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Too Human Coverage April/13/07 (post #922+ for reactions)

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meltpotato said:
okay i just got home. am i supposed to hate it or love it?

It depends. If you want to be one of the cool kids, you need to get a funny animated gif and insult Denis Dyack personally, stat!

On the other hand if you're a genuine gamer, you'll probably watch it and see some incredible potential and look forward to seeing the final result.
 
I know the environments are extremely impressive.

But one thing I'm equally impressed with is the enemy design and art. I actually think they look better than they did back at E3 and I thought they looked fine then, you can see a lot of detail in the model, especially notable in that one scene where one robot jumps on top of a pile of rocks.

In my second watching of the video, there was a short scene that looked really cool at the very end of the segment where the camera is looking up at a frozen structure and then this really huge ship starts to fly over it.
 
bendak said:
It depends. If you want to be one of the cool kids, you need to get a funny animated gif and insult Denis Dyack personally, stat!

On the other hand if you're a genuine gamer, you'll probably watch it and see some incredible potential and look forward to seeing the final result.


well... what about if i hate freedom??

could IGN downloads take any ****ing longer? goddamn
 
dfyb said:
is there a link to video with JUST the too human stuff? i'm on slow internet so 500MB isn't fun.
me too.

could someone upload just the too human stuff to youtube or something? help out those of us on ADSL. :)
 
Hmm, I guess the perspective really dictates ones opinion on this game... at least it did for me...

When I initially saw the video, it didn't do that much for me. I saw and tried it at E3 and it was sorta meh for me, and although camera and all the other stuff mentioned has improved dramatically, the combat still looked too non-fluid for me (I was imagining or hoping for DMC/Ninja Gaiden/GOW)...

But the Diablo argument is interesting. I really loved both Diablo games. Basic combat was as simple as picking your nose, but it was fun to evolve and upgrade, something Blizzard does really well, especially since it's set in an interesting world. If this is indeed the intention with Too Human, it looks far better than I could have thought.

For me, it's now all down to making the combat as non-frustrating as possible and making the item-hunting as meaningful as possible. The online portion of Blizzards games (Diablo 1/2 + WoW) made it really cool, as you wanted to have this really rare, cool item that only one or two people had.

A 3D Diablo with more advanced combat, online co-op and set in a sci-fi Norse mythology world... now then it's starting to look like something.
 
Confidence Man said:
I don't think it's unrealistic. If the core of your game is fast-paced combat it had better damn well do it right regardless of whatever else it brings to the table after that.

There's nothing in that video that says they can' 'do it right' with alot more polishing. Aerial combat needs to be fixed, they look like they are in a floating elevator. Enemies need to have much better 'hit' animations, and actually fall back with realistic animations. The gunplay needs to seem much more powerful. But the base is there and it's solid imo.

But to be as good as a pure action game, I don't think is realistic. Those games spend 2 years doing on nothing but 7 or 8 linear levels, and polishing the gameplay. Too Human does so much more, side quests, equipment, skill trees and levelling, exploration, 40+ hours of gameplay supposedly. They can't possibly polish the combat to the same level, maybe on the 2nd or 3rd iteration.

People saying this game will live and die by it's animations are dead wrong. This game will live and die based on how well SK can replicate the Diablo style gameplay that Blizzard executes so well. If they do that properly, the game will be a success.
 
Ark-AMN said:
Oops, I meant faster paced attacks as in, the regular attacks like swinging the sword and such. Baldur is definitely attacking with more strikes than I saw Dante or Kratos attack in the same amount of time.


Yeah, and because it runs at 30 fps, that's why it looks choppy.

Slow the game down, or if you want it to be smooth at the speed you have the game at, bump it up to 60 frames per second.

Then this game is GOLD. Sign me up.
 
yukoner said:
People saying this game will live and die by it's animations are dead wrong. This game will live and die based on how well SK can replicate the Diablo style gameplay that Blizzard executes so well. If they do that properly, the game will be a success.

Nobody is wrong.

There are people who expect/want tight, "action game" levels of gameplay.

There are others who want deep skill and aweapon sets, and PSO-levels of online replayability.

