They're right, but the audience for games are mostly male. Change that.
If you're going to change it, change it by diversifying what's on offer. Saying, 'A lot of games now cater to male tastes, and we need to change games so they no longer do this' is not the way to go about it.
I'm sick to death of hearing how x, y, and z need to be purged from games to make them 'more accessible' or 'more palatable' to a broader audience, whether that broader audience means more casual players, female players, or whatever other market segment I don't happen to fall into. I'd like to see everyone's taste accounted for. Suggesting that games in general should sacrifice elements I like (and yes, I like looking at idealized depictions of sexy women in games, one of the things that seems to draw considerable ire from some quarters) in order to bring people with different tastes into the hobby isn't liable to garner much support from me.