• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Tropes versus Women in Video Games

Status
Not open for further replies.
I agree with you all the way on this. However, it comes off as unfair to the games and characters that do not suffer from these issues that are critiqued using that same, short-term surface understanding (i.e. Bastion). I would say it's part of Anita's responsibility to not miss those kinds of things, which is why I expressed that I don't find her approach meaningful overall. Instead she leaves her audience to determine which instances make her judgments acceptable, which is ineffective as a convincing tool.

What does this mean in the context of storytelling, where delayed reveals of character depth, growth or transformations are intentional? This applies to other mediums as well. If someone were to walk out of a movie five minutes in because they didn't like the portrayal of a character, the fault would be on the viewer for being unwilling to see the rest of the story. If they were told that shortly after they left, the character in question was revealed to be more intelligent/brave/heroic/acceptable, whatever, chances are the viewer would regret giving up so quickly or being offended so easily.

We as a society generally don't consider it acceptable to judge a work or its contents without experiencing it in its entirety.
we aren't critiquing the games as pieces of art though, in this case. this isn't a critical appraisal. we are talking about *social* effects... a game doesn't wait to have a social effect on you until you have finished it and summed up every nuance of the story.

a movie trailer can have an effect on me without me watching the whole film.

Yes but you can't even tell how a character is "conveyed" if you don't even finish it.
that's nosense though. would you apply that standard to a TV series? if a character unintentionally comes across as sexist for the first three quarters of the film, the last quarter of the film clearly showing that they weren't sexist doesn't magically mean they didn't come across that way for three quarters of the film. if you intend to do such a reversal, that's different, because then it would be your intent that the character appear that way. when you write, you have to constantly remember that your audience do not know what your intentions are, that they do not know the invented backstories in your head, that they do not know all the extra colour and detail and depth that exists before you try and turn your ideas into words and images. it is absolutely the writers fault if they write a sexist character, even if it wasn't their intent. because they failed to remember the audience doesn't know anything other than what they are told, and didn't stop to look at their work from the outside to see how it might appear to someone without any of that intimate knowledge they have. this is a huge thing to consider when writing and it really cannot be overlooked. good writers do not overlook such things, whatever story they are telling. i see no reason to defend the practices of *bad* writers.

I think the final product as presented is generally more important than the author's intentions (though intentions do matter to some degree) but before pissing on something the least you can do is giving it your attention, otherwise we'd end up with safe, on the nose, predictable pieces of art made for thought-less audiences with no attention span.
with cinema it is fair to say 'watch the whole thing before forming any opinions' because the whole thing is easily digested in a sitting. even then, you will be forming opinions about the characters the whole time you are watching the film. books, tv shows, video games, etc cannot be digest so easily in these single sittings. you never want the audience to think you meant something you didn't. it never helps you as a writer, and again, it is absolutely your job as the story teller to give people the impressions of your characters that you want them to receive, even if that is to intentionally mislead them for a time.

I too would say "stop playing it" if someone were so hurt or offended by it (despite the final message) but i also wouldn't fault the product for it, nor ask them to change it or dumb it down.
how is it not the products fault though? how is saying 'can we have a wider variety of female characters' or 'can we have female characters with more depth' or 'maybe she should wear more clothes' asking for anything to be dumbed down?

I think it's a very different proposition you're making, from the Rayman case, because the Nymph are not justified in there, nothing more than eyecandy; if they had a more profound meaning, understandable only by the end of the game, someone dismissing it as cheap-ass sexualization after the first level would be in the wrong. Period. (that is not the case, but we're talking hypotheticals here)
Expecting every product to explain itself at any given point of its run sounds crazy to me.
i do not expect that. i just make the point that it is the responsibility of the person making the game to consider at every step along the way how their product appears to anyone playing it/watching it/whatever. how you introduce a character is fundamentally important. if you have this deep, brilliantly realised female character and you, i don't know, introduce her with a shower scene, that she subsequently turns out to be brilliantly realised doesn't shield the fan service introduction you gave her from criticism.

Well as far as gaming goes, under the cynical business side, there should be some artistic and authorship merits in there.
If they have some weight worth giving a shit about, it should be more than mere marketing, in the end.
yes. well, quite. and trust me when i say i am not asking for the *well written* sexy asskickers and damsels in distress to disappear. Anita, i can't speak for, might want them all gone for all i know, and we'd disagree there, but we both agree that there is a problem right now, and most of the examples she's put forwards have been, in my opinion fair examples of whats wrong with gaming.

but lets get rid of shallow eye candy. right? you can still have attractive female characters, but don't put them in unrealistically skimpy outfits and make sure that their cleavage isn't the most interesting thing about them.
 
First of all i have to say i haven't seen any of her videos. I've just read a bit of this thread and thought that there are two different things being mixed.

Firstly, female sexualization in the videogame industry (especially in fighting games). This is an actual problem and would be great if she managed to get some attention on this and even change something with her videos. As long as she talks about games that actually show this problem and doesn't generalize it.

The second thing is the fact that there are games specifically aimed toward boys or girls. I honestly can't see the problem in this. Men and women are different, it's a fact. If someone decides to make a game that appeals to boys why sould he change it and make it neutral? If girls want to play with it they can still buy it. There are plenty of things that are aimed toward only one sex (clothing, perfumes, literature, movies), why should gaming be different? Someone has said that lego should be gender neutral. I think that it already is, but even if that weren't the case i still don't see why it should be.

