at least one DX11 feature (tessellation) so I'm sure this will feature some sort of DX10/11 features too.Stallion Free said:I don't mind the per-object motion blur, but the shaders? Hmmm.
The PC version still looks incredible and it honestly doesn't look like it's got anything wrong visually. They better not skimp on the new one or Deus Ex though.
That's good to hear. I think Tomb Raider Underworld did everything pretty well except for the shooting! Talk about bullet sponges and awkward shooting!Stallion Free said:Yes, Uncharted was the first game to develop free-aim, so it will basically be like that.
Oh delicious, I forgot about that. I expect tesselation in here too then. It was godly in Alien vs. Predator.Gribbix said:The PC version of Deus Ex:HR is already confirmed to feature at least one DX11 feature (tessellation) so I'm sure this will feature some sort of DX10/11 features too.
No, it means it has freeaim. We have no idea whatever that means in term of shooting sections, enemy count, cover, and so on. Just because it is Tomb Raider and has (free aim) shooting does not make it like Uncharted.TheFLYINGManga_Ka said:So basically it'll be like Uncharted? That's really all Crystal Dynamics has to do when you think about it: keep the excellent Tomb Raider platforming and make this game like Uncharted in the shooting = success!
And no planned DLCs and cut content please...even though I know that's going to happen!![]()
Thats exactly how I feel about Assassins Creed 2: Brotherhood at the moment.3rdman said:For the poster above me...
Funnily enough within the last month I've (re)played both Uncharted 2 and Underworld and although there are rather obvious differences, the biggest one being control...in underworld, I always felt like I was fighting the controls...I'd die for taking a minor step in the wrong direction and it felt a bit laggy as button presses would cancel out if you pressed them too quickly.
I hope they give the controls a lot of attention...it'll need it to compare to Uncharted.
LOL! I need my 5 hour energy!derFeef said:No, it means it has freeaim. We have no idea whatever that means in term of shooting sections, enemy count, cover, and so on. Just because it is Tomb Raider and has (free aim) shooting does not make it like Uncharted.
edit: someone (you) needs a sarcasm detector![]()