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Too Human Coverage April/13/07 (post #922+ for reactions)

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Microsoft has Halo 3, Mass Effect, GTA IV, and a few others for '07 already. This game would do the 360 and itself much better service if it came out in January or February of '08 where there's little chance of it getting lost in the onslaught of games that typically are released in the October to December timeframe. Unless they can get it out in early September in a polished form, they should wait and work on it more. Plus, the extra few months of polish could likely turn this into a true "must have".

And in the long run, that's really what you want to achieve.
 
Uncle said:
Anyone want to play Guess the God? Baldur we already know, and I'm thinking that the dude in the back is Thor (he had a huge hammer in the scene where he tosses Mimir's head to Baldur plus the reddish hair and moustache). I'd also guess that the one next to Baldur might be Odin (because of these pictures).
I thought the other middle one at first when you mentioned that. I'd imagine a hawkish nose (check) and perhaps an eye patch (unable to check) would visual traits. But by the same token, the glasses on the one you guess at may work too and his stature seems higher. I'm not familar at all with what role they want god namesake characters to play though so whether hierarchy stature matters is just a guess.

In any case, as someone who's paid zero attention to this game based on what I've seen alone (meaning aside from the fact I don't have a 360 and my Xbox has collected dust since Fable), this new preview has definitely shot the game up my interest level.

I really dig the cybergesque viking art. A lot. I've been very fond of Norse game settings ever since vesting myself into Dark Age of Camelot and then Age of Mythology gameplay and community heavily. I weeped when both Funcom's social Norse MMO and Microsoft's adventure MMO were both canceled.
 
Denis Dyack said:
Matt's coverage of the game next week will be substantial - this was a teaser to set up for next week. I am very much looking forward to hear what he has to say as he as actually played.



AltogetherAndrews said:
Oh I'm sure you are. Nothing wrong with that preview coverage, is there? :lol
Cassamasina is gonna have a gun to his head while he types up his impressions. :lol
 
open_mouth_ said:
Microsoft has Halo 3, Mass Effect, GTA IV, and a few others for '07 already. This game would do the 360 and itself much better service if it came out in January or February of '08 where there's little chance of it getting lost in the onslaught of games that typically are released in the October to December timeframe. Unless they can get it out in early September in a polished form, they should wait and work on it more. Plus, the extra few months of polish could likely turn this into a true "must have".

And in the long run, that's really what you want to achieve.
This is pretty much what I was going to say.
 
Does anyone have this video as a standalone? Or at least just a portion of it? I don't want to download the whole IGN weekly.
 
Router said:
Sony own the rights to Jesus and are making a game with him.


1176551079666.jpg




:p
WTF :lol
 
Just saw the IGN video. Plus/minus:

+ Graphics. Hugely scaled, well modeled and varied environments. Characters look well-modeled. Good textures and art overall.
+ Music sounds epic.
+ Love what I heard about the gameplay they're shooting for.
+ I continue to be intrigued by the story concept.

- The animations aren't very good (at best passable). They definitely need more work.
- The frame rate isn't consistent. No doubt this will continue to get worked on.

All in all, very satisfied w/ the preview. The E3 preview and it's technical issues really hurt this game but all of that seems to be completely improved now. Looking forward to seeing more in the future and playing the demo.
 
open_mouth_ said:
Microsoft has Halo 3, Mass Effect, GTA IV, and a few others for '07 already. This game would do the 360 and itself much better service if it came out in January or February of '08 where there's little chance of it getting lost in the onslaught of games that typically are released in the October to December timeframe. Unless they can get it out in early September in a polished form, they should wait and work on it more. Plus, the extra few months of polish could likely turn this into a true "must have".

And in the long run, that's really what you want to achieve.

I would agree with this whole heartedly... It needs to either come out very soon, as in this summer (which it looks like it could do, but I'd rather have those animations fixed = p) or just push it back. Not necessarily because it would NEED to be pushed back, but because the game itself would be caught up in the onslaught of other titles coming out, and you might as well give the game a couple extra months of optimization and fine tuning. If it's going to be as epic as it looks, it'll probably need it.
 
I really don't think the animation here is something that is going to get "fixed". That shit doesn't happen, not at this point in development. It's clearly a design choice, not a very good one considering the combat focused gameplay, but no developer is a mountain and SK clearly isn't in the business of dazzling us with incredible animation. At least it will look good in stills and calm scenes, and the environments are certainly awesome.