LEGO doesn't even think it's own original product is gender neutral hence the "girl" sets. The whole women and men are different debate sours me. It ignores how women (and men) are socialized from birth to enjoy various things and exhibit various behaviors. We are all products of our upbringing and the ideas of what makes a woman and what makes a man. I'm also tired of the reductive and circular argument of "well girls/women don't buy or play with x" while we're pretty much left out of the target demographic. We're given dolls, barbies, play houses, braiding sets, ovens and all kinds of other shit and expected to play with that.

20100516.gif


Gaming could be more inclusive. Let me ask the target young male demographic something, do you actually lose anything when women in games are less sexualized?
 
we aren't critiquing the games as pieces of art though, in this case. this isn't a critical appraisal. we are talking about *social* effects... a game doesn't wait to have a social effect on you until you have finished it and summed up every nuance of the story.

a movie trailer can have an effect on me without me watching the whole film.

If the situation arises, should creative process be compromised to account for immediate social effects?

"Immediate" might be a loaded word there.
 
First of all i have to say i haven't seen any of her videos. I've just read a bit of this thread and thought that there are two different things being mixed.

Firstly, female sexualization in the videogame industry (especially in fighting games). This is an actual problem and would be great if she managed to get some attention on this and even change something with her videos. As long as she talks about games that actually show this problem and doesn't generalize it.

Agreed. That would be ideal.

The second thing is the fact that there are games specifically aimed toward boys or girls. I honestly can't see the problem in this. Men and women are different, it's a fact. If someone decides to make a game that appeals to boys why sould he change it and make it neutral? If girls want to play with it they can still buy it. There are plenty of things that are aimed toward only one sex (clothing, perfumes, literature, movies), why should gaming be different? Someone has said that lego should be gender neutral. I think that it already is, but even if that weren't the case i still don't see why it should be.

Ehh... I can't agree with you here. I had to do an assignment for one of my classes on how everything is marketed towards men and women. I was pretty surprised, to be perfectly honest.

Now, it's evident that the way things are marketed are how the media wants you to see things. As in, they market toys and other products based on the perception of males and females in society (which in turn, were created by the media and society). When Lego makes a toy set for kids like these...

Check the description.
Don't see any girls in that set.

Yeah. It's clear they are marketed towards girls and boys. It create negative stereotypes. Also in my research, I found no Pink/Yellow Power Ranger toys. Not one, in the boys or girls section. Despite the fact that the series is marketed for boys, there are female Power Rangers. What does that say? Girls don't want to play with Power Rangers toys? Why even bother having female Power Rangers if they aren't going to create the toys for them? That's essentially all the series is good for: selling toys.

I also noticed that in the magazine section, there was not one, but five separate knitting magazines, all with women on the cover. There was also a bridal magazine with a whopping 300+ pages. For a magazine. Yet, I see no magazines for grooms. Car magazines have women all over the cars, weightlifting magazines all had men plastered on them...

Listen, I could go on and on. Do you see my point? The media creates negative stereotypes for both genders. Video games, movies and TV shows all do that as well, regardless of how blunt they are about it.
 
20100516.gif


Gaming could be more inclusive. Let me ask the target young male demographic something, do you actually lose anything when women in games are less sexualized?

Oh please like little girls don't love that shit up. My gf is a nanny in a very hipster part of LA and the parents are way into gender equality and don't encourage gender stereotypes to their kids. Yet, no matter what -- the girls will steal their moms makeup and the boys will make weapons out of random shit. It's encoded in us!

Of course there's exceptions though, but its not as common
 
Oh please like little girls don't love that shit up. My gf is a nanny in a very hipster part of LA and the parents are way into gender equality and don't encourage gender stereotypes to their kids. Yet, no matter what -- the girls will steal their moms makeup and the boys will make weapons out of random shit. It's encoded in us!

Of course there's exceptions though, but its not as common

Just because their parents aren't influencing them doesn't mean that they aren't being influenced through other means.
 
Oh please like little girls don't love that shit up. My gf is a nanny in a very hipster part of LA and the parents are way into gender equality and don't encourage gender stereotypes to their kids. Yet, no matter what -- the girls will steal their moms makeup and the boys will make weapons out of random shit. It's encoded in us!

Of course there's exceptions though, but its not as common

Are they sheltered from media? Other girls around them? Peer pressure? Do they go to school?
 
http://thesocietypages.org/socimage...istorical-perspective-on-the-lego-gender-gap/

This guy does an apparent good job recounting Lego's marketing history.
While I disagree with his final point, he is pretty much on the rational spot.

Every time I see Lego being brought up, it is with a different reasoning of a problem or just complete misguided. And I was unaware of this 'controversy' until two weeks ago.

No one here knows what's the breakdown of Lego sales (not even the guy from the article), for gender and age for the past 50 years, so every suggestion on how they should proceed with their sales is cringe-worthy.
 
Personally I felt like certain LEGO sets were more gender neutral than others but I played with them all the same. LEGO, toy cars, remote control cars, computer games/console games were my toys growing up. But growing up a tomboy was a lonely experience in terms of socializing. The boys were nice enough but the girls thought something was wrong with me and treated me like shit. If I wasn't such a stubborn girl and had supportive parents I could have easily been tempted to "act like a girl" just to fit in.
 
