I thought about that. I was also thinking things will change depending on what type of customization the player makes on Baldur, since you will be altering your character traits in the game, which I assume includes speed and such.Karma Kramer said:I wonder if the stiff animations are done on purpose. I mean isn't this game suppose to be based around the fact that your character is basically a cyborg...?
Still, the animation transitions do need work. And I am hoping that the 60fps goal which was iterated in the past is still reachable. A stable framerate alone I think would go a long way to aleviate most animation issues.