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Too Human Coverage April/13/07 (post #922+ for reactions)

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InterMoniker said:
I love how you edited your post to throw that one in. I've learned about Greek mythology but not Norse. I wikied it and it has nothing to do with sci-fi.

Well, that's the whole point of this though isn't it? To provide a mythological basis for a science fiction setting, telling their own story against the backdrop of Norse mythology. I don't mind that at all, assuming they can do the old tales justice.That'd probably be a first when it comes to Norse mythology in video games. So good luck to Denis & Co. with that, although I guess a certain level of confidence might be warranted at least in regards to doing a good job writing and telling a story.

Birds Gone Wild said:
Unless you can get your post history wiped I really don't think you have a leg to stand on.

Again with the personal drama. A leg to stand on for what, to defend my perfectly on-topic arguments regarding specific aspects of Too Human? Do you intend on discussing Too Human like the rest of us have been doing, or are you just going to stick with this kind of crap? Just use the ignore user function if my on-topic comments bother you so much.
 
I watched the preview on IGN, before half the preview is over Dyack compares the game to about 6 other franchises, and says at the end 'it's unlike anything anyone has seen before'.

And I don't understand why he is so indignant about the God of War comparisons when he was the first to make it before anyone else.

The atmosphere and graphics are fantastic, the animation needs major work still.
 
i was pretty impressed with most of it. i was just a bit disappointed that the framerate is still pretty atrocious and, as others have stated, that the character seems to move slowly. i'm not sure if i can get into the auto-move camera. God of War and other games that don't let you control it have always pissed me off because there's always places you get into where it wasn't completely tested.

the part where the men drop down on both side and it takes the camera and goes back into a totally different angle and doesn't give the user a chance to adjust worries me a lot. it doesn't seem much better than those places where you'd be trying to do some platforming portion in God of War or fighting and suddenly the camera would change and it took you a second to act on what just suddenly happened. it's like a punishment to the gamer as he already has to know when the camera is gonna do that kinda shit.

when they keep talking about RPG elements and trading stuff and shit. i hope they've added a lot of stuff other than linear fighting area 23, cutscene, linear fighting area 24, cutscene, boss. i hope there are a lot of places to explore and the ability to find lots and lots of hidden areas and items.

my only other concern is that if i like the game, and it's still not out yet, i may be waiting another 10 years before i finally get the last part of the trilogy :lol it was kinda hard with the LOTR movies when they cut off, even though i knew what was gonna happen. not that patient i guess :D
 
capslock said:
I watched the preview on IGN, before half the preview is over Dyack compares the game to about 6 other franchises, and says at the end 'it's unlike anything anyone has seen before'.

And I don't understand why he is so indignant about the God of War comparisons when he was the first to make it before anyone else.

The atmosphere and graphics are fantastic, the animation needs major work still.
Thats what I don't get either
oo Kosma oo said:
Oh boy......
:lol
 
posteryh7.jpg
 
AltogetherAndrews said:
Just use the ignore user function if my non-stop trolling bothers you so much.

AltogetherAndrews said:
Just use the ignore user function if my non-stop trolling bothers you so much.

AltogetherAndrews said:
Just use the ignore user function if my non-stop trolling bothers you so much.

AltogetherAndrews said:
Just use the ignore user function if my non-stop trolling bothers you so much.

AltogetherAndrews said:
Just use the ignore user function if my non-stop trolling bothers you so much.

AltogetherAndrews said:
Just use the ignore user function if my non-stop trolling bothers you so much.

AltogetherAndrews said:
Just use the ignore user function if my non-stop trolling bothers you so much.

QFT
 
BboyDubC said:
Then DONT PUT THE DMC ACTION IN THERE IN THE FIRST PLACE! If he is going to put it in there, don't freakin doing it half-wittedly and say "well, I can only do this part right -- at least it's there though, so just enjoy that I tried". WTH kind of thinking is this? And no, stop lying to yourself. TH does NOT have an action RPG style-combat. The combat is 100 PERCENT taken from DMC. He freakin said it himself. It was copied, tweaked, and in it's current states is about 80% worse than the source material. Once again, stop trying to make Denis' game into something you want it to be instead of what he SAYS it is.


Denis Dyack said:
It looks like my job is done here...