Oh please like little girls don't love that shit up. My gf is a nanny in a very hipster part of LA and the parents are way into gender equality and don't encourage gender stereotypes to their kids. Yet, no matter what -- the girls will steal their moms makeup and the boys will make weapons out of random shit. It's encoded in us!

Of course there's exceptions though, but its not as common

Again, I'll repeat: in America more little girls play soccer than little boys, while in pretty much every other country in the world it's the reverse. Therefor we can clearly conclude that whether or not you enjoy the game of football/soccer is not genetic, it's not innate, it's not instinctively something that a boy or a girl is drawn to. It's cultural. It's what you're exposed to, it's what you see around you, it's what your friends are doing.

The same is true of nearly every gendered activity. Little girls aren't naturally drawn to make up. They just want to behave like they see the adult women around them and on TV behaving to show how grown up they are. Which makes them pretty much exactly like little boys.
 
If the situation arises, should creative process be compromised to account for immediate social effects?

"Immediate" might be a loaded word there.
i used to think the answer to that question was 'no', but i've changed my mind since seeing how big an effect cutting back on smoking in hollywood movies has had. films continue to be good too.

right now the media is continuing to cause something which i think is a problem. i don't want laws to be passed or anything, i just want artists to recognise that the change has to come from them.

i don't think Gears of War 3 is 'compromised' creatively or in terms of quality because Epic decided they didn't want to be part of the problem anymore. raising awareness of these issues is a good thing, and i genuinely believe that over all, encouraging writers to move away from any overly prevalent cliche (unless it is fundamental to their story) leads to better stories rather than poorer ones.

so i believe a move to downplay these things where unnescessary (and they are so rarely crucial to the stories) only leads us to good things. hand on heart that's what i believe. it might be naive or overly idealised, but it's what i think.

http://thesocietypages.org/socimage...istorical-perspective-on-the-lego-gender-gap/

This guy does an apparent good job recounting Lego's marketing history.
While I disagree with his final point, he is pretty much on the rational spot.

Every time I see Lego being brought up, it is with a different reasoning of a problem or just complete misguided. And I was unaware of this 'controversy' until two weeks ago.

No one here knows what's the breakdown of Lego sales (not even the guy from the article), for gender and age for the past 50 years, so every suggestion on how they should proceed with their sales is cringe-worthy.
well, that article i posted earlier said that Duplo is enjoyed by both boys and girls pretty equally, so i think it's a good piece of evidence that construction toys aren't inherantly appealing to boys over girls. that difference isn't there for the first few years of life. that's certainly a solid indicator that it's environmental.
 
Are they sheltered from media? Other girls around them? Peer pressure? Do they go to school?

Just because their parents aren't influencing them doesn't mean that they aren't being influenced through other means.

Well sort of yes, because the majority of the kids she sits are super young (~1-2) and their parents are strict about that kind of thing (one is home schooled). Even the parents they hang out with are similar. This is the perfect scenario, I don't know how else you can do it!

Then if its impossible to shelter our children from gender stereotypes what is the solution? What is this ideal world where you can't tell the different between man or woman?

Whats the ultimate goal of this feminist agenda!?

Ok im out of this discussion.
 
If girls are socialized since birth in way which makes them care less about videogames, why go out of your way to make "core" games for women? This is primarily why I think this battle is being fought on the wrong field.

I imagine if girls played with legos as much as boys to begin with they wouldn't make girl-themed legos. If the market was already there they wouldn't be much of a point for that marketing ploy.

It is a funny comparison because the main difference a strong male and female lego "character" is two half circles drawn on the chest(maybe some mascara). It is a similar case with videogames, where mechanics and challenge and the overall atmosphere should take priority whether the main character has those half-circles or not. (People who don't appreciate those things they would aim for games which are weak in those areas... like Angry Birds, Wii Sports, etc)
 
Well sort of yes, because the majority of the kids she sits are super young (~1) and their parents are strict about that kind of thing. Even the parents they hang out with are similar. This is the perfect scenario, I don't know how else you can do it!

She takes care of one year olds that are trying to fashion weapons and wear their mother's makeup?
 
LEGO doesn't even think it's own original product is gender neutral hence the "girl" sets. The whole women and men are different debate sours me. It ignores how women (and men) are socialized from birth to enjoy various things and exhibit various behaviors. We are all products of our upbringing and the ideas of what makes a woman and what makes a man. I'm also tired of the reductive and circular argument of "well girls/women don't buy or play with x" while we're pretty much left out of the target demographic. We're given dolls, barbies, play houses, braiding sets, ovens and all kinds of other shit and expected to play with that.
I would like to agree with you on that, because i feel the same way about the issue, BUT is there some definitive study about the subject? It's not a rethoric question, i'm serious.. everytime we have this discussion, you read the "girl and boys are different, period." and it may or may not sound plausible, so do we have some closure on that element at least?
Gaming could be more inclusive. Let me ask the target young male demographic something, do you actually lose anything when women in games are less sexualized?
I think the extent of woman sexualization is absurd in gaming, sexualization itself though is not evil.
I actually love the sexualized design of Vagrant Story or Alexander (the cartoon), as i said before.

The reason why so many gamers are ok with these simplistic gender roles representation, is probably due to:
1) These gender roles empower males (although they often depict them like idiotic apes, but that's ok for a lot of people anyway) and don't challenge their basic moral views.

