FilosopherStoner said:Just a heads up, now you too can join in the pain. Demo is available on silver European accounts.
Smokey Bones said:That's what it is.
I knew something wasn't right when I played the demo.
besada said:Better that than last-gen redux with waggle.
FilosopherStoner said:People are actually complaining of motion sickness? Man up, sissy boys.
FilosopherStoner said:People are actually complaining of motion sickness? Man up, sissy boys.
So cropping a 4:3 image to 16:9 is what causes this 'too zoomed in' shit? Man, I *hate* thatDot50Cal said:Im posting this in an attempt to get the team to hopefully change the FOV (Field of View) before release, because in its current state I'm unable to play through it without getting motion sickness from feeling too "zoomed in". Its like the viewpoint is pushed out a few feet in front of the character. Please help bish!
dark10x said:You know Gears of War does the same thing, right?
Gattsu25 said:So cropping a 4:3 image to 16:9 is what causes this 'too zoomed in' shit? Man, I *hate* that
That image is looking at things from a Y axis point of view, but if you looked at it from an X axis point of view and added more side image for the 16:9 version, the perceived location would then be pushed further back. There's always going to be some change.Dot50Cal said:Well, your certainly entitled to your opinion but I'd have to disagree from playing the games myself. When I play a widescreen game that is cropped in this manner I get the feeling that I'm are playing from a viewpoint thats a few feet in front of where the players head is. It can be very disorienting to play this way. Having known about this issue during the Bioshock release, I checked it out and confirmed my suspicions.
Theres a nice gif explaining this. Edit: Found it:
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I do not understand the question. You ask "Why would they do it this way?". I say "Why wouldn't they?" There's no method that's going to making things equal for different aspect ratios, so there's always going to be some complaint about something that's seen in one version but not another, regardless of importance.urk said:Dude, that did not even come anywhere near answering my question, but uh...thanks?
LCGeek said:Both are bad you're paying for crap arguing which one is worse is like asking would you like crap or crap that smells lemony fresh.
besada said:Better than paying three grand for the same crap with a shinier coat.
the same way you make a US one, but you pick a European country instead.burgerdog said:How do I go about making a European account?
To be honest, I loved how the dinos dislodged you. They don't take off too much health, and serve primarily to unbalance and disorientate you. If you are fighting humans and know there is a dino nearby but cannot see it, the hectic nature that the fight takes on is sublime IMOmysticstylez said:Downloaded the demo, and it feels like I'm playing the whole game with my sights zoomed in. It just doesn't feel right. Add in the stupid little bobbing of your guns up and down, it gives me a headache. I've played shitloads of FPS's and not one has given me a headache, expect for Turok.
Other than that the demo is a fuckin mess. Fighting a group of dinos that when they attack, knock you all over the place, in a dark ass cave is no fun. I don't know if they thought that having these powerful dinos knock you around or knock you on your feet was a fun battle mechanic....it's not. Especially in a dark ass cave, with the FOV borked to begin with, after a battle I had no idea where the hell I ended up after getting knocked down and all around.
The only thing that impresses me about the demo was the button mashing minigame when you jab your knife in a dino.
plagiarize said:while i fully appreciate that some people don't like low FOV games, can we drop a few notions?
A: Widescreen doesn't always mean more picture. it never has. some films are shot to be shown in widescreen, but with space at the top and bottom of what is to be projected so that it can be shown on a 4:3 tv without panning and scanning. the widescreen version has less picture but it is the picture that is MEANT to be displayed. Bioshock was MEANT to have the FOV it had. it was meant to be played in widescreen. some people didn't like it, and the developers gave them the option to change it. everyone happy.
B: a fixed horizontal FOV in 16:9 and 4:3 has nothing to do with cropping.
C: there is no such thing as 'fake widescreen' or 'true widescreen'.
carry on with your complaints about the FOV of turok.
plagiarize said:while i fully appreciate that some people don't like low FOV games, can we drop a few notions?
A: Widescreen doesn't always mean more picture. it never has. some films are shot to be shown in widescreen, but with space at the top and bottom of what is to be projected so that it can be shown on a 4:3 tv without panning and scanning. the widescreen version has less picture but it is the picture that is MEANT to be displayed. Bioshock was MEANT to have the FOV it had. it was meant to be played in widescreen. some people didn't like it, and the developers gave them the option to change it. everyone happy.
B: a fixed horizontal FOV in 16:9 and 4:3 has nothing to do with cropping.
C: there is no such thing as 'fake widescreen' or 'true widescreen'.
carry on with your complaints about the FOV of turok.