We of course listen to all the comments, especially ones the gameplay. Please keep in mind that in games like Diablo or Titans Quest (both of which i like very much), the gameplay revolves around a single mouse click for combat and we do feel we are making significant advances compared to that :). We are not trying to be like DMC or GOW2 - and we really love those games too!
So... BboyDubC, you were saying?

Denis Dyack said:
It is always difficult to understand how a game plays without actually playing it (one would think this obvious but this is unfortunately not case today). This was why I have been so critical of the process of E3 where most games were not played. We don't want anyone to say Too Human is the best game ever by looking at this video. If we have caught you interest then we have done our job. Try to remember that at least we are letting the people play Too Human, and I can assure you that this is very rare.

We always try to offer something new in each game we create and feel we will deliver the goods with Too Human. I hope you enjoy the rest that it to come and the game when it is finally released.

Denis
People like BboyDubC really make the argument of Dyack stronger.
 
The framerate issues are things that will be fixed at a later date, so complaining about them is kinda stupid at this point; it's the same with Lair.

I liked many things I saw except the gameplay looked rather...repetitive. I didn't really see any of the combos or variety that was being talked about. It just looked like you charge into battle, hit someone a few times, then jump back and shoot them up.
 
AltogetherAndrews said:
I'm talking about specific aspects of Too Human, which would suit a thread about Too Human very well. You on the other hand are talking about me, and you even attempt to drag system wars into it. Who is really the worst fit for this thread?



No it isn't. Taken out of context, sure, but my argument is perfectly valid. I understand that Too Human is for one reason or the other very dear to you, but there is really no reason to let that cause you to act like a barnaclehead.


Dude what YOU'RE talking about is a tiny technical aspect that HAD A LARGE DISCLAIMER OF WORK IN PROGRESS WITH FURTHER OPTIMIZATION TO COME, at the very beginning of the video, which should be overlooked considering the developer has acknowledged this aspect of the game and vouches to improve it BEFORE you even bring it up....

....so yes, this aspect which SHOULD GET A FREE PASS since it's not finished and on top of that.....has completely derailed the thread from even talking about actual important subjects such, oh you know, gameplay, story, atmosphere, characters, depth online........and probably a lot of other stuff more important compared to what you have been babbling about.
 
The only thing that Too Human copied, as far as the video has shown, is air-juggling enemies with the pistols. Other than that how can anyone say a hack and slash type of style is copied FROM Devil May Cry?
 
Are they really going to get this game plus the two others out during the 360's life cycle?

I would hate to get started on this and end up with another Shenmue
 
oo Kosma oo said:
You mean ancient mythology actually has nothing to do with science fiction? And you needed wikipedia to tell you that? :lol

einstein.jpg
Never become an English Lit Prof...

You suck at translating metaphors....
 
PhoenixDark said:
The framerate issues are things that will be fixed at a later date, so complaining about them is kinda stupid at this point; it's the same with Lair.

I liked many things I saw except the gameplay looked rather...repetitive. I didn't really see any of the combos or variety that was being talked about. It just looked like you charge into battle, hit someone a few times, then jump back and shoot them up.
I imagine the combos and other things will come into the game as you progress through it. Even God of War had very simplistic combos until you started getting further into it.
 
Watched it a couple times now, and I gotta say I love the music.

That lilting theme that's playing at the dev title screen is really nice.
 
jimbo said:
Dude what YOU'RE talking about is a tiny technical aspect that HAD A LARGE DISCLAIMER OF WORK IN PROGRESS WITH FURTHER OPTIMIZATION TO COME, at the very beginning of the video, which should be overlooked considering the developer has acknowledged this aspect of the game and vouches to improve it BEFORE you even bring it up....

Unless this optimization extends beyond making it more fluid and polished and involves deeply changing the appearance and dynamic of the combat animation, then no, my issue with the animation does not have much to do with a lack of optimization. Nor is it a "tiny technical" aspect. I've explained this a few times already, and you've even quoted my explanations. I think the combat animation is of a conservative nature that falls short of establishing action that could be labeled visceral and intense, and I think it's disappointing considering the attention that official PR and previews alike have awarded the combat. If you expect that to change at the optimization stage, then I think you're delusional.

Then again, you claim that the combat looks perfectly fine, so I'm not sure why you are this adamant on defending it. It's my opinion of it, and that's that.