2) Male characters still have a lot more variation, there are a LOT of male funny/ugly characters, something that is unseen for female ones-- you can have an old master of Kung Fu, but not a fat old woman doing the same.
--
So i think the message that SHOULD get across, is that no one wants to strip away their world, but instead, we want just some more variety and fairness in the representations.
Because i'd bet that a lot of people read these kind of critiques and go: "Wait a minute, this mean i can have no more Marcus Fenix and Kasumi now? People are prude/should learn to have fun/should be less sensitive/etc", being needlessly defensive.

Well at least that's MY take on it.

Oh please like little girls don't love that shit up. My gf is a nanny in a very hipster part of LA and the parents are way into gender equality and don't encourage gender stereotypes to their kids. Yet, no matter what -- the girls will steal their moms makeup and the boys will make weapons out of random shit. It's encoded in us!

Of course there's exceptions though, but its not as common
Well i can tell you when i was a kid i played with boys marketed toys and loved them, action figures especially, cause i could invent stories and such.
I've always wanted some girl marketed toys too, because they had stuff i needed for my stories (for example more realistic sets, or clothing and such, as well as female characters) and i never even thought about buying it not being right, until i've gone to school and met with other kids outside my family.
My parents/brothers were supportive and never gave a shit (well, maybe my father had some problems with it), so if it was for them i would've been free to play with whatever i liked, but outside pressure made me desist in the end, and i had to play with my female cousin's, somewhat secretly when i had the chance.
Always thought that to be dumb as bricks, but what can you do?
 
Well sort of yes, because the majority of the kids she sits are super young (~1) and their parents are strict about that kind of thing. Even the parents they hang out with are similar. This is the perfect scenario, I don't know how else you can do it!

Then if its impossible to shelter our children from gender stereotypes what is the solution? What is this ideal world where you can't tell the different between man or woman?

Whats the ultimate goal of this feminist agenda!?

Ok im out of this discussion.

the ultimate goal is to let kids of any gender naturally decide what they want to do, rather than trying to impress gender appropriate goals and preferences onto them. it isn't to make the sexes indistuingishable or any such silliness. it's to allow individual girls and boys to play with whatever toys they want, and to find whatever direction they want to take in life without having to worry about being told that its not appropriate for their gender.

what the hell is wrong with wanting that?

knowing specific children who fit the stereotypes doesn't tell us anything. i could find you a boy and a girl who are the opposite.
 
If girls are socialized since birth in way which makes them care less about videogames, why go out of your way to make "core" games for women? This is primarily why I think this battle is being fought on the wrong field.

I imagine if girls played with legos as much as boys to begin with they wouldn't make girl-themed legos. If the market was already there they wouldn't be much of a point for that marketing ploy.

Well, I would suggest that the job of marketer's extends beyond catering to the market that's already there. Further, if you conclude that there is no market and thus don't try to attract certain types of customers, haven't you already lost the battle?

I'm not suggesting that companies and marketers are required to expend exorbitant amounts of cash chasing after customers that might not buy anyway, but I do reject that we must defer to their apparent wisdom.

"Clearly, there is no market. Otherwise, they'd be marketing towards it."
 
Gaming could be more inclusive. Let me ask the target young male demographic something, do you actually lose anything when women in games are less sexualized?

Regarding sexualization i've already said it's a problem. And i guess seeing how lego is actually more than a game in that it helps you being more inventive and creative it should be aimed towards both sexes, together with similar games. But i can't see the difference between a toy truck or barbie's carriage. You say that girls are left with dolls, but there are plenty of dolls for boys. Should there be no differences between them? Like no barbies and no toy soldiers but just genderless figures?
 
Well sort of yes, because the majority of the kids she sits are super young (~1-2) and their parents are strict about that kind of thing (one is home schooled). Even the parents they hang out with are similar. This is the perfect scenario, I don't know how else you can do it!

Then if its impossible to shelter our children from gender stereotypes what is the solution? What is this ideal world where you can't tell the different between man or woman?

Whats the ultimate goal of this feminist agenda!?

Ok im out of this discussion.

lol wtf are you scared of?
 
Well, I would suggest that the job of marketer's extends beyond catering to the market that's already there. Further, if you conclude that there is no market and thus don't try to attract certain types of customers, haven't you already lost the battle?

I'm not suggesting that companies and marketers are required to expend exorbitant amounts of cash chasing after customers that might not buy anyway, but I do reject that we must defer to their apparent wisdom.

"Clearly, there is no market. Otherwise, they'd me marketing towards it."

Anita sure sounded like someone who liked Lego as a kid and thought it was a great toy, despite having boobies.
 
Regarding sexualization i've already said it's a problem. And i guess seeing how lego is actually more than a game in that it helps you being more inventive and creative it should be aimed towards both sexes, together with similar games. But i can't see the difference between a toy truck or barbie's carriage. You say that girls are left with dolls, but there are plenty of dolls for boys. Should there be no differences between them? Like no barbies and no toy soldiers but just genderless figures?
well the difference there is that the boy is being steered towards certain types of jobs by that toy truck, and the girl is being steered away from those certain types of jobs because she sees that she has a pink convertable to play with. this starts at a very very young age. just because society thinks construction work isn't really for girls.

no one seriously thinks that you'd have a construction work force that was 50% women if construction toys weren't solely marketed towards kids, but you'd have a construction force that had more women in it certainly. why are we putting people off working in a specific field because of their gender?

how does that remotely help our society?
 