Nailing it all is a tall order, but nobody is "wrong" for wnating one thing over the next. I'm sure there are people who don't care about either and simply want a huge, epic, awesome telling of this version of the mythology. Are they wrong?

The best one can say is this game will live and die by how well it does everything seperately, and how well it brings all those elements together.

That said, I already spoke my slight concerns with the battle last night, so whatever.
 
Thought the whole presentation Was great.
+I like the music
+ The story seems like it's going to be pretty good.
+Combat looked awesome I like the fast switching the main character does in between enemies
+ I didn't notice any framerate issues in the demo

-Animaton on characters & enemies need work.

But other than that great presentaton. I hope we get a video on the play stayle of the game.
 
Using right analogue stick to combat is similar to that Jet Li beat-em-up game for PS2. It worked surprisingly well so I'm not concerned.
 
Tieno said:
I've never played Diablo, but what kind of gameplay does it have?
Ever played Baldur's Gate: Dark Alliance I or II? Dungeon Siege I or II? Titan Quest? Darkstone? PSO? Same basic thing. Kills lots, finish quests, grab loot, upgrade equipment and level.
 
MightyHedgehog said:
Ever played Baldur's Gate: Dark Alliance I or II? Dungeon Siege I or II? Titan Quest? Darkstone? PSO? Same basic thing. Kills lots, finish quests, grab loot, upgrade equipment and level.
No, never played those. But that kind of reminds me of Oblivion.
 
Tieno said:
I've never played Diablo, but what kind of gameplay does it have?
If you say you've never played a 'dungeon crawler' before, I'm going to stick my head through your monitor just to make sure you get a clear look at the expression of utter shock upon my face.
 
Tieno said:
I've never played Diablo, but what kind of gameplay does it have?

Just go out and buy Diablo 2 for a couple of euros max. It's still worth it.

You just click on an enemy to kill him(with magic/bows/swords etc.), then he drops some loot (gold/items). You can level up by killing enough enemies, choose different skills/attacks and customize your char with new gear(random gear!). Couple of different classes to choose from. Play online, trade items, level up. Fun story too single player wise.
 
oo Kosma oo said:
Lol so you agree with me now?
Well...

I kinda jumped in and attacked you without really understanding wtf you guys were talking about..

My Bad

I do think TH's is going for a past=future=past=future kind of thing, but I could be way off on that...
 
okay finally finished- looks good! i see what you are all saying about the animation. it does not look smooth, but it also does not look choppy. it is in a tolerable state, but i feel the game realyl calls for 60fps. i'm skeptical about the control scheme, but will of course have to play it to know what is up. the camera thing... they say it isnt limiting, but i saw elements of the trailer that really did seem a bit limiting. i don't get how denis can say that he is fairly confident it will be different from games we have seen before when half of the times he is talking is spent saying how it is like AAA game #1 and AAA game #2 that he knows we have all played.

it seems the RPGin and classes are hitting what i really want out of the game and the seemingly apt Diablo comparisons now have me moving from caustiously excited to genuinely anticipating the game. the best thing SK could do with online is just straight-up ape battlenet lobbies from back in Diablo/Diablo2 and encourage random party forming. i really hope that my online experience w/ Too Human is not limited by the fact that i don't really have any online 360 friends and don't involve myself in games enough anymore to engage in clans.

all-in-all, i am impressed but still see it as needing some work. i hope SK can take the constructive criticism that comes from this and make the final tweaks that need to be made.

praying for 60fps ungrade!
 
wow...the animation is not bad. He's moving at like 10 strikes per second for crying out loud. There are a few instances where baldur is sorta gliding about, but considering the style of play, this has to be intentional. It doesn't bother me at all. And, the enemies seem to move fine as well. If anything is unsettling, it's that the enemies appear to be standing still waiting to be attacked 90% of the time.
 
I can't wait to see more videos and previews of this game. Hopefully SK releases a demo soon!

Also just because the combat isn't as deep as NG, GOW, or DMC doesn't mean its not fun. With a game this deep and so much customization all SK has to nail is intuitive and fun combat. The depth of gameplay will come with all the RPG elements.
 