Mifune said:
Watched it a couple times now, and I gotta say I love the music.

That lilting theme that's playing at the dev title screen is really nice.

The music is definitely very nice, as is the audio in general. Is this all done in-house?
 
yukoner said:
No you're missing the point again. Combat is the core of an action game like NG or DMC, Too Human does a ton of other things and it's core is not combat, expecting it too match a pure action game is not only unfair, it's completely unrealistic.

There has never been an action-rpg that had combat elements anywhere near a pure action game.

Yes, it looks like a bad DMC rip-off. Point is, a bad DMC ripoff is still a huge step forward for a game with deep exploration and RPG elements.

A quote (again), from Dyack himself:

The core gameplay component of Too Human revolves around very fast paced combat between Baldur and the races of machines attempting to annihilate mankind.
 
Look very good
+4 Co-op
+Camera is nice
+Rpg element
+Story
+replay value

Need to be fixed
-Animations(rigide models, strange jump)

Overall this game have a lot of potential.
 
the animations look the same as they did at E3, but now with much improved effects and framerate, altho still unfinished. I'm not that worried about it, for example gears of war's animations looked like shit right up until the end and they ended up being fantastic once they were actually in place.
 
Aside from the animations which just kinda look off, I gotta say I was pretty impressed. It looked nice and the idea of an action RPG with a deep story and fighting like a DMC/NG/GoW game seems awesome.

I hope the the game is fully enjoyable as a SP as well as MP.
 
AltogetherAndrews said:
The music is definitely very nice, as is the audio in general. Is this all done in-house?
Oh yeah, Steve Henifin's one of the best composers outside of Japan

The voice acting is gauranteed to be top notch as well, since Denis said Kris Zimmerman (MGS, Eternal Darkness) is the voice acting Director again, and she usually uses the most talented VA's.
 
Ok, so after watching it I think it's safe to say the game looks pretty good, which should have always been expected. There were some spots where the textures were clearly unfinished, but I LOL'd at the unfinished game warning in the beginning. Overall though, nice looking game.

As for the combat, I don't get it. It LOOKS like DMC shoot-n-slash, but everyone is saying it isn't, so I'm not sure what to think. Maybe because it's on an analog stick it's more dynamic? I'll withhold judgment on this until we see a more final build.

The only real nag I had was, as many have said, the animations. Way too jerky and repetitive. If Ubisoft can make its games with over 3000 unique animations, SK should be able to do better than this. I know it's not finished, but still, you would think that the combat, one of the things they've been having problems with, would get more treatment before the pretty graphics were applied. I dunno, it's shaping up nicely, and I can just see high 8's and low 9's coming for it, but it's too rough even now for me to restore my faith in it.
 
Finally watched the video. Thought it looked pretty bad-ass. I understand the hate, but I think it has less to do with the game itself and more to do with certain ulterior factors.

And, yes, the ignore functions is getting a heavy workout these days

Carry on.
 
Confidence Man said:
A quote (again), from Dyack himself:

Quote:
The core gameplay component of Too Human revolves around very fast paced combat between Baldur and the races of machines attempting to annihilate mankind.

And it does. That doesn't mean it's realistic to expect it to be on par with the bst action games ever made. It just brings so many other things to the table that action games don't.

SK has said they are 'merging genres', and 'borrowing elements', but they have also said explicitly and repeatedly 'we are not trying to be DMC or GOW'

What I see in that video is a great base, it still has a LONG way to go, but it's also miles beyond what we saw at E3.
 
Why do people care that he may have copied from DMC or GoW?

Aren't those two great action titles?

Denis, as far as I'm concerned, you'd be dumb NOT to copy from those games. It would be irresponsible to ignore those games when trying to make a quality action title.
 
jjasper said:
Yeah it is


You mean it's a dumb question, right ? :lol

I have a hard time getting used to the look the UE3 gives to those gams. Extremely polished foreground details, and "blurry" backgrounds.
Looks very shocking to me, I can't stop staring at the backgrounds :/

I guess it's less shocking when you actually play the game, maybe.
 
