Sounds like all the typical junk devs like to put up like they're so amazing and innovative but fails miserably in the end.
- Lara is 21 in this game
Um, okay.
- It's not only a reboot of the franchise but a reboot of the entire brand. As a result there will be no "real" Lara model this time.
What does this even mean? The outfit?
- They're doing performance capturing with this game
I thought they did this with all of them.
- There are brutal deaths in the game this time. One is described as a deranged man stabbing Lara in the chest and then closing her eyes after she's dead. Another includes a boulder falling on her leg to trap her before another falls and crushes her head.
Lame, and reflecting poor focus/priorities on the part of the developer.
- CD won't talk specifics on weapons but concept art shows a bow, shotgun and pistol
- The lock on targeting system is gone and it now has a free aim system. CD says that it can compete with any of their competitors.
If it can really deliver, great. However, there was a reason for it in TR games. The mobility of movement and use of environment was the reason for lock on. To make a free aim system really work, it would seem like they have to change the way movement works in general. Basically towards a more realistic approach, which also implies cover tactics, which is really boring to me. I never wanted a Tomb Raider in a traditional action game style, so hopefully they can innovate for real.
- "I think that the major difference between this game and the old is the concept of smoke and mirrors," begins Darrell Gallagher, the studio head at Crystal Dynamics. "There was an illusion of freedom because of streaming and loading that would pop you out in a different location, but this is absolutely real. You can literally go any direction that you see and carve your own way to the finish line instead of being guided."
I can't remember how many times I've been told this. Same old Far Cry boring-ass flat open world type of bullshit is what it sounds like. If they can truly do this then that is great, but I reeeeaaaaaally doubt it.
- "It was important in the game to not only deliver the character arc of Lara Croft emotionally, but to deliver it in gameplay as well so the player gets to grow into a hardened survivor," says experienced director Noah Hughes. As the game unfolds, Lara will scavenge new tools and gear that augment her abilities. Lara's athletic prowess will also evolve. Some areas begin inaccessible due to physical limitations or scarce supplies. With the right skills and gear, however, the island is Lara's for the taking.
So basically they're admitting that they failed on the previous point about the level design. I hate it when games have some stupid arbitrary "learn new moves" and "make new tools" shit. Never in the history of videogames has it worked out for the best. Yes, not even in Metroid. I hate really this shit.
- There are base camps in the game. Here you can combine items to create something new and access a skill system to upgrade Lara's abilities. You'll also be able to use base camps to fast travel to different locations to minimize backtracking.
UGH. As I was saying before, this crap only reveals failure of good level design and game structure. I can pretty much guarantee this game is going to be terribly boring and feel like a series of chores to work through a gauntlet of arbitrary shit.
- You'll need to gather food and water in order to survive
UUUUUGH
- There are humans in the game, including some of the crew members from the shipwreck off the coast of the island.
Whatever.