Cons:
The animation and the "sucking in" of Baldur to the enemies when he locks onto them (looks broken and/or retarded).

Pros: Everything else..theres nothing else wrong with it from what they're showing.

With the right amount of polish this game should be amazing.
 
Revelations said:
Thought the whole presentation Was great.
+I like the music
+ The story seems like it's going to be pretty good.
+Combat looked awesome I like the fast switching the main character does in between enemies
+ I didn't notice any framerate issues in the demo

-Animaton on characters & enemies need work.

But other than that great presentaton. I hope we get a video on the play stayle of the game.
Yeah, Baldur ran like he had something rammed up his ass. But I am pretty sure they will fix it.
 
SnakeXs said:
Nobody is wrong.

There are people who expect/want tight, "action game" levels of gameplay.

There are others who want deep skill and aweapon sets, and PSO-levels of online replayability.

Nailing it all is a tall order, but nobody is "wrong" for wnating one thing over the next. I'm sure there are people who don't care about either and simply want a huge, epic, awesome telling of this version of the mythology. Are they wrong?

The best one can say is this game will live and die by how well it does everything seperately, and how well it brings all those elements together.

That said, I already spoke my slight concerns with the battle last night, so whatever.

I meant in terms of commercial success. If they pull of the exploration/loot properly, combat won't hold it back. Though it would be amazing if they could put the whole package together, I want that as much as the next guy.
 
I am pretty impressed! Some of the npcs didnt look great artistically and the animation wasnt great, but the scope sounds impressive and the graphics were nice. Only unsure how the north mythology will meld in

peace
 
just saw the video.

it's okay, i guess. lots of it looks really good, but there are times where its underwhelming. the main character's run animation looks awkward at times too.
 
Meh. A couple of nice looking locations here and there and that's as impressive as that preview gets. Terrible, terrible animation. Gameplay simply looked boring. B-B-B-B-BUT IT'S A WORK IN PROGRESS. Well, so are most of the games discussed on this forum and the majority look and play great months before release. Silicon Knights just can't hack it.

The comparisons to LOTR, DMC, GoW, and god knows what else I missed, all confirm what was obvious from the beginning - these people have no vision. They're no different than fanfic writers or something; WHAT IF YOU HAD GAME X GAMEPLAY AND GAME Y's THIS AND GAME Z's THAT OMG AWESOME NEW GENRE. And how many times did they say EPIC in the preview? Too Human is going to get reamed by the competition this year. :lol
 
You guys are insane. The animation looks fine. I was expecting sub-Morrowind animation.

Seriously, the game looks and sounds great.
 
I was going to wait until later in the week to say what I thought, since this is apparently Too Human week, but hey, why not?

The game looks great. The productions values and VA appear to be nuts. The video didn't show a whole lot of combat, so I can't really say how I feel like that, except that the combat environments appeared to be kinda sparse and flat. The animation can use some punching up, but it's by no means awful. The music is great.

I've said it befoe, my problem with SK games comes from their inability to implement and balance gameplay elements, like in Twin Snakes, where new abilities were added without taking the time to reconsider the level design, or ED, a game where it was effectively impossible to die or experience the games highly touted insanity feature. Too Human, what with all its ambition and skill trees and RPGness and (apparently) loot, looks like it is going with even deeper gameplay, and I have little reason to expect SK can effectively deliver on their promises and deliver a AAA game.

Dyack talks good game, though. If he can cash the checks his mouth is writing, and I kinda hope he can, he may have something really nice here. Especially if that multiplayer is done well. Also, please don't let the combat environments be empty and flat.
 
I wonder if the stiff animations are done on purpose. I mean isn't this game suppose to be based around the fact that your character is basically a cyborg...?
 
If Silicon Knights nail the combat animations just right. There should be no problem with the game. Since thats the only main negative issue right now while viewing the game.

Denis work on the animations.
 
No, there is that stick in the ass NFL2k running. However, the game looks nice as hell to me. I loved Eternal Darkness, SK will do right by this game.
 
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