Well, I would suggest that the job of marketer's extends beyond catering to the market that's already there. Further, if you conclude that there is no market and thus don't try to attract certain types of customers, haven't you already lost the battle?

I'm not suggesting that companies and marketers are required to expend exorbitant amounts of cash chasing after customers that might not buy anyway, but I do reject that we must defer to their apparent wisdom.

"Clearly, there is no market. Otherwise, they'd me marketing towards it."

They can expand the market into more viable areas, e.g. more men who are not playing that game yet (FPS X is more likely to have CoD dudes join their ranks than Wii Fit moms). Moreover that is only a matter of marketing, not fundamentally changing your game. Getting women to like Call of Duty as much as men sounds like a herculean feat.
 
In my childhood I played with all of my sisters toys together with my own and vice versa. My sisters played all my videogames too. Just in secrecy after I left the house. My youngest sister is 9 now and she doesn't care for "girly" toys at all, yet my parents keep buying that shit for her. She loves bugs... I've bought bug themed books and tabletop games for her.

Getting women to like Call of Duty as much as men sounds like a herculean feat.

The genre itself is completely fine gameplay wise, but the power fantasy stories in those games drive women away effectively (as well as any grown ups).
 
but lets get rid of shallow eye candy. right? you can still have attractive female characters, but don't put them in unrealistically skimpy outfits and make sure that their cleavage isn't the most interesting thing about them.

This should really be the first step in the right direction. I've come across a blog on women's armour in games which suggested how their armour can be designed so that it's sensible, stylistic, and still keep the characters wearing it, attractive.
 
Also in my research, I found no Pink/Yellow Power Ranger toys. Not one, in the boys or girls section. Despite the fact that the series is marketed for boys, there are female Power Rangers. What does that say? Girls don't want to play with Power Rangers toys? Why even bother having female Power Rangers if they aren't going to create the toys for them? That's essentially all the series is good for: selling toys.

What do you have against Amazon?

http://www.amazon.com/s/ref=nb_sb_noss_2?url=search-alias=aps&field-keywords=yellow+power+ranger

http://www.amazon.com/s/ref=nb_sb_n...ink+power+ranger&rh=i:aps,k:pink+power+ranger
 
In my childhood I played with all of my sisters toys together with my own and vice versa. My sisters played all my videogames too. Just in secrecy after I left the house. My youngest sister is 9 now and she doesn't care for "girly" toys at all, yet my parents keep buying that shit for her. She loves bugs... I've bought bug themed books and tabletop games for her.

Yeah, regardless of marketing, parents/family will unfortunately be the biggest influence in these kind of situation.
Though when out in school, you can't really effectively "shield" a kid to all the bullshit.

This should really be the first step in the right direction. I've come across a blog on women's armour in games which suggested how their armour can be designed so that it's sensible, stylistic, and still keep the characters wearing it, attractive.
Good article, though with armor is easier to dictate an outline, because fuction gets in the way.
With normal or stylistic clothing, it's harder, i think.
 
They can expand the market into more viable areas, e.g. more men who are not playing that game yet. Moreover that is only a matter of marketing, not fundamentally changing your game. Getting girls to like Call of Duty as much as men sounds like a herculean feat.
that isn't the goal. the goal is to be more inclusive, than exclusive. if your game doesn't need the sorts of stereotypes that drive away a specific audience yet it has them, there's no harm in taking them out, and you might increase your sales at the same time.

look at something like the expendables. now, that's a super male orientated testosterone action flick right? 39% of the people that went to see it were women. do you think 39% of the people who bought COD were women?

why do you think that is? i'm sure Activision would love to sell to two thirds as many women as they currently sell to men. personally, i think part of the reason is that gaming is very much presented as a 'boys own' thing compared to 'going to the cinema'. changing that perception is probably good for everyone involved.
 
I would like to agree with you on that, because i feel the same way about the issue, BUT is there some definitive study about the subject? It's not a rethoric question, i'm serious.. everytime we have this discussion, you read the "girl and boys are different, period." and it may or may not sound plausible, so do we have some closure on that element at least?

No studies, just some random one about chimp babies that prefer pink or dolls. In terms of humans we have a vast wealth of cultural impositions and gender roles forced down boys and girls throats from the moment they're birthed out. From the colors they wear, to the type of clothing to the toys and of course the people around them who have been brought up the same way and are now imparting those same gendered stereotypes onto the kids.

The idea that men and women are fundamentally different on a behavioral level could be true but the people who make these claims are so ready to ignore the socialization of culture that renders such a point moot. For arguments sake let's say men and women are fundamentally different, how do you extrapolate those differences from the ones imposed by society? Is it not in our best interests to open up options for everyone to include non-traditional interests? Or should we constantly assume that traditional gender roles are the untested truth in regards to how girls/boys and men/women are different? And should we let the people who enjoy various interests continue to be "the other" because "women/girls should like x" and "men/boys should like y" and any one who doesn't fall into this pattern has something genuinely wrong with them?

The message sent by these ideals and narrow boxes we imagine for people is that there is something plainly wrong with you if you do not aspire to these rigid ideals. And those who buck trends are treated like shit, and those would might want to follow in their footsteps balk at the idea because they'd rather deny who they are than face isolation and alienation. We don't help ourselves in this way, and we continue to ostracize our own kind whether unknowingly or maliciously when they don't fit into these cultural niches we've set up. And they're cultural first and foremost. That's the important thing here.

