Lock if this already has a dedicated thread -- searched and didn't see any.
Talk of this game usually revolves around the graphics. I'm more curious about how they're "tuning up the gameplay," as they put it in the Nintendo Direct.
I doubt they will add dungeons -- the cut ones were reportedly incorporated into TP, and I suspect they'd rather work on dungeons for the new Zelda. Not to mention, if they were planning such substantial new content, they probably would've used more specific language than "tuning up the gameplay."
So, I wouldn't get my hopes up for new dungeons. However, there are many other areas they could address for a tighter, more focused experience. Off the top of my head:
Of course, off-TV play on the GamePad and Miiverse integration were their own bullet-points, so they're not part of the "fine-tuning."
What other ways could they improve the game?
Talk of this game usually revolves around the graphics. I'm more curious about how they're "tuning up the gameplay," as they put it in the Nintendo Direct.
I doubt they will add dungeons -- the cut ones were reportedly incorporated into TP, and I suspect they'd rather work on dungeons for the new Zelda. Not to mention, if they were planning such substantial new content, they probably would've used more specific language than "tuning up the gameplay."
So, I wouldn't get my hopes up for new dungeons. However, there are many other areas they could address for a tighter, more focused experience. Off the top of my head:
- Removing/reducing the tedious process of changing wind direction while sailing
- Adding extra warp points for faster quick travel across the Great Sea
- Streamlining or simplifying the search for the Triforce shards
- Adjusting the difficulty -- some criticize TWW as the easiest Zelda game
- Addressing the sparse overworld, with more islands to break up the emptiness
- Tingle Tuner integration via the GamePad to enable it in single-player
Of course, off-TV play on the GamePad and Miiverse integration were their own bullet-points, so they're not part of the "fine-tuning."
What other ways could they improve the game?