Emowii said:
Cassamasina is gonna have a gun to his head while he types up his impressions. :lol

Mattyboy doesn't need a gun to his head to slobber all over SK, if that's what you mean.

KyanMehwulfe said:
I've been very fond of Norse game settings ever since vesting myself into Dark Age of Camelot and then Age of Mythology gameplay and community heavily. I weeped when both Funcom's social Norse MMO and Microsoft's adventure MMO were both canceled.

Norse game settings my ass.
 
Looked okay to me, but the game outside of the cutscenes looked really dull to me. My biggest consern isn't the graphics, but the actual level design. Every area [or 'arena'] was just surrounded by big pillars, but within that, you've got youself a square or corridor to now beat up robot people.

The level being showed off was all flat except for stair cases, there wasn't any other kind of different leveled playing field like hills or sloped hallways - it wasn't very varied. The Ice Level had some hilly looking areas, but the pieces of ice jotting about looked out of place.

If they were selling it to me as Phantasy Star Online with a better battle system [because that's what it looks like to me] and not the most awesomest game ever, then they wouldn't be getting as much flak as they are.
 
AltogetherAndrews said:
I really don't think the animation here is something that is going to get "fixed". That shit doesn't happen, not at this point in development. It's clearly a design choice, not a very good one considering the combat focused gameplay, but no developer is a mountain and SK clearly isn't in the business of dazzling us with incredible animation. At least it will look good in stills and calm scenes.


Maybe wait for the final game before making such wild assumptions.

Too Human GOTY contender, confirmed. :D
 
Speevy said:
Does anyone have this video as a standalone? Or at least just a portion of it? I don't want to download the whole IGN weekly.


Why not its got Jessica (Morgan Webb wannabe) Chobot all over it. :lol
 
bendak said:
Maybe wait for the final game before making such wild assumptions.

Too Human GOTY contender, confirmed. :D

Why? I have never seen much of an improvement in character animation in a game that is this close to release, and me believing that the animation style is a design choice makes me feel that it's even less likely to happen.
 
KyanMehwulfe said:
I thought the other middle one at first when you mentioned that. I'd imagine a hawkish nose (check) and perhaps an eye patch (unable to check) would visual traits. But by the same token, the glasses on the one you guess at may work too and his stature seems higher. I'm not familar at all with what role they want god namesake characters to play though so whether hierarchy stature matters is just a guess.


I dug around and he is indeed the CEO of Aesir corp, but he is infact Heimdall.
http://blogs.ign.com/silicon-knights/2006/06/15/21732/
 
AltogetherAndrews said:
I really don't think the animation here is something that is going to get "fixed". That shit doesn't happen, not at this point in development. It's clearly a design choice, not a very good one considering the combat focused gameplay, but no developer is a mountain and SK clearly isn't in the business of dazzling us with incredible animation. At least it will look good in stills and calm scenes.



Mattyboy doesn't need a gun to his head to slobber all over SK, if that's what you mean.



Norse game settings my ass.

So the developer has a big warning sign that says that the animation and frame rate will be optimized and you think that it won't?

posting.jpg
 
jimbo said:
So the developer has a big warning sign that says that the animation and frame rate will be optimized and you think that it won't?

The issues I see with the animation aren't going to be "fixed" in optimization. It's a design choice, and one I personally don't like much. Besides, even if I was talking about jittery and unfinished animation, every ****ing game in the history of forever has featured a disclaimer of that sort, and animation very rarely sees the kind of improvement that people seem to believe that this one will see, this close to release.
 
jimbo said:
So the developer has a big warning sign that says that the animation and frame rate will be optimized and you think that it won't?

posting.jpg


I think this isn't really the issue here. The issue is, MASSIVE LOOT DROPS CONFIRMED!
 
Let me put it another way. Can someone host maybe 25 MB of this video? I'm on dialup. It might not be legal to do that, I dunno.
 
AltogetherAndrews said:
The issues I see with the animation aren't going to be "fixed" in optimization. It's a design choice, and one I personally don't like much.


You mean you wish the animations were different, not necessarily more fluid.
 
AltogetherAndrews said:
Mattyboy doesn't need a gun to his head to slobber all over SK, if that's what you mean.
I just meant that Dennis said "I look forward to hearing what he thinks after having played it", and I can't help but think he wouldn't find it acceptable if Matt didn't like it.
 