AltogetherAndrews said:
Unless this optimization extends beyond making it more fluid and polished and involves deeply changing the appearance and dynamic of the combat animation, then no, my issue with the animation does not have much to do with a lack of optimization. Nor is it a "tiny technical" aspect. I've explained this a few times already, and you've even quoted my explanations. I think the combat animation is of a conservative nature that falls short of establishing action that could be labeled visceral and intense, and I think it's disappointing considering the attention that official PR and previews alike have awarded the combat. If you expect that to change at the optimization stage, then I think you're delusional.

Then again, you claim that the combat looks perfectly fine, so I'm not sure why you are this adamant on defending it. It's my opinion of it, and that's that.


?


It is a tiny aspect. The combat could easily be more fun than you give it a chance. Most people don't give a damn about missing a couple of frames of animation if they are having a blast with a game and neither would you. I'm sure you play a lot of games that you have fun with that have less then perfect animation, and if you try to tell me you don't, I still won't believe you because it's pretty damn obvious you continue to concentrate on this aspect, and can't get past it in order to also admitt that this game can not only turn out fun, have a great story, deep gameplay...but also just an overall great game with a couple of flaws like so many other great games.

In short you sound more like a troll, and you rely on technical analysis to keep beating a * cough* dead horse, *cough* I mean drum. And with that I'm done.
 
Meh... it's ok I guess. Animation still looks awful, but I guess that will change. I don't know why, but the position of the camera behind the character looks terrible. It's like you can't see what's right in front of him.
 
Come on lets keep it real. The animation doesn't look "Awful", I've watched it over again and there is fluidity to it. It's the transitioning that is not tightened.

Also keep in mind, it's actually looking to be faster-paced attacks then both God of War and DMC, so there aren't that many frames of animation that are available.
 
Seems like a lot of folks can't see the forest for the trees, IMO. Animation is the biggest problem I see with the game...and that can be fixed as the game likely has another year to go. Overall, the game sounds really ****ing promising. Online four-player co-op, roll-over of stats to next title, huge worlds, skill tree system built with each of five classes, lots 'o loot, high visual customization with items, an auto camera that seems fine already, great sounding music, nice look. I like the premise, but I'll leave my feelings on story for when it's released since I've not really taken to SK's previous work in Legacy of Kain and Eternal Darkness (blech!). Dunno why some folks are saying it's trash. The things it does seem to have currently going for it already elevate above half of the shit out there, IMO.
 
yukoner said:
And it does. That doesn't mean it's realistic to expect it to be on par with the bst action games ever made. It just brings so many other things to the table that action games don't.

SK has said they are 'merging genres', and 'borrowing elements', but they have also said explicitly and repeatedly 'we are not trying to be DMC or GOW'

I don't think it's unrealistic. If the core of your game is fast-paced combat it had better damn well do it right regardless of whatever else it brings to the table after that.
 
Ark-AMN said:
... it's actually looking to be faster-paced attacks then DMC, so there aren't that many frames of animation that are available.

First...no -- the game isn't as fast as DMC. Also, if it is and I'm just not seeing it, THEN WHY THE **** DOES Too Human RUN AT 30 FRAMES PER SECOND, while DMC runs at 60 frames per second?


The reason why DMC looks fluid (and God of War for that matter) is because if you're going to have a game that runs as fast and twitch based as it does, it needs to be at 60 fps.

Denis, bump teh game to 60 fps. If you want something to be comparable to DMC and NG you need to first do that.

As for the combat with the right analog stick, I like it. Seems cool, seems different and could give you a marketing edge.
 
Confidence Man said:
I don't think it's unrealistic. If the core of your game is fast-paced combat it had better damn well do it right regardless of whatever else it brings to the table after that.



I think the combat is supposed to be somewhere in between Diablo and DMC, at least thats the impression I got.

Certain aspects of the animation, most especially transitions obviously need work, but aside from that, there is a lot about the game that is looking good. I'm still a little concerned about the combat, but I have faith it'll turn out well. The other elements mentioned in the video sound fantastic, and the graphics, animation issues aside, look pretty incredible to me.

Also when the hell is this coming out, any guesses? Someone a few posts up said they think it still has a YEAR to go, this cannot be right. Right??
 
Oops, I meant faster paced attacks as in, the regular attacks like swinging the sword and such. Baldur is definitely attacking with more strikes than I saw Dante or Kratos attack in the same amount of time.
 
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