Even if one can prove biological/psychological differences between the sexes how does that change society's role in making sure women have worn dresses for centuries and men pantaloons? Simply put, it doesn't, because the definitions we've created for what makes a man, a man and a woman, a woman don't rest on "biological truths." They rest on what the privileged and hierarchical powers at be say they do. That's why fashion changes, that's why gender roles change, that's why cultures don't overlap 100% around the world. If one wants to claim women and men are different, sure they might be, they are, but it's culture at the forefront here. Culture dictates fashion, roles, rules, behavior, laws. If biology is so important and so intrinsic why does culture change?
 
I would like to agree with you on that, because i feel the same way about the issue, BUT is there some definitive study about the subject? It's not a rethoric question, i'm serious.. everytime we have this discussion, you read the "girl and boys are different, period." and it may or may not sound plausible, so do we have some closure on that element at least?

I did have a book that talked about the men's side to that. Let my classmate borrow it and I never saw it again... damn it.

Boys are put into sports to act out "warrior narratives," which is a way of them to assert their dominance. Essentially, when a boy is acting out warrior narratives, he believes he is the good guy and someone else is the bad guy. He must win and the other must lose. Sports are a socially acceptable way for boys to assert that feeling of dominance.

Now, I'm sure someone can branch off on that idea and come up with an example of how girls are put into roles like that.

I think the extent of woman sexualization is absurd in gaming, sexualization itself though is not evil.
I actually love the sexualized design of Vagrant Story or Alexander (the cartoon), as i said before.

The reason why so many gamers are ok with these simplistic gender roles representation, is probably due to:
1) These gender roles empower males (although they often depict them like idiotic apes, but that's ok for a lot of people anyway) and don't challenge their basic moral views.

2) Male characters still have a lot more variation, there are a LOT of male funny/ugly characters, something that is unseen for female ones-- you can have an old master of Kung Fu, but not a fat old woman doing the same.
--
So i think the message that SHOULD get across, is that no one wants to strip away their world, but instead, we want just some more variety and fairness in the representations.
Because i'd bet that a lot of people read these kind of critiques and go: "Wait a minute, this mean i can have no more Marcus Fenix and Kasumi now? People are prude/should learn to have fun/should be less sensitive/etc", being needlessly defensive.

Well at least that's MY take on it.

And that is a completely fair take. Yes, "The Girl With The Dragon Tattoo" had some controversy with the
rape scene
and whatnot, but I do think that the main character was one of the best female characters I had seen in ages. She was different from most female characters I have seen. She was a loner, dressed like a punk and didn't have a curvy figure. I loved the movie for that, because they created a unique character that I enjoyed seeing. She wasn't depicted as a very attractive character and that's what I loved.

I'm not saying make every female character unattractive, I'm saying them look a tad more believable. I think your idea is fantastic.



I did my research at Walmart. Online shopping doesn't count, as most parents do all of their shopping at places like Walmart and tend to take their kids with them.
 
I would like to agree with you on that, because i feel the same way about the issue, BUT is there some definitive study about the subject? It's not a rethoric question, i'm serious.. everytime we have this discussion, you read the "girl and boys are different, period." and it may or may not sound plausible, so do we have some closure on that element at least?
http://www.parentingscience.com/girl-toys-and-parenting.html
http://www.guardian.co.uk/science/2010/dec/20/chimps-play-male-female-genetic

Here's a brief look at some studies done with various groups of humans and also monkeys / chimps that seem to suggest there is a biological element at play outside of social pressure.
One possible explanation for this bilological difference is a preference for different types of motion between the sexes.
For instance, there is some evidence that males tend to prefer looking at mechanical motion rather than biological motion. In one experiment, researchers presented 12-month old babies with videos of cars and faces. Male babies looked longer at images of moving cars. Girl babies looked longer at videos of moving faces (Lutchmaya and Baron-Cohen 2002).
Also of note was the studies on young children that showed that boys have a stronger preference for gender-stereotypical toys.

In the Robinson and Morris study, it was mostly the boys who were requesting gender-stereotyped toys.

At every age, about 75% of their requests were for “boy toys.” But girls didn’t show a similar preference for gender-stereotyped toys until they were 5 years old.
This asymmetry has been documented in many studies(Berenbaum and Hines 1992; Carter and Levy 1988; Eisenberg and Wolchik 1985; Sutton-Smith and Rosenberg 1963. Boys show strong preferences for stereotypically male toys. Girls don’t show strong preferences for stereotypically female toys.

I think it would be interesting to see more studies on the subject, but from the limited amount of studies available at the moment it seems safe to assume that social pressure is not the sole reason for the gender gap with toys.
 
http://www.parentingscience.com/girl-toys-and-parenting.html
http://www.guardian.co.uk/science/2010/dec/20/chimps-play-male-female-genetic

Here's a brief look at some studies done with various groups of humans and also monkeys / chimps that seem to suggest there is a biological element at play outside of social pressure.
One possible explanation for this bilological difference is a preference for different types of motion between the sexes.

Also of note was the studies on young children that showed that boys have a stronger preference for gender-stereotypical toys.

