This stance is kind of infuriating. What's the point of brand recognition at all then? Why don't we just call this "Adventure-Shooter #457 starring Young Woman"and forget about the Tomb Raider name completely?
This "a good game is a good game" attitude does nothing for anyone. Nearly every adventure-shooter on the market is attempting exactly what this one is, but there's nearly no games doing what Tomb Raider is supposed to be doing. That's the crux of the argument. Whether this turns out to be a well made "cinematic Hollywood-like romp" is not the issue.
While I agree that it's disappointing to see yet another game try and play it safe, this is a reboot of the franchise - not Tomb Raider 28.
And while it being well made may not be the issue, many people are insistent on criticising it for merely existing rather than actually taking a sensible look at the game as an individual product and THEN criticising the directional change as a separate albeit important (for some) issue.
I've seen people flat out refuse to acknowledge any good impressions or even accuse all the reviews of being paid off. Is this discussion/concern coming from experience or backed up arguments? No, it's coming from an inherent hatred of the franchise changing - it stifles discussion if we're going to lump the two together in such a way.