Cannon Goose
Member
I would love to know if this works for someone else, because when I tried it it did not work. Not being able to use D3DOverrider is pretty much the only thing keeping me from switching to Windows 8
There's a link there to this blog, which is where I got my info.I would love to know if this works for someone else, because when I tried it it did not work. Not being able to use D3DOverrider is pretty much the only thing keeping me from switching to Windows 8![]()
It works fine with DX11 games, but crashes if you're running fraps or if you have SweetFX or any post AA injector installed for that game.No D3DOVerider for DX11 games? I know there is a DX11 version, but it seems to be crashing Arkham Origins for me. Any other alternatives to enable/force it?
I just installed Windows 8.1 and it looks like many games are having trouble with D3DOverrider even though they were fine before the update. I've read that setting the games to Windows 7 compatibility mode but it doesn't work all the time.
Nvidia really doesn't have a way to force triple buffering in DirectX games? Adaptive vsync is a lousy solution since it introduces tearing. Help pls.
Doesn't work with 64 bit games, at all. Discovered this with Middle-earth.
Thankfully, Middle-Earth offers a borderless windowed option right from the start. That provides triple buffering as a side effect.
Borderless window enables triple buffering? Can you please elaborate this for me?
Also, do I need to enforce v-sync in-game or via nvidia control panel to enable triple buffering?
I see. I'm using Windows 10 though so I'm not sure if 'Aero' is applicable...![]()
All you have to do is run the game in windowed mode (ideally borderless), and have Windows Aero turned on. Any other form of Vsync should be turned off.
I see.
How do I cap the FPS to 60 though?