Effigenius
Member
You are incorrectly assuming that one traded in game, 70% of the time, equals the purchase of one new game. Usually you might have to trade in 2 or more games (Depending on value) to buy one new game. You are also not taking into account that without used games, most of the used game buyers would change to new game buyers, though maybe less games bought, rather than dropping out of buying games all together.
Equating a house to entertainment products is ridiculous.
They kept doing it because they knew it was going to crash and they wanted to make the most money out of it while they could (GH vs RockBand). The used market won't crash left to its own devices, this is not a good comparison.
Did you not read your own post? I even bolded it for you.
That was your quote, I used your figures when I 'incorrectly assumed' that. And it is you who are now assuming that most used game buyers would buy new. They are buying used because they don't see the value in paying full price. Buying a used game because blockbuster had a buy one get one free does not mean they'd shell out $60 to buy it new. That is pure assumption. Sure some would, but enough to make up for all the losses? I tend to think not overall. For the call of duties, yes. For the beyond good and evils? No.I would agree that he neglects to look at how used game sales do (70% of the time I believe) go towards new games. Though this still short changes pubs/devs compared to no used game sales at all.
As for the guitar hero thing, you are speculating what would have happened if they hadn't over saturated the market. I disagree, and would site that dance games do fine and benefit from not being as over saturated. In any case, all we can look at is what actually happened. They absolutely flooded the market due to publisher greed and the genre died.