Refreshment.01
Member
I mean both types. Taking a giant ship for example, say Links first needs to take movility out of the vessel and then proceeds to board. As for the other type, new enemies besides those little stupid ships something more envolving and reactive.When you say "actual ship battles," do you mean ship vs. ship combat (which we sort of already have, lobbing cannonballs and such) or do you mean full-scale ships Link physically boards on foot, where you'd proceed to have swashbuckling sword fights above and below deck?
As it is now, the hole ocean portion of the game is wasted because it served just as a shortcut so Nintendo designers could avoid investing lots of time creating land masses. It's the part of the game that needs tweaking the most.
You know... thinking a bit more indepth about the dungeon matter. Nintendo could reduce the amount of shards in the Ocean and put the rest in a dungeon. This "shard dungeon" will require the use of all the items in the game. It can be easily added in map as one island that surfaces once the shrad requirements are met. It would be very similar in concept to the one in SkyWard Sword.
I think that way it could work really well.