I think it would be interesting to see more studies on the subject, but from the limited amount of studies available at the moment it seems safe to assume that social pressure is not the sole reason for the gender gap with toys.
interesting stuff, thank you for providing it. i don't think a definitive study saying 'girls prefer pink' or 'girls prefer dolls to lego' would change my opinion though. if these gender roles do naturally occur then they don't need to be reinforced. it's the reinforcing of them that causes issue for the numerous boys and girls that don't subscribe to the template in some way shape or form.

just because most women may prefer X doesn't mean that a large minority of women don't have a different preference.

i think, when you meet individuals (or design characters) such observations of traits become harmful. the stereotypes exist across a group that has a huge amount of variety within it. when you're talking about individuals the stereotypes completely break down.

and reinforcing them does is no good.

do most women want babies? lets say they do. great. does that make it okay that we treat women that never want to have kids as if there is something wrong with them?

i say hell no.

if one group prefers X we don't need to specifical target that group, and tell other groups that X is not for them.

if almost EVERY created character in gaming is stereotypical, when you look at the breadth of such characters vs similar groups in the real world, the disparity is obvious.
 
@Wizard: Like pointed out in Devolution's post though, wouldn't it be ideal, in any case, to create a more neutral scenario in which boys and girls can balance themselves out? Given how faint and light these studies appear to be, as of now, the extreme social pressure (try being a boy who plays with girls toys in school and not being bullied) for gender segregation we have regarding toys, is unwarranted, or at least looks that way.

i think, when you meet individuals (or design characters) such observations of traits become harmful. the stereotypes exist across a group that has a huge amount of variety within it. when you're talking about individuals the stereotypes completely break down.

and reinforcing them does is no good.
Also, i agree with this, peer pressure is what changes most kids, i think, but i kinda get annoyed when is used for adults.
I mean, it's true that adults feel peer pressure too and they are influenced by society, of course, but they also should have enough critical thinking as to not perpetrate that shit on their kids, regardless of pop culture or ads around them.
A parent that forces its kid into a gender role (with toys or otherwise) is full of shit, regardless of what Lego told him/her, just like a parent who feeds its kids on mcdonald's is full of shit regardless of what the ad said about the BigMac's nutrients.
 
that isn't the goal. the goal is to be more inclusive, than exclusive. if your game doesn't need the sorts of stereotypes that drive away a specific audience yet it has them, there's no harm in taking them out, and you might increase your sales at the same time.

What if it is not the stereotypes that are pushing girls away (generally speaking)? What if the fundamental aspects of videogames simply isn't appealing to them because of what they are taught? If girls excluded videogames from their taste, then it is only natural that their taste in aesthetics would be underrepresented. If we see stronger female characters is it more likely to appeal to men who want stronger female characters (Joss Whedons of the world) than women.

look at something like the expendables. now, that's a super male orientated testosterone action flick right? 39% of the people that went to see it were women. do you think 39% of the people who bought COD were women?

why do you think that is? i'm sure Activision would love to sell to two thirds as many women as they currently sell to men. personally, i think part of the reason is that gaming is very much presented as a 'boys own' thing compared to 'going to the cinema'. changing that perception is probably good for everyone involved.

Those action movies probably have the "stereotypes" you spoke off, but they don't involve holding a controller in a dark room for several hours or taking turns with a bunch of friends while talking lots of shit. They don't require you to be bloodthirsty, frustrated, tactical, etc. Obviously there are women who like games, but it seems like they fell through the cracks. The ones who don't might only be minimally interested in videogames and might restrict their taste to the simplest of games. This also seems to work like a pyramid: in competitive gaming and in the most difficult of games women are even rarer.

Perception is key, but changing what videogames look like from the inside out is pointless. It would be an ineffectual fix (not to mention a potentially intrusive, destructive one which involves a lot of pandering). Feminist should be more worried what nature is being pushed on towards girls. It isn't much of a surprise to me a girl who got dolls her life doesn't want to spend hours and hours getting headshots. (If girls like videogames, devs will be able to appeal to more tastes and there will be more girl devs.)
 
well the difference there is that the boy is being steered towards certain types of jobs by that toy truck, and the girl is being steered away from those certain types of jobs because she sees that she has a pink convertable to play with. this starts at a very very young age. just because society thinks construction work isn't really for girls.

no one seriously thinks that you'd have a construction work force that was 50% women if construction toys weren't solely marketed towards kids, but you'd have a construction force that had more women in it certainly. why are we putting people off working in a specific field because of their gender?

how does that remotely help our society?

I guess you're right but then again this is more a society problem than one of the toy industry. Why should they spend double the money in making each toy both for boys and girls when it's clear that most of them are still going to be sold to only one sex? And changing how our entire society thinks is a huge hurdle (still it's something that needs to be done). But what about the fact that physical jobs are done by men? It's surely due to our culture, but is it that bad? I'm not saying that there aren't lots of women that could do them but men in average are still physically stronger.
 
The video, the role femen thing, woot!

I know, the money is not mine, but...

I had to re-read that a bunch of times to get what you were trying to say.

Yes, people actually paid Anita for her Kickstarter project. I'm surprised too. I thought she could have made as much money being a YouTube partner, so I really can't understand why she would need all of that money for an internet series. Is it that expensive?
 
look at something like the expendables. now, that's a super male orientated testosterone action flick right? 39% of the people that went to see it were women. do you think 39% of the people who bought COD were women?

