Speevy said:Oblivion, Dark Cloud 2, and Fable are action-RPGs.
Devil May Cry, Ninja Gaiden, and God of War are action games.
jimbo said:Exactly my point. Too Human is more like those first games listed than the second. You can upgrade characters, get to at least level 50 in the first installment, it's going for an epic story and cinematic mode, with developed characters. The fact that people are comparing the combat to DMC and NG when they should be comparing it to Oblivion, DC, Fable, etc....I believe speaks pretty highly about the combat itself.
KGKK said:Ahhh, sorta like the .hack series.
jimbo said:Exactly my point. Too Human is more like those first games listed than the second. You can upgrade characters, get to at least level 50 in the first installment, it's going for an epic story and cinematic mode, with developed characters. The fact that people are comparing the combat to DMC and NG when they should be comparing it to Oblivion, DC, Fable, etc....I believe speaks pretty highly about the combat itself.
Denis Dyack said:It looks like my job is done here. I am glad many seemed to like what they have seen so far and interest has been peaked.
.....
......
Denis
jimbo said:Excellent!
And what movie are you watching? Pretty much all the combat I saw the camera IS pulled back. Besides, that's not even the point. The point is, you actually DO NOT control the camera. Unlike those other games, everything you saw in this video is the camera managing itself. The right analog stick is used for combat. Let me say this again: there is no camera micro-management.
AltogetherAndrews said:No, it speaks highly of the high talk that has surrounded the game itself. That's it. The combat in Oblivion was never pimped like the combat in Too Human has been, by SK and magazine/site editors alike. This is the part that you just do not seem to grasp, or maybe you for whatever reason just really don't want to acknowledge it. You're acting as if we put this pressure on Too Human to deliver on the action aspect, and that's not true. If the RPG and adventure aspect is talked about, I expect that to deliver. And the same goes for the action aspect, which right now seems crippled by a rather dull animation model. The supposed base in Norse mythology makes the tameness of the combat animation all the more disappointing.
AltogetherAndrews said:No, it speaks highly of the high talk that has surrounded the game itself. That's it. The combat in Oblivion was never pimped like the combat in Too Human has been, by SK and magazine/site editors alike. This is the part that you in your presumably feverish apologist stance just do not seem to grasp. You're acting as if we put this pressure on Too Human to deliver on the action aspect, and that's not true. If the RPG and adventure aspect is talked about, I expect that to deliver. And the same goes for the action aspect, which right now seems crippled by a rather dull animation model. The supposed base in Norse mythology makes the tameness of the combat animation all the more disappointing.
jimbo said:Exactly my point. Too Human is more like those first games listed than the second. You can upgrade characters, get to at least level 50 in the first installment, it's going for an epic story and cinematic mode, with developed characters. The fact that people are comparing the combat to DMC and NG when they should be comparing it to Oblivion, DC, Fable, etc....I believe speaks pretty highly about the combat itself.
Mifune said:Wait, in the Lair thread, didn't you say you were buying the game for its technology alone? What do you care about combat?
I love how people have become experts on how the game will play based on a little clip.
btw, I think Lair looks great, too.
p3tran said:hello there!
cheers
jimbo said:Also: Your OPINION!
Mine: The combat looks great and fun.
Also for the record, in a videogame in order to get smoother animation, you have to add animation sequences to a particular move. The more animation sequences you add, the LONGER it takes for a character to perform a particular move, SLOWING down combat. There's a fine line between smooth animation and fast gameplay.
AltogetherAndrews said:I care plenty about combat if the damned game itself is based around combat, and doubly so if the game happens to be based on Norse mythology. Just like I care about tech demo properties in playable tech demos. If Lair didn't nail the technology to such an amazing degree, chances are I'd have no interest in it. Pretty simply stuff really.
jimbo said:Also for the record, in a videogame in order to get smoother animation, you have to add animation sequences to a particular move. The more animation sequences you add, the LONGER it takes for a character to perform a particular move, SLOWING down combat. There's a fine line between smooth animation and fast gameplay.
hey jimbojimbo said:Hey, you guys that have the ability to capture and post screens, I have a humble request. Can you please post some pictures of the first part of the video, showing the big tree of life and the fountain? That looked incredible. People need to see that tree.