Speevy said:
You mean you wish the animations were different, not necessarily more fluid.

Yes. I wish it was less conservative, to be honest. It's an action game, or at least the combat has been talked up quite a bit. So I'd like to see motion that communicates that. This is supposed to be based on Norse mythology which is in turn based on an amanita-chewing berserker society, so then why does the combat and movement feel so clean and controlled?
 
jimbo said:
So the developer has a big warning sign that says that the animation and frame rate will be optimized and you think that it won't?

posting.jpg


If it didnt get fixed from last year to now. You think its gonna be fixed in 6 months?
 
AltogetherAndrews said:
Yes. I wish it was less conservative, to be honest. It's an action game, or at least the combat has been talked up quite a bit. So I'd like to see motion that communicates that. This is supposed to be based on Norse mythology, so then why does the combat and movement feel so clean and controlled?

It is?

Dennis are you still around? Dude you guys are making an action game, did you know that?



Edit:
Grecco said:
If it didnt get fixed from last year to now. You think its gonna be fixed in 6 months?


First. Go back and read the many opinions of the many people that posted here on this forum that believe it HAS improved from last year.

Second: From what build is this video?

Third:
vlcsnap88277copyod1.jpg


Who should we believe? You? Or the guys making the game?
 
jimbo said:
It is?

Dennis are you still around? Dude you guys are making an action game, did you know that?

Oooh, selective quoting, it's like a regular IGN thread in herez now! The combat has been heavily emphasized by SK and previewers alike, and that'd count for the action part. Which is what the animation concern ties into, given that the combat animation looks so tame and conservative. You know exactly what I was referring to, so level the **** up or don't bother responding.
 
jimbo said:
It is?

Dennis are you still around? Dude you guys are making an action game, did you know that?





Who should we believe? You? Or the guys making the game?


In that video they call it an "action adventure game with rpg elements"

Thats very much an action game.
 
AltogetherAndrews said:
Oooh, selective quoting, it's like a regular IGN thread in herez now! The combat has been heavily emphasized by SK and previewers alike, and that'd count for the action part. Which is what the animation concern ties into, given that the combat animation looks so tame and conservative. You know exactly what I was referring to, so level the **** up or don't bother responding.

You mean kind of like how you leave off the RPG at the end of that action?

I would like to see these other action rpg's that have this fluid, DMC-like combat systems in them you guys seem to have been playing.
 
jimbo said:
You mean kind of like how you leave off the RPG at the end of that action?

I would like to see these other action rpg's that have this fluid, DMC-like combat systems in them you guys seem to have been playing.

My argument doesn't ****ing concern the RPG aspect, so why in the hell should I even include that aspect in the argument? The combat has been talked up, and for that reason I'm disappointed to see something that does not measure up to the current high water marks very well in terms of combat intensity. And the conservative animation is at the center of that.
 
jimbo said:
You mean kind of like how you leave off the RPG at the end of that action?

I would like to see these other action rpg's that have this fluid, DMC-like combat systems in them you guys seem to have been playing.

Why DMC-like ? I think Fable is a good benchmark of how real time combat should be done in an A-RPG.
 
this is the first time ive seen gameplay footage.. from what i've read I was expecting a 3rd person real time RPG, I didnt realise we were getting a button masher with a skills tree. Nice graphics, bad animations but i just cant get excited about another devil may cry/god of war. But I do hope its good.
 
painey said:
this is the first time ive seen gameplay footage.. from what i've read I was expecting a 3rd person real time RPG, I didnt realise we were getting a button masher with a skills tree. Nice graphics, bad animations but i just cant get excited about another devil may cry/god of war. But I do hope its good.

Thank god, Too Human is neither of those, then!
 
Impressions:
Despite what is being said, I expect the animations will be pretty much the same as they are today at release. With minimal improvement. This won't kill the game, but it won't help it. The combat looks very automated. It seems like you just skip from one enemy to another without any real running, jumping, movement, ect. But this all may tie in with the poor animation. They say they are going for cinema, but it doesn't feel cinematic. I'll wait for the demo before offering any further impressions.
 
snoopers said:
Why DMC-like ? I think Fable is a good benchmark of how real time combat should be done in an A-RPG.


And Too Human's combat strolls past what Fable's done.

I'm the biggest Fable fan there is...I loved stringing my combos in that game, even through the god awful loading screens .
 
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