I think a lot more women play CoD than you think

Conventional wisdom holds that first-person shooters are a man’s hobby, but that’s not entirely true for Call of Duty: Modern Warfare, especially on the PC. Nielsen Games, a market research group, found that in September, females accounted for 30 percent of all Modern Warfare players on the PC. Brad Raczka, a Nielsen spokesman, told me that those numbers were more or less consistent throughout the year. Traditionally, he said, PC gaming overall skews towards women, but that’s mainly because of casual games, not tales of war and bloodshed. You can see PC gaming’s strong female presence in The Sims 3′s play percentages for September, which were 65 percent female.

http://gamercrave.com/whos-playing-call-of-duty-modern-warfare-2-women/762/

It's hard to get gender breakdowns for any game, but according to the ESA women make up 47% of the industry right now, so it seems safe to assume that a decent chunk of CoD's overall fanbase is made up of female gamers.
 
I had to re-read that a bunch of times to get what you were trying to say.

Yes, people actually paid Anita for her Kickstarter project. I'm surprised too. I thought she could have made as much money being a YouTube partner, so I really can't understand why she would need all of that money for an internet series. Is it that expensive?
I believe it started asking like 6k$ which isn't an insane amount, i guess, and it escalated from there.
I mean it's not like a sane person would say "stop giving me money, please!".
 
I guess not. What would she even use that money for? I seriously can't see why she would need that much money. But I guess that's not the topic at hand.

EDIT: GrizzNKev answered my question. Much appreciated, Grizz.
 
I had to re-read that a bunch of times to get what you were trying to say.

Yes, people actually paid Anita for her Kickstarter project. I'm surprised too. I thought she could have made as much money being a YouTube partner, so I really can't understand why she would need all of that money for an internet series. Is it that expensive?

Well she said the money was for this:

Creating these videos take a lot of time and money to produce. I will be researching and playing hundreds of titles from across the gaming industry (including some truly awful games that I wouldn’t wish upon anyone!). Your support will go towards production costs, equipment, games and downloadable content
Her old videos were already quite high in production quality, and she presumably has gaming systems already so I guess she expected to spend a few thousand on buying a new camera, the newest editing software, and a shitton of games. I can't think of anything she truly needed to buy to complete her own goals aside from more games, though there are plenty of other things she could spend the money on to improve her project too. Trips to developers for interviews and stuff would be awesome.
 
What if it is not the stereotypes that are pushing girls away (generally speaking)? What if the fundamental aspects of videogames simply isn't appealing to them because of what they are taught? If girls excluded videogames from their taste, then it is only natural that their taste in aesthetics would be underrepresented. If we see stronger female characters is it more likely to appeal to men who want stronger female characters (Joss Whedons of the world) than women.

Those action movies probably have the "stereotypes" you spoke off, but they don't involve holding a controller in a dark room for several hours or taking turns with a bunch of friends while talking lots of shit. They don't require you to be bloodthirsty, frustrated, tactical, etc.
i bolded the things that made me go 'huh?' you don't need to be any of those things to play COD.

Obviously there are women who like this, but it seems like they fell through the cracks. The ones who don't might only be minimally interested in videogames and might restrict their taste to the simplest of games. This also seems to work like a pyramid: in competitive gaming and in the most difficult of games women are even rarer.
i think that's a different phenomena actually. i'm going to use a gender stereotype of my own now! hooray! it seems to me that *enthusiasts* tend to be male. i don't know why this is, but guys often seem to focus in on a specific thing and put all their efforts into that, and it's rare for a woman to focus all her energies on just one thing... so i don't think your competitive gaming thing really demonstrates anything.

go to a horror convention and you'll see way more guys than women. go to a horror film opening night, and it'll be mostly women. more women go to watch horror movies than men, but more men are obsessed about horror than women.

Perception is key, but changing what videogames look like from the inside out is pointless. It would be an ineffectual fix (not to mention a potentially intrusive, destructive one which involves a lot of pandering). Feminist should be more worried what nature are pushed on towards girls. It isn't much of a surprise to me a girl who got dolls her life doesn't want to spend hours and hours getting headshots.
no one wants pandering, and the changes we are asking for are not destructive.

maybe it's just because girls like horror more than guys, as i mentioned before, but have you ever noticed how many girls like horror games? i know a bunch of girls that like horror games, and i think part of this is due to the sort of female characters we've seen in the best horror games. now, i do think it's a shame that Jill has been getting stuck into progressively more sexualised outfits, but look at the Resident Evil series. look at the sort of female characters those have and ask yourself if that's a bad thing at all. ask yourself if a bit more of that would be destructive.

maybe it's just the girls i know, and maybe it isn't really all that common. but the girls i know that game, all like horror games.
 
*looks at copies of CoD1, UO, 2, and 4 for PC, CoD 2, 3, 4, and 6 for 360*

How did these get here? Must have a brother I never knew about.
 
I think male characters look just as ridiculous as the female characters. Kratos, Chris Redfield, or the Gears of war meatheads don't look like most men. They are never critiqued the same way cause no one really gives a shit.
 
I think male characters look just as ridiculous as the female characters. Kratos, Chris Redfield, or the Gears of war meatheads don't look like most men. They are never critiqued the same way cause not one really gives a shit.

Actually a lot of people seem to give a shit since it keeps being brought up in this thread over and over as if it somehow excuses the terrible representation of women in games.

And there is a difference between objectification of female characters and male power fantasies, but as I said we've been over this a lot.
 
Status
Not open for further replies.
Top Bottom