AltogetherAndrews said:Oh please. Other games manage to make the combat look suitably wild and ferocious while keeping things fluid, but Too human with its supposed base in Norse berserker mythology of all games is somehow restricted from achieving the same? And I've never claimed that this was anything but my opinion, so I don't know why in the hell you would be so daft as to make a comment like that in the first place. Of course it's my opinion.
jimbo said:And exactly which games based on Norse berserk mythology have this perfectly fluid animation that Too Human should be doing?
jimbo said:Not sure. Never actually played the .hack series. Why not just watch the video for yourself? Dial-up?
jimbo said:Ok from your past couple of posts I think I am beginning to understand you and I can summarize your attitude as...gameplay, story, atmosphere and fun take second place to animation and technology. In which case you may carry on.
I endorse this post...yukoner said:And, as others have pointed out, combat is the icing on the cake in a game like this. In GOW or NG, combat IS the cake, so in no way do I expect the combat to be on the level of those games.
You don't play these games for the combat, it's all about exploration, loot drops, cool equipment, storyline, sidequests etc etc, the fact they've built in a semi-cool combat system just takes it to the next level.
jimbo said:Exactly my point. Too Human is more like those first games listed than the second. You can upgrade characters, get to at least level 50 in the first installment, it's going for an epic story and cinematic mode, with developed characters. The fact that people are comparing the combat to DMC and NG when they should be comparing it to Oblivion, DC, Fable, etc....I believe speaks pretty highly about the combat itself.
jimbo said:And exactly which games based on Norse berserk mythology have this perfectly fluid animation that Too Human should be doing?
KGKK said:Na I'm at work at the moment, suppose to be doing overtime right now. Anyhow, the .hack series were ARPGS for the ps2. It was spread through 4 games, you kept the same characters, ablities, items, etc. through each game. A level cap was present during each game as well. Different classes existed too. Only difference between .hack and Too Human is you can customize your own character and such and it has online co-op. In .hack it was co-op per say, if anyone played it they would know what I mean:lol
Anyways, I really like the .hack series and it seems I will enjoy this game too![]()
jimbo said:And exactly which games based on Norse berserk mythology have this perfectly fluid animation that Too Human should be doing?
Petrarca said:um no,
DD himself was the one started comparing his game to DMC in the beginning, but when he found out that TH was waaaaayyyyyyyyyyyy short of DMC (back at E3 last year), they started changing tune. Now Too Human is an action RPG
AltogetherAndrews said:Well, I haven't played many combat heavy games that are this deeply based on Norse mythology, so I couldn't really tell you. Not that it matters, as this is just another angle of the same brittle and poorly positioned argument that you and others have been leaning on for some time now. We shouldn't expect great things because other games haven't managed achieved greatness? What the hell kind of argument is that?
jimbo said:Hey, you guys that have the ability to capture and post screens, I have a humble request. Can you please post some pictures of the first part of the video, showing the big tree of life and the fountain? That looked incredible. People need to see that tree.
Speevy said:Can someone please host just a small segment of this video for me?
Emenis said:I dont think we can .. can we?
Vyse The Legend said:Glad to see you can read Dyack's mind.
Too Human may have begun as an action game, but it's now something very different. Saying dumb crap like "Well, DENIS SED LIEK OVA A YEAR AGO IT WAS ALL ABOOT ACTIONZ" doesn't give your argument any credibility, and it's obviously just your way of justifying your blind hate.
This game is obviously more like an actiony PSO than a pure-bred action game, like DMC. And, as such, you cannot compare them.
BboyDubC said:Fixed.
Ark-AMN said:Heh, the disclaimer was a nice touch. Of course it was needed since some people would think the game is finished already.
Ark-AMN said:Graphics are awesome, better than Mass Effect now.
Raven1907 said:They definately learnt from Kojima, those camera angles and cut scenes were well directed.
jimbo said:Also for the record, in a videogame in order to get smoother animation, you have to add animation sequences to a particular move. The more animation sequences you add, the LONGER it takes for a character to perform a particular move, SLOWING down combat. There's a fine line between smooth animation and fast gameplay.
Petrarca said:and you have more credibility more than I do? what do you base you argument on? your apologists/fanboyish attitude?
AltogetherAndrews said:We shouldn't expect great things because other games haven't managed achieved greatness? What the hell kind of argument is that?